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C# Item.IsTheSameAs方法代码示例

本文整理汇总了C#中Terraria.Item.IsTheSameAs方法的典型用法代码示例。如果您正苦于以下问题:C# Item.IsTheSameAs方法的具体用法?C# Item.IsTheSameAs怎么用?C# Item.IsTheSameAs使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Terraria.Item的用法示例。


在下文中一共展示了Item.IsTheSameAs方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: armorSwap

 public static Item armorSwap(Item newItem)
 {
     for (int i = 0; i < Main.player[Main.myPlayer].armor.Length; i++)
     {
         if (newItem.IsTheSameAs(Main.player[Main.myPlayer].armor[i]))
         {
             Main.accSlotCount = i;
         }
     }
     if (newItem.headSlot == -1 && newItem.bodySlot == -1 && newItem.legSlot == -1 && !newItem.accessory)
     {
         return newItem;
     }
     Item result = newItem;
     if (newItem.headSlot != -1)
     {
         result = (Item) Main.player[Main.myPlayer].armor[0].Clone();
         Main.player[Main.myPlayer].armor[0] = (Item) newItem.Clone();
     }
     else
     {
         if (newItem.bodySlot != -1)
         {
             result = (Item) Main.player[Main.myPlayer].armor[1].Clone();
             Main.player[Main.myPlayer].armor[1] = (Item) newItem.Clone();
         }
         else
         {
             if (newItem.legSlot != -1)
             {
                 result = (Item) Main.player[Main.myPlayer].armor[2].Clone();
                 Main.player[Main.myPlayer].armor[2] = (Item) newItem.Clone();
             }
             else
             {
                 if (newItem.accessory)
                 {
                     for (int j = 3; j < 8; j++)
                     {
                         if (Main.player[Main.myPlayer].armor[j].type == 0)
                         {
                             Main.accSlotCount = j - 3;
                             break;
                         }
                     }
                     for (int k = 0; k < Main.player[Main.myPlayer].armor.Length; k++)
                     {
                         if (newItem.IsTheSameAs(Main.player[Main.myPlayer].armor[k]))
                         {
                             Main.accSlotCount = k - 3;
                         }
                     }
                     if (Main.accSlotCount >= 5)
                     {
                         Main.accSlotCount = 0;
                     }
                     if (Main.accSlotCount < 0)
                     {
                         Main.accSlotCount = 4;
                     }
                     result = (Item) Main.player[Main.myPlayer].armor[3 + Main.accSlotCount].Clone();
                     Main.player[Main.myPlayer].armor[3 + Main.accSlotCount] = (Item) newItem.Clone();
                     Main.accSlotCount++;
                     if (Main.accSlotCount >= 5)
                     {
                         Main.accSlotCount = 0;
                     }
                 }
             }
         }
     }
     Main.PlaySound(7, -1, -1, 1);
     Recipe.FindRecipes();
     return result;
 }
开发者ID:RogerPaladin,项目名称:TerrariaAPI-Server,代码行数:75,代码来源:Main.cs

示例2: TryPlacingInChest

 public static bool TryPlacingInChest(Item I, bool justCheck)
 {
     bool flag1 = false;
     Player player = Main.player[Main.myPlayer];
     Item[] objArray = player.bank.item;
     if (player.chest > -1)
     {
         objArray = Main.chest[player.chest].item;
         flag1 = Main.netMode == 1;
     }
     else if (player.chest == -2)
         objArray = player.bank.item;
     else if (player.chest == -3)
         objArray = player.bank2.item;
     bool flag2 = false;
     if (I.maxStack > 1)
     {
         for (int index = 0; index < 40; ++index)
         {
             if (objArray[index].stack < objArray[index].maxStack && I.IsTheSameAs(objArray[index]))
             {
                 int num = I.stack;
                 if (I.stack + objArray[index].stack > objArray[index].maxStack)
                     num = objArray[index].maxStack - objArray[index].stack;
                 if (justCheck)
                 {
                     flag2 = flag2 || num > 0;
                     break;
                 }
                 I.stack -= num;
                 objArray[index].stack += num;
                 Main.PlaySound(7, -1, -1, 1);
                 if (I.stack <= 0)
                 {
                     I.SetDefaults(0, false);
                     if (flag1)
                     {
                         NetMessage.SendData(32, -1, -1, "", player.chest, (float)index, 0.0f, 0.0f, 0, 0, 0);
                         break;
                     }
                     break;
                 }
                 if (objArray[index].itemId == 0)
                 {
                     objArray[index] = I.Clone();
                     I.SetDefaults(0, false);
                 }
                 if (flag1)
                     NetMessage.SendData(32, -1, -1, "", player.chest, (float)index, 0.0f, 0.0f, 0, 0, 0);
             }
         }
     }
     if (I.stack > 0)
     {
         for (int index = 0; index < 40; ++index)
         {
             if (objArray[index].stack == 0)
             {
                 if (justCheck)
                 {
                     flag2 = true;
                     break;
                 }
                 Main.PlaySound(7, -1, -1, 1);
                 objArray[index] = I.Clone();
                 I.SetDefaults(0, false);
                 if (flag1)
                 {
                     NetMessage.SendData(32, -1, -1, "", player.chest, (float)index, 0.0f, 0.0f, 0, 0, 0);
                     break;
                 }
                 break;
             }
         }
     }
     return flag2;
 }
开发者ID:EmuDevs,项目名称:EDTerraria,代码行数:77,代码来源:ChestUI.cs

