本文整理汇总了C#中UnityEngine.AudioClip.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# AudioClip.Equals方法的具体用法?C# AudioClip.Equals怎么用?C# AudioClip.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.AudioClip
的用法示例。
在下文中一共展示了AudioClip.Equals方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: pickTrack
void pickTrack(AudioSource source, AudioClip clip)
{
//First check to see if we are selecting a new track or sticking with the same one.
if (Random.value < GameSettings.chanceToRepeatTrack) {
//this checks against GameSettings variable for repetition.
return;
} else { //We are not repeating, so we are selecting a new clip.
int index = Random.Range (0, sounds.Length);
AudioClip newClip = sounds[index]; //assigns a new clip to the index determined randomly.
if (clip.Equals(newClip)) { //if the newClip is the same as the clip we were just playing we do stuff.
//just shifts by one, if at max, wrap to 0.
if (index < sounds.Length-1) {
newClip = sounds[index + 1];
} else {
newClip = sounds[0];
}
}
source.clip = newClip; //After checks, assigns source.clip to be the newly made and assigned clip.
}
return;
}