本文整理汇总了C#中UnityEngine.AudioSource.SetLoudness方法的典型用法代码示例。如果您正苦于以下问题:C# AudioSource.SetLoudness方法的具体用法?C# AudioSource.SetLoudness怎么用?C# AudioSource.SetLoudness使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.AudioSource
的用法示例。
在下文中一共展示了AudioSource.SetLoudness方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AudioPreview
private static void AudioPreview(InAudioNode node, AudioSource source, InAudioData audioData)
{
if (source != null && !source.isPlaying)
{
source.clip = null;
source.outputAudioMixerGroup = null;
}
if (GUILayout.Button("Preview", GUILayout.Width(60)))
{
//AudioSource source = InAudioInstanceFinder.Instance.GetComponent<AudioSource>();
var root = TreeWalker.FindParentBeforeFolder(node);
if (source != null)
{
source.SetLoudness(RuntimeHelper.CalcVolume(root, node));
source.pitch = RuntimeHelper.CalcPitch(root, node);
source.clip = audioData._clip;
source.outputAudioMixerGroup = node.GetMixerGroup();
source.Play();
}
else
Debug.LogError(
"InAudio: Could not find preview audio source in the InAudio Manager.\nTry to restore the manager from the prefab");
}
if (GUILayout.Button("Raw", GUILayout.Width(45)))
{
//AudioSource source = InAudioInstanceFinder.Instance.GetComponent<AudioSource>();
if (source != null)
{
source.clip = audioData._clip;
source.volume = 1.0f;
source.outputAudioMixerGroup = null;
source.pitch = 1.0f;
source.Play();
}
else
Debug.LogError(
"InAudio: Could not find preview audio source in the InAudio Manager.\nTry to restore the manager from the prefab");
}
if (GUILayout.Button("Stop", GUILayout.Width(45)))
{
//AudioSource source = InAudioInstanceFinder.Instance.GetComponent<AudioSource>();
if (source != null)
{
source.Stop();
source.clip = null;
source.outputAudioMixerGroup = null;
}
else
Debug.LogError(
"InAudio: Could not find preview audio source in the InAudio Manager.\nTry to restore the manager from the prefab");
}
}