示例3: armorSwap

 public static Item armorSwap(Item newItem)
 {
     for (int i = 0; i < player[myPlayer].armor.Length; i++)
     {
         if (newItem.IsTheSameAs(player[myPlayer].armor[i]))
         {
             accSlotCount = i;
         }
     }
     if (((newItem.headSlot == -1) && (newItem.bodySlot == -1)) && ((newItem.legSlot == -1) && !newItem.accessory))
     {
         return newItem;
     }
     Item item = newItem;
     if (newItem.headSlot != -1)
     {
         item = (Item)player[myPlayer].armor[0].Clone();
         player[myPlayer].armor[0] = (Item)newItem.Clone();
     }
     else if (newItem.bodySlot != -1)
     {
         item = (Item)player[myPlayer].armor[1].Clone();
         player[myPlayer].armor[1] = (Item)newItem.Clone();
     }
     else if (newItem.legSlot != -1)
     {
         item = (Item)player[myPlayer].armor[2].Clone();
         player[myPlayer].armor[2] = (Item)newItem.Clone();
     }
     else if (newItem.accessory)
     {
         for (int j = 3; j < 8; j++)
         {
             if (player[myPlayer].armor[j].type == 0)
             {
                 accSlotCount = j - 3;
                 break;
             }
         }
         for (int k = 0; k < player[myPlayer].armor.Length; k++)
         {
             if (newItem.IsTheSameAs(player[myPlayer].armor[k]))
             {
                 accSlotCount = k - 3;
             }
         }
         if (accSlotCount >= 5)
         {
             accSlotCount = 0;
         }
         if (accSlotCount < 0)
         {
             accSlotCount = 4;
         }
         item = (Item)player[myPlayer].armor[3 + accSlotCount].Clone();
         player[myPlayer].armor[3 + accSlotCount] = (Item)newItem.Clone();
         accSlotCount++;
         if (accSlotCount >= 5)
         {
             accSlotCount = 0;
         }
     }
     PlaySound(7, -1, -1, 1);
     Recipe.FindRecipes();
     return item;
 }
开发者ID:Heloo88,项目名称:ModTerraria_Heloo,代码行数:66,代码来源:Main.cs

示例4: AccCheck

 private static bool AccCheck(Item newItem, int slot)
 {
     if (Main.player[Main.myPlayer].armor[slot].IsTheSameAs(newItem))
     {
         return false;
     }
     for (int i = 0; i < Main.player[Main.myPlayer].armor.Length; i++)
     {
         if (newItem.IsTheSameAs(Main.player[Main.myPlayer].armor[i]))
         {
             return true;
         }
     }
     return false;
 }
开发者ID:RogerPaladin,项目名称:TerrariaAPI-Server,代码行数:15,代码来源:Main.cs

