本文整理汇总了C#中UltimaXNA.Core.Graphics.SpriteBatchUI.DrawSprite方法的典型用法代码示例。如果您正苦于以下问题:C# SpriteBatchUI.DrawSprite方法的具体用法?C# SpriteBatchUI.DrawSprite怎么用?C# SpriteBatchUI.DrawSprite使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UltimaXNA.Core.Graphics.SpriteBatchUI
的用法示例。
在下文中一共展示了SpriteBatchUI.DrawSprite方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
public override void Draw(SpriteBatchUI spriteBatch, Point position, double frameMS)
{
AEntity player = WorldModel.Entities.GetPlayerEntity();
float x = (float)Math.Round((player.Position.X % 256) + player.Position.X_offset) / 256f;
float y = (float)Math.Round((player.Position.Y % 256) + player.Position.Y_offset) / 256f;
Vector3 playerPosition = new Vector3(x - y, x + y, 0f);
float minimapU = (m_GumpTexture.Width / 256f) / 2f;
float minimapV = (m_GumpTexture.Height / 256f) / 2f;
VertexPositionNormalTextureHue[] v =
{
new VertexPositionNormalTextureHue(new Vector3(position.X, position.Y, 0), playerPosition + new Vector3(-minimapU, -minimapV, 0), new Vector3(0, 0, 0)),
new VertexPositionNormalTextureHue(new Vector3(position.X + Width, position.Y, 0), playerPosition + new Vector3(minimapU, -minimapV, 0), new Vector3(1, 0, 0)),
new VertexPositionNormalTextureHue(new Vector3(position.X, position.Y + Height, 0), playerPosition + new Vector3(-minimapU, minimapV, 0), new Vector3(0, 1, 0)),
new VertexPositionNormalTextureHue(new Vector3(position.X + Width, position.Y + Height, 0), playerPosition + new Vector3(minimapU, minimapV, 0), new Vector3(1, 1, 0))
};
spriteBatch.DrawSprite(m_GumpTexture, v, Techniques.MiniMap);
m_TimeMS += (float)frameMS;
if (m_TimeMS >= ReticleBlinkMS)
{
if (m_PlayerIndicator == null)
{
m_PlayerIndicator = new Texture2D(spriteBatch.GraphicsDevice, 1, 1);
m_PlayerIndicator.SetData(new uint[1] { 0xFFFFFFFF });
}
spriteBatch.Draw2D(m_PlayerIndicator, new Vector3(position.X + Width / 2, position.Y + Height / 2 - 8, 0), Vector3.Zero);
}
if (m_TimeMS >= ReticleBlinkMS * 2)
{
m_TimeMS -= ReticleBlinkMS * 2;
}
}