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C# SpriteBatchUI.Draw2D方法代码示例

本文整理汇总了C#中UltimaXNA.Core.Graphics.SpriteBatchUI.Draw2D方法的典型用法代码示例。如果您正苦于以下问题:C# SpriteBatchUI.Draw2D方法的具体用法?C# SpriteBatchUI.Draw2D怎么用?C# SpriteBatchUI.Draw2D使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UltimaXNA.Core.Graphics.SpriteBatchUI的用法示例。


在下文中一共展示了SpriteBatchUI.Draw2D方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Draw

 public override void Draw(SpriteBatchUI spriteBatch, Point position)
 {
     Vector3 hueVector = Utility.GetHueVector(Hue);
     int width = (int)(m_PercentWidthDrawn * Width);
     spriteBatch.Draw2D(m_Texture, new Rectangle(position.X, position.Y, width, Height), new Rectangle(0, 0, width, Height), hueVector);
     base.Draw(spriteBatch, position);
 }
开发者ID:msx752,项目名称:UltimaXNA,代码行数:7,代码来源:GumpPicWithWidth.cs

示例2: Draw

 public override void Draw(SpriteBatchUI spriteBatch, Point position)
 {
     base.Draw(spriteBatch, position);
     if (IsChecked && m_Active != null)
     {
         spriteBatch.Draw2D(m_Active, new Vector3(position.X, position.Y, 0), Vector3.Zero);
     }
     else if (!IsChecked && m_Inactive != null)
     {
         spriteBatch.Draw2D(m_Inactive, new Vector3(position.X, position.Y, 0), Vector3.Zero);
     }
 }
开发者ID:gautamabudha,项目名称:UltimaXNA,代码行数:12,代码来源:CheckBox.cs

示例3: Draw

        public override void Draw(SpriteBatchUI spriteBatch, Point position)
        {
            if (m_Texture == null)
            {
                IResourceProvider provider = ServiceRegistry.GetService<IResourceProvider>();
                if (IsFemale)
                {
                    int index = Item.ItemData.AnimID + 60000;
                    int indexTranslated, hueTranslated;
                    if (GumpDefTranslator.ItemHasGumpTranslation(index, out indexTranslated, out hueTranslated))
                    {
                        index = indexTranslated;
                        m_HueOverride = hueTranslated;
                        m_Texture = provider.GetUITexture(index);
                    }
                }
                if (m_Texture == null)
                {
                    int index = Item.ItemData.AnimID + 50000;
                    int indexTranslated, hueTranslated;
                    if (GumpDefTranslator.ItemHasGumpTranslation(index, out indexTranslated, out hueTranslated))
                    {
                        index = indexTranslated;
                        m_HueOverride = hueTranslated;
                        m_Texture = provider.GetUITexture(index);
                    }
                    m_Texture = provider.GetUITexture(index);
                }
                Size = new Point(m_Texture.Width, m_Texture.Height);
            }

            int hue = (Item.Hue == 0 & m_HueOverride != 0) ? m_HueOverride : Item.Hue;
            spriteBatch.Draw2D(m_Texture, new Vector3(position.X, position.Y, 0), Utility.GetHueVector(hue));
            base.Draw(spriteBatch, position);
        }
开发者ID:msx752,项目名称:UltimaXNA,代码行数:35,代码来源:ItemGumplingPaperdoll.cs

示例4: Draw

        public override void Draw(SpriteBatchUI spriteBatch, Point position)
        {
            Texture2D worldTexture = (m_Model.GetView() as WorldView).Isometric.Texture;
            m_InputMultiplier = new Vector2((float)worldTexture.Width / Width, (float)worldTexture.Height / Height);

            spriteBatch.Draw2D(worldTexture, new Rectangle(position.X, position.Y, Width, Height), Vector3.Zero);
            base.Draw(spriteBatch, position);
        }
开发者ID:gautamabudha,项目名称:UltimaXNA,代码行数:8,代码来源:WorldControl.cs