示例5: ItemSpace

 public bool ItemSpace(Item newItem)
 {
     if (newItem.uniqueStack && this.HasItem(newItem.itemId))
         return false;
     if (newItem.itemId == 58 || newItem.itemId == 184 || (newItem.itemId == 1734 || newItem.itemId == 1735) || (newItem.itemId == 1867 || newItem.itemId == 1868 || ItemID.Sets.NebulaPickup[newItem.itemId]))
         return true;
     int num = 50;
     if (newItem.itemId == 71 || newItem.itemId == 72 || (newItem.itemId == 73 || newItem.itemId == 74))
         num = 54;
     for (int index = 0; index < num; ++index)
     {
         if (this.inventory[index].itemId == 0)
             return true;
     }
     for (int index = 0; index < num; ++index)
     {
         if (this.inventory[index].itemId > 0 && this.inventory[index].stack < this.inventory[index].maxStack && newItem.IsTheSameAs(this.inventory[index]))
             return true;
     }
     if (newItem.ammo > 0 && !newItem.notAmmo)
     {
         if (newItem.itemId != 75 && newItem.itemId != 169 && (newItem.itemId != 23 && newItem.itemId != 408) && (newItem.itemId != 370 && newItem.itemId != 1246))
         {
             for (int index = 54; index < 58; ++index)
             {
                 if (this.inventory[index].itemId == 0)
                     return true;
             }
         }
         for (int index = 54; index < 58; ++index)
         {
             if (this.inventory[index].itemId > 0 && this.inventory[index].stack < this.inventory[index].maxStack && newItem.IsTheSameAs(this.inventory[index]))
                 return true;
         }
     }
     return false;
 }
开发者ID:EmuDevs,项目名称:EDTerraria,代码行数:37,代码来源:Player.cs

示例6: AccCheck

		private static bool AccCheck(Item newItem, int slot)
		{
			if (Main.player[Main.myPlayer].armor[slot].IsTheSameAs(newItem))
			{
				return false;
			}
			if (Main.player[Main.myPlayer].armor[slot].wingSlot > 0 && newItem.wingSlot > 0)
			{
				return false;
			}
			for (int i = 0; i < Main.player[Main.myPlayer].armor.Length; i++)
			{
				if (slot < 8 && i < 8)
				{
					if (newItem.wingSlot > 0 && Main.player[Main.myPlayer].armor[i].wingSlot > 0)
					{
						return true;
					}
				}
				else
				{
					if (slot >= 8 && i >= 8 && newItem.wingSlot > 0 && Main.player[Main.myPlayer].armor[i].wingSlot > 0)
					{
						return true;
					}
				}
				if (newItem.IsTheSameAs(Main.player[Main.myPlayer].armor[i]))
				{
					return true;
				}
			}
			return false;
		}
开发者ID:NoviaDroid,项目名称:Terraria,代码行数:33,代码来源:Main.cs

示例7: ItemSpace

 public bool ItemSpace(Item newItem)
 {
     if (newItem.type == 58 || newItem.type == 184)
       {
     return true;
       }
       else
       {
     int num = 40;
     if (newItem.type == 71 || newItem.type == 72 || newItem.type == 73 || newItem.type == 74)
       num = 44;
     for (int index = 0; index < num; ++index)
     {
       if (this.inventory[index].type == 0)
     return true;
     }
     for (int index = 0; index < num; ++index)
     {
       if (this.inventory[index].type > 0 && this.inventory[index].stack < this.inventory[index].maxStack && newItem.IsTheSameAs(this.inventory[index]))
     return true;
     }
     return false;
       }
 }
开发者ID:Azerothian,项目名称:TerrariaLinux,代码行数:24,代码来源:Player.cs

示例8: ItemSpace

 public bool ItemSpace(Item newItem)
 {
     if (newItem.type == 58)
     {
         return true;
     }
     if (newItem.type == 184)
     {
         return true;
     }
     int num = 40;
     if (newItem.type == 71 || newItem.type == 72 || newItem.type == 73 || newItem.type == 74)
     {
         num = 44;
     }
     for (int i = 0; i < num; i++)
     {
         if (this.inventory[i].type == 0)
         {
             return true;
         }
     }
     for (int j = 0; j < num; j++)
     {
         if (this.inventory[j].type > 0 && this.inventory[j].stack < this.inventory[j].maxStack && newItem.IsTheSameAs(this.inventory[j]))
         {
             return true;
         }
     }
     if (newItem.ammo > 0)
     {
         if (newItem.type != 75 && newItem.type != 169 && newItem.type != 23 && newItem.type != 408 && newItem.type != 370)
         {
             for (int k = 44; k < 48; k++)
             {
                 if (this.inventory[k].type == 0)
                 {
                     return true;
                 }
             }
         }
         for (int l = 44; l < 48; l++)
         {
             if (this.inventory[l].type > 0 && this.inventory[l].stack < this.inventory[l].maxStack && newItem.IsTheSameAs(this.inventory[l]))
             {
                 return true;
             }
         }
     }
     return false;
 }
开发者ID:Recon1991,项目名称:Terraria_TKM_Mod,代码行数:51,代码来源:Player.cs

