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C# AnimationCurve.SetKeyModeFromContext方法代码示例

本文整理汇总了C#中UnityEngine.AnimationCurve.SetKeyModeFromContext方法的典型用法代码示例。如果您正苦于以下问题:C# AnimationCurve.SetKeyModeFromContext方法的具体用法?C# AnimationCurve.SetKeyModeFromContext怎么用?C# AnimationCurve.SetKeyModeFromContext使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.AnimationCurve的用法示例。


在下文中一共展示了AnimationCurve.SetKeyModeFromContext方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddKeyframeToCurve

        /// <summary>
        /// Adds the keyframe to curve.
        /// </summary>
        /// <param name="animationCurve">Animation curve.</param>
        /// <param name="animatedClip">Animated clip.</param>
        /// <param name="binding">Binding.</param>
        /// <param name="value">Value.</param>
        /// <param name="type">Type.</param>
        /// <param name="time">Time.</param>
        public static void AddKeyframeToCurve(AnimationCurve animationCurve, AnimationClip animatedClip, EditorCurveBinding binding, float value, Type type, float time)
        {
            //frame comparing (frame=(int)(time*animatedClip.frameRate)
                        int keyframeIndex = Array.FindIndex (animationCurve.keys, (itm) => (int)(itm.time * animatedClip.frameRate) == (int)(time * animatedClip.frameRate));
                        Keyframe key = default(Keyframe);
                        if (keyframeIndex < 0) {
                                if (type == typeof(bool) || type == typeof(float)) {

                                        key = new Keyframe (time, value);
                                        if (type == typeof(bool)) {
                                                //CurveUtility.SetKeyTangentMode (ref key, 0, TangentMode.Stepped);
                                                //CurveUtility.SetKeyTangentMode (ref key, 1, TangentMode.Stepped);
                                                //CurveUtility.SetKeyBroken (ref key, true);
                                                key.SetKeyTangentMode (0, TangentMode.Stepped);
                                                key.SetKeyTangentMode (1, TangentMode.Stepped);
                                                key.SetKeyBroken (true);

                                        } else {
                                                int num = animationCurve.AddKey (key);
                                                if (num != -1) {
                                                        animationCurve.SetKeyModeFromContext (num);

                                                }
                                        }

                                }

                        } else {

                                //??? maybe I should add new time too
                                //animationCurve.keys[keyframeIndex].value=value;
                                key = animationCurve.keys [keyframeIndex];
                                key.value = value;
                                animationCurve.MoveKey (keyframeIndex, key);

                        }

                        //Save changes
                        SaveCurve (animationCurve, animatedClip, binding);
        }
开发者ID:osmanzeki,项目名称:bmachine,代码行数:49,代码来源:AnimationModeUtility.cs


注:本文中的UnityEngine.AnimationCurve.SetKeyModeFromContext方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。