本文整理汇总了C#中UnityEngine.BitStream.WritePacket方法的典型用法代码示例。如果您正苦于以下问题:C# BitStream.WritePacket方法的具体用法?C# BitStream.WritePacket怎么用?C# BitStream.WritePacket使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.BitStream
的用法示例。
在下文中一共展示了BitStream.WritePacket方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnSerializeNetworkView
void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info)
{
int count = packets.Count;
if (stream.isWriting)
{
stream.Serialize(ref count);
while (packets.Count > 0)
{
VoiceChatPacket packet = packets.Dequeue();
stream.WritePacket(packet);
// If this packet is the same size as the sample size, we can return it
if (packet.Data.Length == VoiceChatSettings.Instance.SampleSize)
{
VoiceChatBytePool.Instance.Return(packet.Data);
}
}
}
else
{
if (Network.isServer)
{
stream.Serialize(ref count);
for (int i = 0; i < count; ++i)
{
packets.Enqueue(stream.ReadPacket());
if (Network.connections.Length < 2)
{
packets.Dequeue();
}
}
}
else
{
stream.Serialize(ref count);
for (int i = 0; i < count; ++i)
{
var packet = stream.ReadPacket();
if (player != null)
{
player.OnNewSample(packet);
}
}
}
}
}