示例9: GetItem

 public Item GetItem(int plr, Item newItem)
 {
     Item result;
     if (newItem.noGrabDelay <= 0)
     {
         int num = 0;
         if (newItem.type == 71 || newItem.type == 72 || newItem.type == 73 || newItem.type == 74)
         {
             num = -4;
         }
         for (int i = num; i < 40; i++)
         {
             int num2 = i;
             if (num2 < 0)
             {
                 num2 = 44 + i;
             }
             if (this.inventory[num2].type > 0 && this.inventory[num2].stack < this.inventory[num2].maxStack && newItem.IsTheSameAs(this.inventory[num2]))
             {
                 if (newItem.stack + this.inventory[num2].stack <= this.inventory[num2].maxStack)
                 {
                     Item item = this.inventory[num2];
                     item.stack += newItem.stack;
                     this.DoCoins(num2);
                     if (plr == Main.myPlayer)
                     {
                         Recipe.FindRecipes();
                     }
                     result = new Item();
                     return result;
                 }
                 newItem.stack -= this.inventory[num2].maxStack - this.inventory[num2].stack;
                 this.inventory[num2].stack = this.inventory[num2].maxStack;
                 this.DoCoins(num2);
                 if (plr == Main.myPlayer)
                 {
                     Recipe.FindRecipes();
                 }
             }
         }
         for (int i = num; i < 40; i++)
         {
             int num2 = i;
             if (num2 < 0)
             {
                 num2 = 44 + i;
             }
             if (this.inventory[num2].type == 0)
             {
                 this.inventory[num2] = newItem;
                 this.DoCoins(num2);
                 if (plr == Main.myPlayer)
                 {
                     Recipe.FindRecipes();
                 }
                 result = new Item();
                 return result;
             }
         }
     }
     result = newItem;
     return result;
 }
开发者ID:pandabear41,项目名称:tLinux,代码行数:63,代码来源:Player.cs

示例10: ItemSpace

 public bool ItemSpace(Item newItem)
 {
     bool result;
     if (newItem.type == 58)
     {
         result = true;
     }
     else
     {
         if (newItem.type == 184)
         {
             result = true;
         }
         else
         {
             int num = 40;
             if (newItem.type == 71 || newItem.type == 72 || newItem.type == 73 || newItem.type == 74)
             {
                 num = 44;
             }
             for (int i = 0; i < num; i++)
             {
                 if (this.inventory[i].type == 0)
                 {
                     result = true;
                     return result;
                 }
             }
             for (int i = 0; i < num; i++)
             {
                 if (this.inventory[i].type > 0 && this.inventory[i].stack < this.inventory[i].maxStack && newItem.IsTheSameAs(this.inventory[i]))
                 {
                     result = true;
                     return result;
                 }
             }
             result = false;
         }
     }
     return result;
 }
开发者ID:pandabear41,项目名称:tLinux,代码行数:41,代码来源:Player.cs

