当前位置: 首页>>代码示例>>C#>>正文


C# AudioSource.SetLoudness方法代码示例

本文整理汇总了C#中UnityEngine.AudioSource.SetLoudness方法的典型用法代码示例。如果您正苦于以下问题:C# AudioSource.SetLoudness方法的具体用法?C# AudioSource.SetLoudness怎么用?C# AudioSource.SetLoudness使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.AudioSource的用法示例。


在下文中一共展示了AudioSource.SetLoudness方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AudioPreview

    private static void AudioPreview(InAudioNode node, AudioSource source, InAudioData audioData)
    {
        if (source != null && !source.isPlaying)
        {
            source.clip = null;
            source.outputAudioMixerGroup = null;
        }

        if (GUILayout.Button("Preview", GUILayout.Width(60)))
        {
            //AudioSource source = InAudioInstanceFinder.Instance.GetComponent<AudioSource>();
            var root = TreeWalker.FindParentBeforeFolder(node);
            if (source != null)
            {
                source.SetLoudness(RuntimeHelper.CalcVolume(root, node));
                source.pitch = RuntimeHelper.CalcPitch(root, node);
                source.clip = audioData._clip;
                source.outputAudioMixerGroup = node.GetMixerGroup();
                source.Play();
            }
            else
                Debug.LogError(
                    "InAudio: Could not find preview audio source in the InAudio Manager.\nTry to restore the manager from the prefab");
        }

        if (GUILayout.Button("Raw", GUILayout.Width(45)))
        {
            //AudioSource source = InAudioInstanceFinder.Instance.GetComponent<AudioSource>();
            if (source != null)
            {
                source.clip = audioData._clip;
                source.volume = 1.0f;
                source.outputAudioMixerGroup = null;
                source.pitch = 1.0f;
                source.Play();
            }
            else
                Debug.LogError(
                    "InAudio: Could not find preview audio source in the InAudio Manager.\nTry to restore the manager from the prefab");
        }

        if (GUILayout.Button("Stop", GUILayout.Width(45)))
        {
            //AudioSource source = InAudioInstanceFinder.Instance.GetComponent<AudioSource>();
            if (source != null)
            {
                source.Stop();
                source.clip = null;
                source.outputAudioMixerGroup = null;
            }
            else
                Debug.LogError(
                    "InAudio: Could not find preview audio source in the InAudio Manager.\nTry to restore the manager from the prefab");
        }
    }
开发者ID:mhfirdausi,项目名称:VGDSix,代码行数:55,代码来源:AudioDataDrawer.cs


注:本文中的UnityEngine.AudioSource.SetLoudness方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。