本文整理汇总了Golang中github.com/jackyb/go-sdl2/sdl.Renderer.CreateTextureFromSurface方法的典型用法代码示例。如果您正苦于以下问题:Golang Renderer.CreateTextureFromSurface方法的具体用法?Golang Renderer.CreateTextureFromSurface怎么用?Golang Renderer.CreateTextureFromSurface使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/jackyb/go-sdl2/sdl.Renderer
的用法示例。
在下文中一共展示了Renderer.CreateTextureFromSurface方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: CreateText
func CreateText(renderer *sdl.Renderer, font *ttf.Font, message string, color sdl.Color) *sdl.Texture {
surf := font.RenderText_Blended(message, color)
if surf == nil {
log.Println("Error when rendering text")
return nil
}
defer surf.Free()
return renderer.CreateTextureFromSurface(surf)
}
示例2: main
func main() {
var window *sdl.Window
var renderer *sdl.Renderer
var image *sdl.Surface
var texture *sdl.Texture
var src, dst sdl.Rect
window = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
winWidth, winHeight, sdl.WINDOW_SHOWN)
if window == nil {
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", sdl.GetError())
os.Exit(1)
}
renderer = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if renderer == nil {
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", sdl.GetError())
os.Exit(2)
}
image = sdl.LoadBMP(imageName)
if image == nil {
fmt.Fprintf(os.Stderr, "Failed to load BMP: %s", sdl.GetError())
os.Exit(3)
}
texture = renderer.CreateTextureFromSurface(image)
if texture == nil {
fmt.Fprintf(os.Stderr, "Failed to create texture: %s\n", sdl.GetError())
os.Exit(4)
}
src = sdl.Rect{0, 0, 512, 512}
dst = sdl.Rect{100, 50, 512, 512}
renderer.Clear()
renderer.Copy(texture, &src, &dst)
renderer.Present()
sdl.Delay(2000)
image.Free()
texture.Destroy()
renderer.Destroy()
window.Destroy()
}