示例11: FillAmmo

 public Item FillAmmo(int plr, Item newItem, bool noText = false)
 {
     for (int i = 54; i < 58; i++)
     {
         if (this.inventory[i].type > 0 && this.inventory[i].stack < this.inventory[i].maxStack && newItem.IsTheSameAs(this.inventory[i]))
         {
             Main.PlaySound(7, (int)this.position.X, (int)this.position.Y, 1);
             if (newItem.stack + this.inventory[i].stack <= this.inventory[i].maxStack)
             {
                 this.inventory[i].stack += newItem.stack;
                 if (!noText)
                 {
                     ItemText.NewText(newItem, newItem.stack, false, false);
                 }
                 this.DoCoins(i);
                 if (plr == Main.myPlayer)
                 {
                     Recipe.FindRecipes();
                 }
                 return new Item();
             }
             newItem.stack -= this.inventory[i].maxStack - this.inventory[i].stack;
             if (!noText)
             {
                 ItemText.NewText(newItem, this.inventory[i].maxStack - this.inventory[i].stack, false, false);
             }
             this.inventory[i].stack = this.inventory[i].maxStack;
             this.DoCoins(i);
             if (plr == Main.myPlayer)
             {
                 Recipe.FindRecipes();
             }
         }
     }
     if (newItem.bait <= 0 && newItem.type != 169 && newItem.type != 75 && newItem.type != 23 && newItem.type != 408 && newItem.type != 370 && newItem.type != 1246 && newItem.type != 154 && !newItem.notAmmo)
     {
         for (int j = 54; j < 58; j++)
         {
             if (this.inventory[j].type == 0)
             {
                 this.inventory[j] = newItem;
                 if (!noText)
                 {
                     ItemText.NewText(newItem, newItem.stack, false, false);
                 }
                 this.DoCoins(j);
                 Main.PlaySound(7, (int)this.position.X, (int)this.position.Y, 1);
                 if (plr == Main.myPlayer)
                 {
                     Recipe.FindRecipes();
                 }
                 return new Item();
             }
         }
     }
     return newItem;
 }
开发者ID:itamargreen,项目名称:ModLoader,代码行数:57,代码来源:Player.cs

示例12: ArmorSwap

 private static Item ArmorSwap(Item item, out bool success)
 {
     success = false;
     if (item.headSlot == -1 && item.bodySlot == -1 && (item.legSlot == -1 && !item.accessory))
         return item;
     Player player = Main.player[Main.myPlayer];
     int index1 = !item.vanity || item.accessory ? 0 : 10;
     item.favorited = false;
     Item obj = item;
     if (item.headSlot != -1)
     {
         obj = player.armor[index1].Clone();
         player.armor[index1] = item.Clone();
     }
     else if (item.bodySlot != -1)
     {
         obj = player.armor[index1 + 1].Clone();
         player.armor[index1 + 1] = item.Clone();
     }
     else if (item.legSlot != -1)
     {
         obj = player.armor[index1 + 2].Clone();
         player.armor[index1 + 2] = item.Clone();
     }
     else if (item.accessory)
     {
         int num = 5 + Main.player[Main.myPlayer].extraAccessorySlots;
         for (int index2 = 3; index2 < 3 + num; ++index2)
         {
             if (player.armor[index2].itemId == 0)
             {
                 ItemSlot.accSlotCount = index2 - 3;
                 break;
             }
         }
         for (int index2 = 0; index2 < player.armor.Length; ++index2)
         {
             if (item.IsTheSameAs(player.armor[index2]))
                 ItemSlot.accSlotCount = index2 - 3;
             if (index2 < 10 && (int)item.wingSlot > 0 && (int)player.armor[index2].wingSlot > 0)
                 ItemSlot.accSlotCount = index2 - 3;
         }
         if (ItemSlot.accSlotCount >= num)
             ItemSlot.accSlotCount = 0;
         if (ItemSlot.accSlotCount < 0)
             ItemSlot.accSlotCount = num - 1;
         int index3 = 3 + ItemSlot.accSlotCount;
         for (int index2 = 0; index2 < player.armor.Length; ++index2)
         {
             if (item.IsTheSameAs(player.armor[index2]))
                 index3 = index2;
         }
         obj = player.armor[index3].Clone();
         player.armor[index3] = item.Clone();
         ++ItemSlot.accSlotCount;
         if (ItemSlot.accSlotCount >= num)
             ItemSlot.accSlotCount = 0;
     }
     Main.PlaySound(7, -1, -1, 1);
     Recipe.FindRecipes();
     success = true;
     return obj;
 }
开发者ID:EmuDevs,项目名称:EDTerraria,代码行数:63,代码来源:ItemSlot.cs

