本文整理汇总了C#中UnityEngine.AudioClip.SetData方法的典型用法代码示例。如果您正苦于以下问题:C# AudioClip.SetData方法的具体用法?C# AudioClip.SetData怎么用?C# AudioClip.SetData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.AudioClip
的用法示例。
在下文中一共展示了AudioClip.SetData方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: StartImport
public void StartImport(string mPath)
{
//mPath = EditorUtility.OpenFilePanel ("Open MP3", "", "mp3");
audioSource = (AudioSource)gameObject.GetComponent(typeof(AudioSource));
if(audioSource==null)audioSource=(AudioSource)gameObject.AddComponent("AudioSource");
MPGImport.mpg123_init ();
handle_mpg = MPGImport.mpg123_new (null, errPtr);
x = MPGImport.mpg123_open (handle_mpg, mPath);
MPGImport.mpg123_getformat (handle_mpg, out rate, out channels, out encoding);
intRate = rate.ToInt32 ();
intChannels = channels.ToInt32 ();
intEncoding = encoding.ToInt32 ();
MPGImport.mpg123_id3 (handle_mpg, out id3v1, out id3v2);
MPGImport.mpg123_format_none (handle_mpg);
MPGImport.mpg123_format (handle_mpg, intRate, intChannels, 208);
FrameSize = MPGImport.mpg123_outblock (handle_mpg);
byte[] Buffer = new byte[FrameSize];
lengthSamples = MPGImport.mpg123_length (handle_mpg);
myClip = AudioClip.Create ("myClip", lengthSamples, intChannels, intRate, false, false);
int importIndex = 0;
while (0 == MPGImport.mpg123_read(handle_mpg, Buffer, FrameSize, out done))
{
float[] fArray;
fArray = ByteToFloat (Buffer);
myClip.SetData (fArray, (importIndex*fArray.Length)/2);
importIndex++;
}
MPGImport.mpg123_close (handle_mpg);
audioSource.clip = myClip;
audioSource.loop = true;
audioSource.Play ();
}
示例2: Start
// Use this for initialization
void Start()
{
_pxcmSenseManager = PXCMSenseManager.CreateInstance();
if (_pxcmSenseManager == null)
{
Debug.LogError("SenseManager Initialization Failed");
}
else
{
int nbuffers;
int nsamples;
AudioSource aud = GetComponent<AudioSource>();
String name = "test";
Int32 sid = 1;
_pxcmSenseManager.session.CreateImpl<PXCMSpeechSynthesis>(out tts);
PXCMSpeechSynthesis.ProfileInfo pinfo;
tts.QueryProfile(0, out pinfo);
pinfo.language = PXCMSpeechSynthesis.LanguageType.LANGUAGE_US_ENGLISH;
tts.SetProfile(pinfo);
tts.BuildSentence(1, "The year is 2098. Interstellar space travel was made possible in 2045. But space travel is dangerous. Human life support systems for interdimensional transport are costly and high risk. The majority of trade ships are unmanned and piloted remotely using hyper dimensional virtual reality. Use the voice command initialize to begin, or click the play button.");
nsamples = tts.QuerySampleNum(sid);
if (nsamples != 0)
{
tts.QueryProfile(out pinfo);
clip = AudioClip.Create(
name,
nsamples * pinfo.outputs.nchannels,
pinfo.outputs.nchannels,
pinfo.outputs.sampleRate,
false
);
nbuffers = tts.QueryBufferNum(sid);
for (int i = 0, offset = 0; i < nbuffers; i++)
{
PXCMAudio audio = tts.QueryBuffer(sid, i);
PXCMAudio.AudioData data;
pxcmStatus sts = audio.AcquireAccess(
PXCMAudio.Access.ACCESS_READ,
PXCMAudio.AudioFormat.AUDIO_FORMAT_IEEE_FLOAT,
out data
);
if (sts < pxcmStatus.PXCM_STATUS_NO_ERROR) break;
float[] samples = data.ToFloatArray();
clip.SetData(data.ToFloatArray(), offset);
offset += samples.Length;
audio.ReleaseAccess(data);