示例5: Draw

        public override void Draw(SpriteBatchUI spriteBatch, Point position)
        {
            int centerWidth = Width - m_bgGumps[0].Width - m_bgGumps[2].Width;
            int centerHeight = Height - m_bgGumps[0].Height - m_bgGumps[6].Height;
            int line2Y = position.Y + m_bgGumps[0].Height;
            int line3Y = position.Y + Height - m_bgGumps[6].Height;

            spriteBatch.Draw2D(m_bgGumps[0], new Vector3(position.X, position.Y, 0), Vector3.Zero);
            spriteBatch.Draw2DTiled(m_bgGumps[1], new Rectangle(position.X + m_bgGumps[0].Width, position.Y, centerWidth, m_bgGumps[0].Height), Vector3.Zero);
            spriteBatch.Draw2D(m_bgGumps[2], new Vector3(position.X + Width - m_bgGumps[2].Width, position.Y, 0), Vector3.Zero);

            spriteBatch.Draw2DTiled(m_bgGumps[3], new Rectangle(position.X, line2Y, m_bgGumps[0].Width, centerHeight), Vector3.Zero);
            spriteBatch.Draw2DTiled(m_bgGumps[4], new Rectangle(position.X + m_bgGumps[0].Width, line2Y, centerWidth, centerHeight), Vector3.Zero);
            spriteBatch.Draw2DTiled(m_bgGumps[5], new Rectangle(position.X + Width - m_bgGumps[2].Width, line2Y, m_bgGumps[2].Width, centerHeight), Vector3.Zero);

            spriteBatch.Draw2D(m_bgGumps[6], new Vector3(position.X, line3Y, 0), Vector3.Zero);
            spriteBatch.Draw2DTiled(m_bgGumps[7], new Rectangle(position.X + m_bgGumps[0].Width, line3Y, centerWidth, m_bgGumps[6].Height), Vector3.Zero);
            spriteBatch.Draw2D(m_bgGumps[8], new Vector3(position.X + Width - m_bgGumps[2].Width, line3Y, 0), Vector3.Zero);

            base.Draw(spriteBatch, position);
        }
开发者ID:gautamabudha,项目名称:UltimaXNA,代码行数:21,代码来源:ResizePic.cs

示例6: Draw

 public override void Draw(SpriteBatchUI spriteBatch, Point position)
 {
     if (m_texture == null)
     {
         if (IsFemale)
             m_texture = IO.GumpData.GetGumpXNA(Item.ItemData.AnimID + 60000);
         if (m_texture == null)
             m_texture = IO.GumpData.GetGumpXNA(Item.ItemData.AnimID + 50000);
         Size = new Point(m_texture.Width, m_texture.Height);
     }
     spriteBatch.Draw2D(m_texture, new Vector3(position.X, position.Y, 0), Utility.GetHueVector(Item.Hue));
     base.Draw(spriteBatch, position);
 }
开发者ID:gautamabudha,项目名称:UltimaXNA,代码行数:13,代码来源:ItemGumplingPaperdoll.cs

示例7: Draw

 public override void Draw(SpriteBatchUI spriteBatch, Point position)
 {
     if (m_texture == null)
     {
         m_texture = IO.ArtData.GetStaticTexture(Item.DisplayItemID);
         Size = new Point(m_texture.Width, m_texture.Height);
     }
     Vector3 hue = Utility.GetHueVector(IsMouseOver && HighlightOnMouseOver ? WorldView.MouseOverHue : Item.Hue);
     if (Item.Amount > 1 && Item.ItemData.IsGeneric)
     {
         int offset = Item.ItemData.Unknown4;
         spriteBatch.Draw2D(m_texture, new Vector3(position.X - offset, position.Y - offset, 0), hue);
     }
     spriteBatch.Draw2D(m_texture, new Vector3(position.X, position.Y, 0), hue);
     base.Draw(spriteBatch, position);
 }
开发者ID:gautamabudha,项目名称:UltimaXNA,代码行数:16,代码来源:ItemGumpling.cs

