本文整理汇总了C#中UnityEngine.AudioSource.SetScheduledEndTime方法的典型用法代码示例。如果您正苦于以下问题:C# AudioSource.SetScheduledEndTime方法的具体用法?C# AudioSource.SetScheduledEndTime怎么用?C# AudioSource.SetScheduledEndTime使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.AudioSource
的用法示例。
在下文中一共展示了AudioSource.SetScheduledEndTime方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SetupLoop
void SetupLoop() {
sourceTwo = gameObject.AddComponent<AudioSource> ();
sourceTwo.playOnAwake = false;
sourceTwo.clip = songClip;
sourceTwo.timeSamples = introEndInSamples;
sourceTwo.PlayScheduled (introEndTime);
sourceTwo.SetScheduledEndTime (nextLoopSwap);
InvokeRepeating ("SwapLoop", (float) ((introEndInSamples * oneSampleInSeconds) + 1.0f), (float) loopTime);
}
示例2: Awake
// Use this for initialization
void Awake() {
sourceOne = gameObject.AddComponent<AudioSource> ();
sourceOne.clip = songClip;
oneSampleInSeconds = 1.0 / songClip.frequency;
loopTime = loopInSamples * oneSampleInSeconds;
introEndTime = AudioSettings.dspTime + (introEndInSamples * oneSampleInSeconds);
nextLoopSwap = introEndTime + loopTime;
sourceOne.PlayScheduled(AudioSettings.dspTime);
sourceOne.SetScheduledEndTime (introEndTime);
Invoke ("SetupLoop", 2.0f);
}