}
aud.clip = clip;
aud.Play();
}
}
tts.Dispose();
}
示例3: CreateRecordAndStopButton
void CreateRecordAndStopButton(ref AudioClip clip, string clipName)
{
if (GUILayout.Button("Record", EditorStyles.miniButtonLeft)) {
if (!micHelper_) {
if (lipSync.useMic) {
lipSync.useMic = false;
lipSync.Stop();
}
// Create mic helper and start recording
micHelper_ = new GameObject();
micHelper_.name = "Callibration Mic Helper";
var mic = micHelper_.AddComponent<MicHandler>();
mic.Initialize(lipSync.sampleNum);
mic.Record();
Debug.Log("=== START RECORDING " + clipName + " ====");
} else {
Debug.LogWarning("Already recording!");
}
}
if (GUILayout.Button("Stop", EditorStyles.miniButtonRight)) {
if (micHelper_) {
// Copy mic.clip to new AudioClip
var mic = micHelper_.AddComponent<MicHandler>();
var data = new float[mic.clip.samples];
mic.clip.GetData(data, 0);
clip = AudioClip.Create(clipName, mic.clip.samples, 1, mic.clip.frequency, true, false);
clip.SetData(data, 0);
// Destroy mic helper
mic.Stop();
Destroy(micHelper_);
Debug.Log("=== STOP RECORDING " + clipName + " ====");
} else {
Debug.LogWarning("Not recording!");
}
}
}
示例4: initAudio
public void initAudio(){
audioClip = AudioClip.Create("FPS-BNote", bNote.Length, 1, 44100, false, false);
audioClip.SetData(bNote, 0);
audioSource = gameObject.AddComponent<AudioSource>();
audioSource.loop = true;
audioSource.clip = audioClip;
}
示例5: Update
//.........这里部分代码省略.........
}
if (Input.GetButtonDown("Interaction")) {
if(IsSenseActive(SenseController.SenseType.Feeling)) {
if (isCarrying) {
isCarrying = false;
}
RaycastHit hit;
Transform sightCamera = transform.root.FindChild("SenseGroup").FindChild("SightCamera");
//Debug.DrawRay(sightCamera.position, sightCamera.TransformDirection(Vector3.forward));
if(carryingObject == null) {
//Debug.DrawRay(sightCamera.position, sightCamera.TransformDirection(Vector3.forward));
if(Physics.Raycast(sightCamera.transform.position, sightCamera.transform.TransformDirection(Vector3.forward), out hit, 2)) {
carryingObject = hit.transform.root.gameObject.GetComponentInChildren<InteractableObject>();
if (carryingObject != null) {
if(carryingObject.canCarry) {
if(carryingObject != null) {
isCarrying = !isCarrying;
carryingObject.transform.parent = PlayerController.Instance.transform;
carryingObject.collider.enabled = false;
carryingObject.rigidbody.useGravity = false;
Debug.Log ("hurrdurr");
}
} else if(carryingObject.canActivate) {
carryingObject.activate();
}
}
}
}
else if (!isCarrying){
Debug.Log ("drop");
//carryingObject.rigidbody.useGravity = true;
if(carryingObject != null) {
carryingObject.collider.enabled = true;
carryingObject.rigidbody.useGravity = true;
carryingObject.transform.parent = null;
carryingObject.rigidbody.WakeUp();
carryingObject = null;
} else {
Debug.Log("YIURSD");
}
}
}
}
RaycastHit echoHit = new RaycastHit();
if(Application.HasUserAuthorization(UserAuthorization.Microphone) || !Application.isWebPlayer) {
if(Input.GetButtonDown("Shout")) {
if(IsSenseActive(SenseController.SenseType.Hearing)) {
Transform sightCamera = transform.root.FindChild("SenseGroup").FindChild("SightCamera");
Physics.Raycast(sightCamera.position, sightCamera.TransformDirection(Vector3.forward), out echoHit, 100f);