示例8: Draw

 public override void Draw(SpriteBatchUI spriteBatch, Point position)
 {
     if (m_Texture == null)
     {
         IResourceProvider provider = ServiceRegistry.GetService<IResourceProvider>();
         m_Texture = provider.GetItemTexture(Item.DisplayItemID);
         Size = new Point(m_Texture.Width, m_Texture.Height);
     }
     Vector3 hue = Utility.GetHueVector(IsMouseOver && HighlightOnMouseOver ? WorldView.MouseOverHue : Item.Hue);
     if (Item.Amount > 1 && Item.ItemData.IsGeneric && Item.DisplayItemID == Item.ItemID)
     {
         int offset = Item.ItemData.Unknown4;
         spriteBatch.Draw2D(m_Texture, new Vector3(position.X - 5, position.Y - 5, 0), hue);
     }
     spriteBatch.Draw2D(m_Texture, new Vector3(position.X, position.Y, 0), hue);
     base.Draw(spriteBatch, position);
 }
开发者ID:robertdeclaux,项目名称:UltimaXNA,代码行数:17,代码来源:ItemGumpling.cs

示例9: Draw

        public override void Draw(SpriteBatchUI spriteBatch, Point position, double frameMS)
        {
            int centerWidth = Width - m_Gumps[0].Width - m_Gumps[2].Width;
            int centerHeight = Height - m_Gumps[0].Height - m_Gumps[6].Height;
            int line2Y = position.Y + m_Gumps[0].Height;
            int line3Y = position.Y + Height - m_Gumps[6].Height;
            // top row
            spriteBatch.Draw2D(m_Gumps[0], new Vector3(position.X, position.Y, 0), Vector3.Zero);
            spriteBatch.Draw2DTiled(m_Gumps[1], new Rectangle(position.X + m_Gumps[0].Width, position.Y, centerWidth, m_Gumps[0].Height), Vector3.Zero);
            spriteBatch.Draw2D(m_Gumps[2], new Vector3(position.X + Width - m_Gumps[2].Width, position.Y, 0), Vector3.Zero);
            // middle
            spriteBatch.Draw2DTiled(m_Gumps[3], new Rectangle(position.X, line2Y, m_Gumps[3].Width, centerHeight), Vector3.Zero);
            spriteBatch.Draw2DTiled(m_Gumps[4], new Rectangle(position.X + m_Gumps[3].Width, line2Y, centerWidth, centerHeight), Vector3.Zero);
            spriteBatch.Draw2DTiled(m_Gumps[5], new Rectangle(position.X + Width - m_Gumps[5].Width, line2Y, m_Gumps[5].Width, centerHeight), Vector3.Zero);
            // bottom
            spriteBatch.Draw2D(m_Gumps[6], new Vector3(position.X, line3Y, 0), Vector3.Zero);
            spriteBatch.Draw2DTiled(m_Gumps[7], new Rectangle(position.X + m_Gumps[6].Width, line3Y, centerWidth, m_Gumps[6].Height), Vector3.Zero);
            spriteBatch.Draw2D(m_Gumps[8], new Vector3(position.X + Width - m_Gumps[8].Width, line3Y, 0), Vector3.Zero);

            base.Draw(spriteBatch, position, frameMS);
        }
开发者ID:jorsi,项目名称:UltimaXNA,代码行数:21,代码来源:ResizePic.cs

示例10: Draw

 public override void Draw(SpriteBatchUI spriteBatch, Point position, double frameMS)
 {
     Vector3 hueVector = Utility.GetHueVector(Hue);
     spriteBatch.Draw2D(m_Texture, new Vector3(position.X, position.Y, 0), hueVector);
     base.Draw(spriteBatch, position, frameMS);
 }
开发者ID:jorsi,项目名称:UltimaXNA,代码行数:6,代码来源:GumpPic.cs

示例11: Draw

        public void Draw(SpriteBatchUI sb, Rectangle destRectangle, int xScroll, int yScroll, Vector3? hueVector = null)
        {
            if (Text == null)
                return;

