本文整理汇总了C#中UltimaXNA.Core.Graphics.SpriteBatchUI.Draw2DTiled方法的典型用法代码示例。如果您正苦于以下问题:C# SpriteBatchUI.Draw2DTiled方法的具体用法?C# SpriteBatchUI.Draw2DTiled怎么用?C# SpriteBatchUI.Draw2DTiled使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UltimaXNA.Core.Graphics.SpriteBatchUI
的用法示例。
在下文中一共展示了SpriteBatchUI.Draw2DTiled方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
public void Draw(SpriteBatchUI spriteBatch, int x, int y)
{
// determine if properties need to be updated.
if (m_Entity != null && m_PropertyListHash != m_Entity.PropertyList.Hash)
{
m_PropertyListHash = m_Entity.PropertyList.Hash;
Caption = m_Entity.PropertyList.Properties;
}
// update text if necessary.
if (m_RenderedText == null)
{
m_RenderedText = new RenderedText("<center>" + Caption, 300, true);
}
else if (m_RenderedText.Text != "<center>" + Caption)
{
m_RenderedText = null;
m_RenderedText = new RenderedText("<center>" + Caption, 300, true);
}
// draw checkered trans underneath.
spriteBatch.Draw2DTiled(CheckerTrans.CheckeredTransTexture, new Rectangle(x - 4, y - 4, m_RenderedText.Width + 8, m_RenderedText.Height + 8), Vector3.Zero);
// draw tooltip contents
m_RenderedText.Draw(spriteBatch, new Point(x, y));
}
示例2: Draw
public void Draw(SpriteBatchUI spriteBatch, int x, int y)
{
// draw checkered trans underneath.
if (m_RenderedText == null)
{
m_RenderedText = new RenderedText(Caption, 200);
}
spriteBatch.Draw2DTiled(Controls.CheckerTrans.CheckeredTransTexture, new Rectangle(x - 4, y - 4, m_RenderedText.Width + 8, m_RenderedText.Height + 8), Vector3.Zero);
m_RenderedText.Draw(spriteBatch, new Point(x, y));
}
示例3: Draw
public override void Draw(SpriteBatchUI spriteBatch, Point position)
{
int centerWidth = Width - m_bgGumps[0].Width - m_bgGumps[2].Width;
int centerHeight = Height - m_bgGumps[0].Height - m_bgGumps[6].Height;
int line2Y = position.Y + m_bgGumps[0].Height;
int line3Y = position.Y + Height - m_bgGumps[6].Height;
spriteBatch.Draw2D(m_bgGumps[0], new Vector3(position.X, position.Y, 0), Vector3.Zero);
spriteBatch.Draw2DTiled(m_bgGumps[1], new Rectangle(position.X + m_bgGumps[0].Width, position.Y, centerWidth, m_bgGumps[0].Height), Vector3.Zero);
spriteBatch.Draw2D(m_bgGumps[2], new Vector3(position.X + Width - m_bgGumps[2].Width, position.Y, 0), Vector3.Zero);
spriteBatch.Draw2DTiled(m_bgGumps[3], new Rectangle(position.X, line2Y, m_bgGumps[0].Width, centerHeight), Vector3.Zero);
spriteBatch.Draw2DTiled(m_bgGumps[4], new Rectangle(position.X + m_bgGumps[0].Width, line2Y, centerWidth, centerHeight), Vector3.Zero);
spriteBatch.Draw2DTiled(m_bgGumps[5], new Rectangle(position.X + Width - m_bgGumps[2].Width, line2Y, m_bgGumps[2].Width, centerHeight), Vector3.Zero);
spriteBatch.Draw2D(m_bgGumps[6], new Vector3(position.X, line3Y, 0), Vector3.Zero);
spriteBatch.Draw2DTiled(m_bgGumps[7], new Rectangle(position.X + m_bgGumps[0].Width, line3Y, centerWidth, m_bgGumps[6].Height), Vector3.Zero);
spriteBatch.Draw2D(m_bgGumps[8], new Vector3(position.X + Width - m_bgGumps[2].Width, line3Y, 0), Vector3.Zero);
base.Draw(spriteBatch, position);
}
示例4: Draw
public override void Draw(SpriteBatchUI spriteBatch, Point position, double frameMS)
{
int centerWidth = Width - m_Gumps[0].Width - m_Gumps[2].Width;
int centerHeight = Height - m_Gumps[0].Height - m_Gumps[6].Height;
int line2Y = position.Y + m_Gumps[0].Height;
int line3Y = position.Y + Height - m_Gumps[6].Height;
// top row
spriteBatch.Draw2D(m_Gumps[0], new Vector3(position.X, position.Y, 0), Vector3.Zero);
spriteBatch.Draw2DTiled(m_Gumps[1], new Rectangle(position.X + m_Gumps[0].Width, position.Y, centerWidth, m_Gumps[0].Height), Vector3.Zero);
spriteBatch.Draw2D(m_Gumps[2], new Vector3(position.X + Width - m_Gumps[2].Width, position.Y, 0), Vector3.Zero);
