本文整理汇总了C#中UnityEngine.AudioSource.SetCustomCurve方法的典型用法代码示例。如果您正苦于以下问题:C# AudioSource.SetCustomCurve方法的具体用法?C# AudioSource.SetCustomCurve怎么用?C# AudioSource.SetCustomCurve使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.AudioSource
的用法示例。
在下文中一共展示了AudioSource.SetCustomCurve方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TransferToAudioSource
//Transfers audio settings to an audio source
public void TransferToAudioSource(AudioSource source)
{
source.loop = Loop;
source.volume = Volume;
source.clip = AudioClip;
source.bypassEffects = BypassEffects;
source.bypassListenerEffects = BypassListenerEffects;
source.bypassReverbZones = BypassReverbZones;
source.dopplerLevel = DopplerLevel;
source.maxDistance = MaxDistance;
source.minDistance = MinDistance;
source.mute = Mute;
source.outputAudioMixerGroup = OutputAudioMixerGroup;
source.panStereo = PanStereo;
source.pitch = Pitch;
source.priority = Priority;
source.rolloffMode = RolloffMode;
source.spatialBlend = SpatialBlend;
source.reverbZoneMix = ReverbZoneMix;
source.spatialize = Spatialize;
if(RolloffMode == AudioRolloffMode.Custom)
{
source.SetCustomCurve(AudioSourceCurveType.CustomRolloff, CustomRolloffCurve);
}
}