本文整理汇总了C#中UnityEngine.Vector3.GetBounds方法的典型用法代码示例。如果您正苦于以下问题:C# Vector3.GetBounds方法的具体用法?C# Vector3.GetBounds怎么用?C# Vector3.GetBounds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Vector3
的用法示例。
在下文中一共展示了Vector3.GetBounds方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddInnerFill
public void AddInnerFill(Transform root, Vector3[] points, float pathLength)
{
Polygon poly = new Polygon(points);
Bounds b = points.GetBounds();
float s = size * 2 * spacing;
int index = 0;
for (float x = b.min.x; x < b.max.x; x += s) {
for (float y = b.min.y; y < b.max.y; y += s) {
Vector3 p = new Vector3(x, y, 0);
if (poly.Contains(p)) {
AddObject(root, p, Vector3.right, ref index, 0);
}
}
}
root.DestroyChildrenAfter(index);
}
示例2: AddScatterFill
public void AddScatterFill(Vector3[] points, float pathLength)
{
Polygon poly = new Polygon(points);
Bounds b = points.GetBounds();
float s = size * 2 * spacing;
if (allowOverflow) {
poly = poly.GetOffset(2 * s);
b.Expand(s);
}
int index = 0;
for (float x = b.min.x; x < b.max.x; x += s) {
for (float y = b.min.y; y < b.max.y; y += s) {
Vector3 p = new Vector3(x, y, 0);
if (poly.Contains(p)) {
AddScatterQuad (p, Vector3.right, ref index, 0);
}
}
}
}