// middle
spriteBatch.Draw2DTiled(m_Gumps[3], new Rectangle(position.X, line2Y, m_Gumps[3].Width, centerHeight), Vector3.Zero);
spriteBatch.Draw2DTiled(m_Gumps[4], new Rectangle(position.X + m_Gumps[3].Width, line2Y, centerWidth, centerHeight), Vector3.Zero);
spriteBatch.Draw2DTiled(m_Gumps[5], new Rectangle(position.X + Width - m_Gumps[5].Width, line2Y, m_Gumps[5].Width, centerHeight), Vector3.Zero);
// bottom
spriteBatch.Draw2D(m_Gumps[6], new Vector3(position.X, line3Y, 0), Vector3.Zero);
spriteBatch.Draw2DTiled(m_Gumps[7], new Rectangle(position.X + m_Gumps[6].Width, line3Y, centerWidth, m_Gumps[6].Height), Vector3.Zero);
spriteBatch.Draw2D(m_Gumps[8], new Vector3(position.X + Width - m_Gumps[8].Width, line3Y, 0), Vector3.Zero);
base.Draw(spriteBatch, position, frameMS);
}
示例5: Draw
public override void Draw(SpriteBatchUI spriteBatch, Point position)
{
if (Height <= 0)
return;
// draw scrollbar background
int middleHeight = Height - m_GumpUpButton[0].Height - m_GumpDownButton[0].Height - m_GumpBackground[0].Height - m_GumpBackground[2].Height;
if (middleHeight > 0)
{
spriteBatch.Draw2D(m_GumpBackground[0], new Vector3(position.X, position.Y + m_GumpUpButton[0].Height, 0), Vector3.Zero);
spriteBatch.Draw2DTiled(m_GumpBackground[1], new Rectangle(position.X, position.Y + m_GumpUpButton[0].Height + m_GumpBackground[0].Height, m_GumpBackground[0].Width, middleHeight), Vector3.Zero);
spriteBatch.Draw2D(m_GumpBackground[2], new Vector3(position.X, position.Y + Height - m_GumpDownButton[0].Height - m_GumpBackground[2].Height, 0), Vector3.Zero);
}
else
{
middleHeight = Height - m_GumpUpButton[0].Height - m_GumpDownButton[0].Height;
spriteBatch.Draw2DTiled(m_GumpBackground[1], new Rectangle(position.X, position.Y + m_GumpUpButton[0].Height, m_GumpBackground[0].Width, middleHeight), Vector3.Zero);
}
// draw up button
spriteBatch.Draw2D(m_BtnUpClicked ? m_GumpUpButton[1] : m_GumpUpButton[0], new Vector3(position.X, position.Y, 0), Vector3.Zero);
// draw down button
spriteBatch.Draw2D(m_BtnDownClicked ? m_GumpDownButton[1] : m_GumpDownButton[0], new Vector3(position.X, position.Y + Height - m_GumpDownButton[0].Height, 0), Vector3.Zero);
// draw slider
if (MaxValue > MinValue && middleHeight > 0)
spriteBatch.Draw2D(m_GumpSlider, new Vector3(position.X + (m_GumpBackground[0].Width - m_GumpSlider.Width) / 2, position.Y + m_GumpUpButton[0].Height + m_SliderPosition, 0), Vector3.Zero);
base.Draw(spriteBatch, position);
}
示例6: Draw
public override void Draw(SpriteBatchUI spriteBatch, Point position)
{
if (m_GumpSliderBackground != null)
{
spriteBatch.Draw2D(m_GumpSliderBackground[0], new Vector3(position.X, position.Y, 0), Vector3.Zero);
spriteBatch.Draw2DTiled(m_GumpSliderBackground[1], new Rectangle(position.X + m_GumpSliderBackground[0].Width, position.Y, BarWidth - m_GumpSliderBackground[2].Width - m_GumpSliderBackground[0].Width, m_GumpSliderBackground[1].Height), Vector3.Zero);
spriteBatch.Draw2D(m_GumpSliderBackground[2], new Vector3(position.X + BarWidth - m_GumpSliderBackground[2].Width, position.Y, 0), Vector3.Zero);
}
spriteBatch.Draw2D(m_GumpWidget, new Vector3(position.X + m_sliderX, position.Y, 0), Vector3.Zero);
base.Draw(spriteBatch, position);
}
示例7: Draw
public override void Draw(SpriteBatchUI spriteBatch, Point position)
{
spriteBatch.Draw2DTiled(m_bgGump, new Rectangle(position.X, position.Y, Width, Height), Vector3.Zero);
base.Draw(spriteBatch, position);
}
示例8: Draw
public override void Draw(SpriteBatchUI spriteBatch, Point position)
{
spriteBatch.Draw2DTiled(CheckeredTransTexture, new Rectangle(position.X, position.Y, Width, Height), Vector3.Zero);
base.Draw(spriteBatch, position);
}