本文整理汇总了C#中UnityEditorInternal.ReorderableList.GetHeight方法的典型用法代码示例。如果您正苦于以下问题:C# ReorderableList.GetHeight方法的具体用法?C# ReorderableList.GetHeight怎么用?C# ReorderableList.GetHeight使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEditorInternal.ReorderableList
的用法示例。
在下文中一共展示了ReorderableList.GetHeight方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetPropertyHeight
public override float GetPropertyHeight (SerializedProperty property, GUIContent label)
{
SerializedProperty onUPSerialized = property.FindPropertyRelative ("onUP");
SerializedProperty onDOWNSerialized = property.FindPropertyRelative ("onDOWN");
SerializedProperty onHOLDSerialized = property.FindPropertyRelative ("onHOLD");
SerializedProperty elements;
ReorderableList list;
elements = onUPSerialized.FindPropertyRelative ("m_PersistentCalls.m_Calls");
list = new ReorderableList (onUPSerialized.serializedObject, elements, false, true, true, true);
list.elementHeight = 43f;//MAGIC NUMBER (see UnityEventDrawer onGUI and GetState)
onUPSerializedPropertyHeight = list.GetHeight ();
elements = onDOWNSerialized.FindPropertyRelative ("m_PersistentCalls.m_Calls");
list = new ReorderableList (onDOWNSerialized.serializedObject, elements, false, true, true, true);
list.elementHeight = 43f;
onDOWNSerializedPropertyHeight = list.GetHeight ();
elements = onHOLDSerialized.FindPropertyRelative ("m_PersistentCalls.m_Calls");
list = new ReorderableList (onHOLDSerialized.serializedObject, elements, false, true, true, true);
list.elementHeight = 43f;
onHOLDSerializedPropertyHeight = list.GetHeight ();
return onUPSerializedPropertyHeight + onDOWNSerializedPropertyHeight + onHOLDSerializedPropertyHeight
+ 5 * 2f + 16f;//offset + EnumPopup
}