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C# Character.IsInRadius方法代码示例

本文整理汇总了C#中WCell.RealmServer.Entities.Character.IsInRadius方法的典型用法代码示例。如果您正苦于以下问题:C# Character.IsInRadius方法的具体用法?C# Character.IsInRadius怎么用?C# Character.IsInRadius使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WCell.RealmServer.Entities.Character的用法示例。


在下文中一共展示了Character.IsInRadius方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MayProposeTrade

		/// <summary>
		/// Checks requirements for trading between two characters
		/// </summary>
		/// <param name="initChr">possible initiator of trading</param>
		/// <param name="targetChr">possible target of trading</param>
		public static bool MayProposeTrade(Character initChr, Character targetChr)
		{
			TradeStatus tradeStatus;

			if (targetChr == null || !targetChr.IsInContext)
			{
				tradeStatus = TradeStatus.PlayerNotFound;
				return false;
			}
			else if (initChr.IsLoggingOut || targetChr.IsLoggingOut)
			{
				tradeStatus = TradeStatus.LoggingOut;
			}
			else if (!initChr.IsAlive)
			{
				tradeStatus = TradeStatus.PlayerDead;
			}
			else if (!targetChr.IsInRadius(initChr, MaxTradeRadius))
			{
				tradeStatus = TradeStatus.TooFarAway;
			}
			else if (!targetChr.IsAlive)
			{
				tradeStatus = TradeStatus.TargetDead;
			}
			else if (targetChr.IsStunned)
			{
				tradeStatus = TradeStatus.TargetStunned;
			}
			else if (targetChr.IsIgnoring(initChr))
			{
				tradeStatus = TradeStatus.PlayerIgnored;
			}
			else if (targetChr.TradeWindow != null)
			{
				tradeStatus = TradeStatus.AlreadyTrading;
			}
			else if (targetChr.Faction.Group != initChr.Faction.Group && !initChr.Role.IsStaff)
			{
				tradeStatus = TradeStatus.WrongFaction;
			}
			else if (targetChr.IsLoggingOut)
			{
				tradeStatus = TradeStatus.TargetLoggingOut;
			}
			else
			{
				tradeStatus = TradeStatus.Proposed;
				return true;
			}

			TradeHandler.SendTradeStatus(initChr, tradeStatus);
			return false;
		}
开发者ID:remixod,项目名称:netServer,代码行数:59,代码来源:TradeMgr.cs

示例2: SeekForgiveness

		/// <summary>
		/// Move to the killer and pleed
		/// </summary>
		/// <param name="ambusher"></param>
		/// <param name="killer"></param>
		private static void SeekForgiveness(NPC ambusher, Character killer)
		{
			if (killer.IsInWorld &&
						killer.IsAlive &&
						killer.Map == ambusher.Map &&
						killer.IsInRadius(ambusher, MaxForgivenessDistance))
			{
				// make sure we are using the right means of transportation
				if (killer.IsFlying)
				{
					ambusher.Mount(MountId.FlyingBroom);			// probably won't display correctly
					ambusher.Movement.MoveType = AIMoveType.Fly;
				}
				else
				{
					ambusher.Dismount();
					ambusher.Movement.MoveType = AIMoveType.Walk;
				}

				// go to killer
				ambusher.MoveInFrontThenExecute(killer, mover => {
					mover.StandState = StandState.Kneeling;
					mover.Say("I beg thee for forgiveness!");
				});
			}
			else
			{
				// killer is not in reach anymore
				ambusher.Say("Sigh!");
				ambusher.Delete();
			}
		}
开发者ID:remixod,项目名称:netServer,代码行数:37,代码来源:AmbusherQuestSample.cs

示例3: CheckRequirements

		/// <summary>
		/// Checks requirements for trading between two characters
		/// </summary>
		/// <param name="initChr">possible initiator of trading</param>
		/// <param name="targetChr">possible target of trading</param>
		/// <returns></returns>
		public static bool CheckRequirements(Character initChr, Character targetChr)
		{
			var tradeStatus = TradeStatus.Proposed;

			if (initChr.IsLoggingOut)
			{
				tradeStatus = TradeStatus.LoggingOut;
			}
			else if (!initChr.IsAlive)
			{
				tradeStatus = TradeStatus.PlayerDead;
			}

			if (tradeStatus != TradeStatus.Proposed)
			{
				TradeHandler.SendTradeStatus(initChr, tradeStatus);
				return false;
			}

			if (targetChr == null)
			{
				TradeHandler.SendTradeStatus(initChr, TradeStatus.PlayerNotFound);
				return false;
			}

			if (!targetChr.IsInRadius(initChr, 10.0f))
			{
				tradeStatus = TradeStatus.TooFarAway;
			}
			else if (!targetChr.IsAlive)
			{
				tradeStatus = TradeStatus.TargetDead;
			}
			else if (targetChr.IsStunned)
			{
				tradeStatus = TradeStatus.TargetStunned;
			}
			else if (Singleton<RelationMgr>.Instance.HasRelation(
				targetChr.EntityId.Low, initChr.EntityId.Low, CharacterRelationType.Ignored))
			{
				tradeStatus = TradeStatus.PlayerIgnored;
			}
			else if (targetChr.TradeInfo != null)
			{
				tradeStatus = TradeStatus.AlreadyTrading;
			}
			else if (targetChr.Faction.Group != initChr.Faction.Group && !initChr.Role.IsStaff)
			{
				tradeStatus = TradeStatus.WrongFaction;
			}
			else if (targetChr.IsLoggingOut)
			{
				tradeStatus = TradeStatus.TargetLoggingOut;
			}

			if (tradeStatus != TradeStatus.Proposed)
			{
				TradeHandler.SendTradeStatus(initChr.Client, tradeStatus);
				return false;
			}

			return true;
		}
开发者ID:pallmall,项目名称:WCell,代码行数:69,代码来源:Trade.cs


注:本文中的WCell.RealmServer.Entities.Character.IsInRadius方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。