echoDistance = echoHit.distance;
audio.clip = Microphone.Start("", false, 99, AudioSettings.outputSampleRate);
}
}
if(Input.GetButtonUp("Shout")) {
if(IsSenseActive(SenseController.SenseType.Hearing)) {
Microphone.End("");
Debug.Log(echoDistance);
voiceClip = AudioClip.Create("MyVoice", 44100, 1, 44100, true, false);
AudioEchoFilter echoFilter = GameObject.Find("Player").GetComponentInChildren<AudioEchoFilter>();
if(echoDistance >= 10f && echoDistance <= 15f) {
echoFilter.enabled = true;
echoFilter.wetMix = 0.1f;
echoFilter.decayRatio = 0.1f;
} else if(echoDistance > 15f && echoDistance <= 20f) {
echoFilter.enabled = true;
echoFilter.wetMix = 0.1f;
echoFilter.decayRatio = 0.4f;
} else if(echoDistance > 20f) {
echoFilter.enabled = true;
echoFilter.wetMix = 0.1f;
echoFilter.decayRatio = 0.75f;
} else {
echoFilter.enabled = false;
}
float[] samples = new float[44100];
audio.clip.GetData(samples, 0);
voiceClip.SetData(samples, 0);
audio.clip = voiceClip;
audio.PlayOneShot(voiceClip);
echoDistance = 0f;
}
}
}
if (!killed) {
_checkDeath();
}
}
示例6: StopRecordingFile
public bool StopRecordingFile()
{
if ( device == null || device == "none" )
return false;
if (UseLoopMode) {
AudioClip copyClip = AudioClip.Create("copyClip", loopClip.samples, loopClip.channels, loopClip.frequency,false,false);
float[] loopSamples = new float[loopClip.samples];
loopClip.GetData(loopSamples,0);
copyClip.SetData(loopSamples,0);
// Brain.GetInstance().QueueAudio( copyClip,null);
// get the data from loopClip
isLoopRecording = false;
float duration = Time.time-startTime;
if (duration < 0.5f) return false;
int sampleCount = (int)(duration*loopClip.frequency);
loopEndPosition = UnityEngine.Microphone.GetPosition(device);
int expectedEnd = loopStartPosition + sampleCount;
if (expectedEnd > loopClip.samples) expectedEnd -= loopClip.samples;
int miscount = expectedEnd - loopEndPosition;
if (Mathf.Abs(miscount) > 1000)
Debug.LogWarning("Microphone samples off by "+miscount);
float[] recordedSamples = new float[sampleCount];
copyClip.GetData(recordedSamples,loopStartPosition);
currentClip = AudioClip.Create(loopClip.name, sampleCount, loopClip.channels, loopClip.frequency,false,false);
currentClip.SetData(recordedSamples,0);
}
else
{
UnityEngine.Microphone.End (device);
}
// UnityEngine.Debug.Log("Microphone Device End");
// if length < 0.5 then don't do anything
if ( (Time.time-startTime) < 0.5f )
return false;
/* don't play back the recording, unless the command is not recognized...
* if ( goAudioSource == null )
{
Camera.main.audio.PlayOneShot(currentClip);
//Brain.GetInstance().PlayAudio(currentClip);
}
else
{
UnityEngine.Debug.Log("Microphone Play Clip from AudioSource");
goAudioSource.clip = currentClip;
goAudioSource.Play();
}
*/
// check data
int goodData = 0;
float[] samples = new float[currentClip.samples * currentClip.channels];
currentClip.GetData(samples, 0);
foreach( float floatVal in samples )
{
if ( floatVal > 0.01f )
goodData++;
}
// UnityEngine.Debug.Log("Microphone goodData = <" + goodData + ">");
// could just tack this last bit of code onto the memory stream returned by the StopRecordingStream method when called.