            Rectangle sourceRectangle;

            if (xScroll > Width)
                return;
            else if (xScroll < -MaxWidth)
                return;
            else
                sourceRectangle.X = xScroll;

            if (yScroll > Height)
                return;
            else if (yScroll < -Height)
                return;
            else
                sourceRectangle.Y = yScroll;

            int maxX = sourceRectangle.X + destRectangle.Width;
            if (maxX <= Width)
                sourceRectangle.Width = destRectangle.Width;
            else
            {
                sourceRectangle.Width = Width - sourceRectangle.X;
                destRectangle.Width = sourceRectangle.Width;
            }

            int maxY = sourceRectangle.Y + destRectangle.Height;
            if (maxY <= Height)
            {
                sourceRectangle.Height = destRectangle.Height;
            }
            else
            {
                sourceRectangle.Height = Height - sourceRectangle.Y;
                destRectangle.Height = sourceRectangle.Height;
            }

            sb.Draw2D(m_Document.Texture, destRectangle, sourceRectangle, hueVector.HasValue ? hueVector.Value : Vector3.Zero);

            for (int i = 0; i < m_Document.Links.Count; i++)
            {
                HtmlLink link = m_Document.Links[i];
                Point position;
                Rectangle sourceRect;
                if (ClipRectangle(new Point(xScroll, yScroll), link.Area, destRectangle, out position, out sourceRect))
                {
                    // only draw the font in a different color if this is a HREF region.
                    // otherwise it is a dummy region used to notify images that they are
                    // being mouse overed.
                    if (link.HREF != null)
                    {
                        int linkHue = 0;
                        if (link.Index == MouseOverRegionID)
                            if (IsMouseDown)
                                linkHue = link.Style.ActiveColorHue;
                            else
                                linkHue = link.Style.HoverColorHue;
                        else
                            linkHue = link.Style.ColorHue;

                        sb.Draw2D(m_Document.Texture, new Vector3(position.X, position.Y, 0),
                            sourceRect, Utility.GetHueVector(linkHue));
                    }
                }
            }

            for (int i = 0; i < m_Document.Images.Count; i++)
            {
                HtmlImage image = m_Document.Images[i];
                Point position;
                Rectangle sourceRect;
                if (ClipRectangle(new Point(xScroll, yScroll), image.Area, destRectangle, out position, out sourceRect))
                {
                    Rectangle srcImage = new Rectangle(
                        sourceRect.X - image.Area.X, sourceRect.Y - image.Area.Y,
                        sourceRect.Width, sourceRect.Height);
                    Texture2D texture = null;

                    // is the mouse over this image?
                    if (image.RegionIndex == MouseOverRegionID)
                    {
                        if (IsMouseDown)
                            texture = image.TextureDown;
                        if (texture == null)
                            texture = image.TextureOver;
                        if (texture == null)
                            texture = image.Texture;
                    }

                    if (texture == null)
                        texture = image.Texture;

                    if (srcImage.Width > texture.Width)
                        srcImage.Width = texture.Width;
                    if (srcImage.Height > texture.Height)
                        srcImage.Height = texture.Height;
//.........这里部分代码省略.........
开发者ID:HankTheDrunk,项目名称:UltimaXNA,代码行数:101,代码来源:RenderedText.cs

示例12: Draw

        public override void Draw(SpriteBatchUI spriteBatch, Point position)
        {
            if (Height <= 0)
                return;

            // draw scrollbar background
            int middleHeight = Height - m_GumpUpButton[0].Height - m_GumpDownButton[0].Height - m_GumpBackground[0].Height - m_GumpBackground[2].Height;
            if (middleHeight > 0)
            {
                spriteBatch.Draw2D(m_GumpBackground[0], new Vector3(position.X, position.Y + m_GumpUpButton[0].Height, 0), Vector3.Zero);
                spriteBatch.Draw2DTiled(m_GumpBackground[1], new Rectangle(position.X, position.Y + m_GumpUpButton[0].Height + m_GumpBackground[0].Height, m_GumpBackground[0].Width, middleHeight), Vector3.Zero);
                spriteBatch.Draw2D(m_GumpBackground[2], new Vector3(position.X, position.Y + Height - m_GumpDownButton[0].Height - m_GumpBackground[2].Height, 0), Vector3.Zero);
            }
            else
            {
                middleHeight = Height - m_GumpUpButton[0].Height - m_GumpDownButton[0].Height;
                spriteBatch.Draw2DTiled(m_GumpBackground[1], new Rectangle(position.X, position.Y + m_GumpUpButton[0].Height, m_GumpBackground[0].Width, middleHeight), Vector3.Zero);
            }

