本文整理汇总了C#中UnityEngine.Bounds.Add方法的典型用法代码示例。如果您正苦于以下问题:C# Bounds.Add方法的具体用法?C# Bounds.Add怎么用?C# Bounds.Add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Bounds
的用法示例。
在下文中一共展示了Bounds.Add方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetAABB
// Thanks to taniwha's Extraplanetary launchpads!
public Bounds GetAABB(ShipConstruct a_Ship)
{
PartHeightQuery partHeight = null;
Bounds aabb = new Bounds();
bool initialize = true;
for (int i = 0; i < a_Ship.parts.Count; i++)
{
Part currentPart = a_Ship[i];
Collider[] colliders = currentPart.transform.FindChild("model").GetComponentsInChildren<Collider>();
for (int j = 0; j < colliders.Length; j++)
{
Collider currentCollider = colliders[j];
if (currentCollider.gameObject.layer != 21 && currentCollider.enabled) // Not sure where the 21 is coming from, have to ask taniwha
{
if (initialize)
{
initialize = false;
aabb = currentCollider.bounds;
}
else
{
aabb.Add(currentCollider.bounds);
}
float lowest = currentCollider.bounds.min.y;
if(partHeight == null)
{
partHeight = new PartHeightQuery(lowest);
}
partHeight.lowestPoint = Mathf.Min(partHeight.lowestPoint, lowest);
if(partHeight.lowestOnParts.ContainsKey(currentPart))
{
partHeight.lowestOnParts[currentPart] = Mathf.Min(partHeight.lowestOnParts[currentPart], lowest);
}
}
}
}
for(int i = 0; i < a_Ship.parts.Count; i++)
{
a_Ship[i].SendMessage("OnPutToGround", partHeight, SendMessageOptions.DontRequireReceiver);
}
return new Bounds();
}