// using a file because I couldnt find the way to marshall the stream into an object implementing IStream for the SAPI to use
// could create a class that implements IStream and just pass the recording in memory...
MemoryStream memStream = SaveWav.Save (currentClip);//SaveWav.TrimSilence (currentClip, 0.1f));
// TODO need to try/catch this. can fail if SAPI still has open
try{
FileStream file = new FileStream(filename, FileMode.Create, FileAccess.Write);
memStream.WriteTo(file);
file.Close();
}
catch
{
Debug.LogError("Error opening spoken input file - sharing ?");
}
status = ClipStatus ();
return true;
}
示例7: StartImport
public AudioClip StartImport(string mPath)
{
MPGImport.mpg123_init();
handle_mpg = MPGImport.mpg123_new(null, errPtr);
try
{
x = MPGImport.mpg123_open(handle_mpg, mPath);
MPGImport.mpg123_getformat(handle_mpg, out rate, out channels, out encoding);
intRate = rate.ToInt32();
intChannels = channels.ToInt32();
intEncoding = encoding.ToInt32();
MPGImport.mpg123_id3(handle_mpg, out id3v1, out id3v2);
MPGImport.mpg123_format_none(handle_mpg);
MPGImport.mpg123_format(handle_mpg, intRate, intChannels, 208);
Debug.Log("Getting ID3 info");
MPGImport.mpg123_id3v1 v1 = (MPGImport.mpg123_id3v1)Marshal.PtrToStructure(id3v1, typeof(MPGImport.mpg123_id3v1));
FrameSize = MPGImport.mpg123_outblock(handle_mpg);
byte[] Buffer = new byte[FrameSize];
lengthSamples = MPGImport.mpg123_length(handle_mpg);
myClip = AudioClip.Create(new String(v1.title), lengthSamples, intChannels, intRate, false);
int importIndex = 0;
while (0 == MPGImport.mpg123_read(handle_mpg, Buffer, FrameSize, out done))
{
float[] fArray;
fArray = ByteToFloat(Buffer);
float offset = (importIndex * fArray.Length) / 2;
if (offset > lengthSamples)
{
Debug.LogWarning("[STED] MP3 file " + mPath + " is of an unexpected length and was truncated.");
break; // File was reported as shorter than it is. Salvage what we have and return.
}
myClip.SetData(fArray, (int)offset);
importIndex++;
}
}
catch (Exception ex)
{
// Attempt to dump any used memory before continuing.
// TODO: Still holds onto memory when repeatedy failing.
myClip.UnloadAudioData();
myClip = null;
throw ex;
}
finally
{
MPGImport.mpg123_close(handle_mpg);
}
return myClip;
}
示例8: StartImport
public AudioClip StartImport(string mPath)
{
MPGImport.mpg123_init();
handle_mpg = MPGImport.mpg123_new(null, errPtr);
x = MPGImport.mpg123_open(handle_mpg, mPath);
MPGImport.mpg123_getformat(handle_mpg, out rate, out channels, out encoding);
intRate = rate.ToInt32();
intChannels = channels.ToInt32();
intEncoding = encoding.ToInt32();
MPGImport.mpg123_id3(handle_mpg, out id3v1, out id3v2);
MPGImport.mpg123_format_none(handle_mpg);
MPGImport.mpg123_format(handle_mpg, intRate, intChannels, 208);
FrameSize = MPGImport.mpg123_outblock(handle_mpg);
byte[] Buffer = new byte[FrameSize];
lengthSamples = MPGImport.mpg123_length(handle_mpg);
myClip = AudioClip.Create("myClip", lengthSamples, intChannels, intRate, false, false);
int importIndex = 0;
while (0 == MPGImport.mpg123_read(handle_mpg, Buffer, FrameSize, out done))
{
float[] fArray;
fArray = ByteToFloat(Buffer);
myClip.SetData(fArray, (importIndex * fArray.Length) / 2);
importIndex++;
}
MPGImport.mpg123_close(handle_mpg);
return myClip;
}