            // draw up button
            spriteBatch.Draw2D(m_BtnUpClicked ? m_GumpUpButton[1] : m_GumpUpButton[0], new Vector3(position.X, position.Y, 0), Vector3.Zero);

            // draw down button
            spriteBatch.Draw2D(m_BtnDownClicked ? m_GumpDownButton[1] : m_GumpDownButton[0], new Vector3(position.X, position.Y + Height - m_GumpDownButton[0].Height, 0), Vector3.Zero);

            // draw slider
            if (MaxValue > MinValue && middleHeight > 0)
                spriteBatch.Draw2D(m_GumpSlider, new Vector3(position.X + (m_GumpBackground[0].Width - m_GumpSlider.Width) / 2, position.Y + m_GumpUpButton[0].Height + m_SliderPosition, 0), Vector3.Zero);

            base.Draw(spriteBatch, position);
        }
开发者ID:gautamabudha,项目名称:UltimaXNA,代码行数:31,代码来源:ScrollBar.cs

示例13: Draw

        public override void Draw(SpriteBatchUI spriteBatch, Point position)
        {
            Texture2D texture = getTextureFromMouseState();

            if (Caption != string.Empty)
                m_Texture.Text = Caption;

            spriteBatch.Draw2D(texture, new Rectangle(position.X, position.Y, Width, Height), Vector3.Zero);

            if (Caption != string.Empty)
            {
                int yoffset = MouseDownOnThis ? 1 : 0;
                m_Texture.Draw(spriteBatch,
                    new Point(position.X + (Width - m_Texture.Width) / 2,
                        position.Y + yoffset + (Height - m_Texture.Height) / 2));
            }
            base.Draw(spriteBatch, position);
        }
开发者ID:azmanomer,项目名称:UltimaXNA,代码行数:18,代码来源:Button.cs

示例14: Draw

 public override void Draw(SpriteBatchUI spriteBatch, Point position)
 {
     if (m_texture == null)
     {
         IResourceProvider provider = ServiceRegistry.GetService<IResourceProvider>();
         m_texture = provider.GetItemTexture(m_StaticTextureID);
         Size = new Point(m_texture.Width, m_texture.Height);
     }
     spriteBatch.Draw2D(m_texture, new Vector3(position.X, position.Y, 0), Utility.GetHueVector(Hue));
     base.Draw(spriteBatch, position);
 }
开发者ID:msx752,项目名称:UltimaXNA,代码行数:11,代码来源:HueTestState.cs

示例15: Draw

 public override void Draw(SpriteBatchUI spriteBatch, Point position)
 {
     spriteBatch.Draw2D(m_huesTexture, new Rectangle(position.X, position.Y, Width, Height), Vector3.Zero);
     if (IsChild && IsMouseOver)
     {
         spriteBatch.Draw2D(m_selectedIndicator, new Vector3(
             (int)(position.X + (float)(Width / m_hueWidth) * ((Index % m_hueWidth) + 0.5f) - m_selectedIndicator.Width / 2),
             (int)(position.Y + (float)(Height / m_hueHeight) * ((Index / m_hueWidth) + 0.5f) - m_selectedIndicator.Height / 2),
             0), Vector3.Zero);
     }
     base.Draw(spriteBatch, position);
 }
开发者ID:InjectionDev,项目名称:UltimaXNA,代码行数:12,代码来源:ColorPicker.cs


注:本文中的UltimaXNA.Core.Graphics.SpriteBatchUI.Draw2D方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。