示例13: AccCheck

 private static bool AccCheck(Item item, int slot)
 {
     Player player = Main.player[Main.myPlayer];
     if (slot != -1 && (player.armor[slot].IsTheSameAs(item) || (int)player.armor[slot].wingSlot > 0 && (int)item.wingSlot > 0))
         return false;
     for (int index = 0; index < player.armor.Length; ++index)
     {
         if (slot < 10 && index < 10 && ((int)item.wingSlot > 0 && (int)player.armor[index].wingSlot > 0 || slot >= 10 && index >= 10 && ((int)item.wingSlot > 0 && (int)player.armor[index].wingSlot > 0)) || item.IsTheSameAs(player.armor[index]))
             return true;
     }
     return false;
 }
开发者ID:EmuDevs,项目名称:EDTerraria,代码行数:12,代码来源:ItemSlot.cs

示例14: ItemSpace

		public bool ItemSpace(Item newItem)
		{
			if (newItem.uniqueStack && this.HasItem(newItem.type))
			{
				return false;
			}
			if (newItem.type == 58 || newItem.type == 184 || newItem.type == 1734 || newItem.type == 1735 || newItem.type == 1867 || newItem.type == 1868)
			{
				return true;
			}
			int num = 50;
			if (newItem.type == 71 || newItem.type == 72 || newItem.type == 73 || newItem.type == 74)
			{
				num = 54;
			}
			for (int i = 0; i < num; i++)
			{
				if (this.inventory[i].type == 0)
				{
					return true;
				}
			}
			for (int j = 0; j < num; j++)
			{
				if (this.inventory[j].type > 0 && this.inventory[j].stack < this.inventory[j].maxStack && newItem.IsTheSameAs(this.inventory[j]))
				{
					return true;
				}
			}
			if (newItem.ammo > 0 && !newItem.notAmmo)
			{
				if (newItem.type != 75 && newItem.type != 169 && newItem.type != 23 && newItem.type != 408 && newItem.type != 370 && newItem.type != 1246)
				{
					for (int k = 54; k < 58; k++)
					{
						if (this.inventory[k].type == 0)
						{
							return true;
						}
					}
				}
				for (int l = 54; l < 58; l++)
				{
					if (this.inventory[l].type > 0 && this.inventory[l].stack < this.inventory[l].maxStack && newItem.IsTheSameAs(this.inventory[l]))
					{
						return true;
					}
				}
			}
			return false;
		}
开发者ID:vito19,项目名称:TerrariaAPI-Server,代码行数:51,代码来源:Player.cs

示例15: ItemSpace

 public bool ItemSpace(Item newItem)
 {
     if (newItem.uniqueStack && this.HasItem(newItem.type))
     {
         return false;
     }
     if (newItem.type == ItemID.Heart || newItem.type == ItemID.Star || newItem.type == ItemID.CandyApple || newItem.type == ItemID.SoulCake || newItem.type == ItemID.CandyCane || newItem.type == ItemID.SugarPlum)
     {
         return true;
     }
     if (ItemID.Sets.NebulaPickup[newItem.type])
     {
         return true;
     }
     int num = 50;
     if (newItem.type == ItemID.CopperCoin || newItem.type == ItemID.SilverCoin || newItem.type == ItemID.GoldCoin || newItem.type == ItemID.PlatinumCoin)
     {
         num = 54;
     }
     for (int i = 0; i < num; i++)
     {
         if (this.inventory[i].type == 0)
         {
             return true;
         }
     }
     for (int j = 0; j < num; j++)
     {
         if (this.inventory[j].type > 0 && this.inventory[j].stack < this.inventory[j].maxStack && newItem.IsTheSameAs(this.inventory[j]))
         {
             return true;
         }
     }
     if (newItem.ammo > 0 && !newItem.notAmmo)
     {
         if (newItem.type != ItemID.FallenStar && newItem.type != ItemID.SandBlock && newItem.type != ItemID.Gel && newItem.type != ItemID.PearlsandBlock && newItem.type != ItemID.EbonsandBlock && newItem.type != ItemID.CrimsandBlock)
         {
             for (int k = 54; k < 58; k++)
             {
                 if (this.inventory[k].type == 0)
                 {
                     return true;
                 }
             }
         }
         for (int l = 54; l < 58; l++)
         {
             if (this.inventory[l].type > 0 && this.inventory[l].stack < this.inventory[l].maxStack && newItem.IsTheSameAs(this.inventory[l]))
             {
                 return true;
             }
         }
     }
     return false;
 }
开发者ID:hastinbe,项目名称:TerrariaAPI-Server,代码行数:55,代码来源:Player.cs


注:本文中的Terraria.Item.IsTheSameAs方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。