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C# AudioClip.Equals方法代码示例

本文整理汇总了C#中UnityEngine.AudioClip.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# AudioClip.Equals方法的具体用法?C# AudioClip.Equals怎么用?C# AudioClip.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.AudioClip的用法示例。


在下文中一共展示了AudioClip.Equals方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: pickTrack

    void pickTrack(AudioSource source, AudioClip clip)
    {
        //First check to see if we are selecting a new track or sticking with the same one.
        if (Random.value < GameSettings.chanceToRepeatTrack) {
            //this checks against GameSettings variable for repetition.
            return;
        } else { //We are not repeating, so we are selecting a new clip.

            int index = Random.Range (0, sounds.Length);
            AudioClip newClip = sounds[index]; //assigns a new clip to the index determined randomly.
            if (clip.Equals(newClip)) { //if the newClip is the same as the clip we were just playing we do stuff.
                //just shifts by one, if at max, wrap to 0.
                if (index < sounds.Length-1) {
                    newClip = sounds[index + 1];
                } else {
                    newClip = sounds[0];
                }
            }

            source.clip = newClip; //After checks, assigns source.clip to be the newly made and assigned clip.
        }
        return;
    }
开发者ID:UCCS-GDD,项目名称:CS3350-TheCreakingGrounds,代码行数:23,代码来源:GibberingAudioControl.cs


注:本文中的UnityEngine.AudioClip.Equals方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。