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C# TangoApplication.RequestNecessaryPermissionsAndConnect方法代码示例

本文整理汇总了C#中Tango.TangoApplication.RequestNecessaryPermissionsAndConnect方法的典型用法代码示例。如果您正苦于以下问题:C# TangoApplication.RequestNecessaryPermissionsAndConnect方法的具体用法?C# TangoApplication.RequestNecessaryPermissionsAndConnect怎么用?C# TangoApplication.RequestNecessaryPermissionsAndConnect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Tango.TangoApplication的用法示例。


在下文中一共展示了TangoApplication.RequestNecessaryPermissionsAndConnect方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

    // Use this for initialization
    void Start ()
    {
        // Initialize some variables
        m_tangoRotation = Quaternion.Euler(90,0,0);
        m_tangoPosition = Vector3.zero;
        m_startPosition = transform.position;
        m_tangoApplication = FindObjectOfType<TangoApplication>();
        if(m_tangoApplication != null)
        {
            // Request Tango permissions
            m_tangoApplication.RegisterPermissionsCallback(PermissionsCallback);
            m_tangoApplication.RequestNecessaryPermissionsAndConnect();
            m_tangoApplication.Register(this);
        }
        else
        {
            Debug.Log("No Tango Manager found in scene.");
        }

        m_uwTss = new Matrix4x4();
        m_uwTss.SetColumn (0, new Vector4 (1.0f, 0.0f, 0.0f, 0.0f));
        m_uwTss.SetColumn (1, new Vector4 (0.0f, 0.0f, 1.0f, 0.0f));
        m_uwTss.SetColumn (2, new Vector4 (0.0f, 1.0f, 0.0f, 0.0f));
        m_uwTss.SetColumn (3, new Vector4 (0.0f, 0.0f, 0.0f, 1.0f));
        
        m_dTuc = new Matrix4x4();
        m_dTuc.SetColumn (0, new Vector4 (1.0f, 0.0f, 0.0f, 0.0f));
        m_dTuc.SetColumn (1, new Vector4 (0.0f, 1.0f, 0.0f, 0.0f));
        m_dTuc.SetColumn (2, new Vector4 (0.0f, 0.0f, -1.0f, 0.0f));
        m_dTuc.SetColumn (3, new Vector4 (0.0f, 0.0f, 0.0f, 1.0f));


        Application.targetFrameRate = 60;

    }
开发者ID:GulfstreamPD,项目名称:tango-examples-unity,代码行数:36,代码来源:PoseController.cs

示例2: Start

    /// <summary>
    /// Start this instance.
    /// </summary>
    private void Start()
    {
        Application.targetFrameRate = 60;

        m_tangoApplication = FindObjectOfType<TangoApplication>();

        if(m_tangoApplication != null)
        {
            if(AndroidHelper.IsTangoCorePresent())
            {
                // Request Tango permissions
                m_tangoApplication.RegisterPermissionsCallback(_OnTangoApplicationPermissionsEvent);
                m_tangoApplication.RequestNecessaryPermissionsAndConnect();
                m_tangoApplication.Register(this);
            }
            else
            {
                // If no Tango Core is present let's tell the user to install it!
                StartCoroutine(_InformUserNoTangoCore());
            }
        }
        else
        {
            Debug.Log("No Tango Manager found in scene.");
        }
    }
开发者ID:GulfstreamPD,项目名称:tango-examples-unity,代码行数:29,代码来源:CustomTangoController.cs

示例3: Start

 void Start () {
     tangoApplication = FindObjectOfType<TangoApplication>();
     if(tangoApplication != null) {
         if(AndroidHelper.IsTangoCorePresent()) {
             // Request Tango permissions
             tangoApplication.RegisterPermissionsCallback(_OnTangoApplicationPermissionsEvent);
             tangoApplication.RequestNecessaryPermissionsAndConnect();
         }
     } else {
         Debug.Log("No Tango Manager found in scene.");
     }
 }
开发者ID:GulfstreamPD,项目名称:tango-examples-unity,代码行数:12,代码来源:TangoInitializer.cs

示例4: Start

 // Use this for initialization
 void Start()
 {
     // Initialize some variables
     m_tangoRotation = Quaternion.identity;
     m_tangoPosition = Vector3.zero;
     m_startPosition = transform.position;
     m_tangoApplication = FindObjectOfType<TangoApplication>();
     if (m_tangoApplication != null) {
         // Request Tango permissions
         m_tangoApplication.RegisterPermissionsCallback(PermissionsCallback);
         m_tangoApplication.RequestNecessaryPermissionsAndConnect();
         m_tangoApplication.Register(this);
     } else {
         Debug.Log("No Tango Manager found in scene.");
     }
 }
开发者ID:PatHightree,项目名称:ShaderToy-Walker,代码行数:17,代码来源:PoseController.cs

示例5: Start

    /// <summary>
    /// Initialize the AR Screen.
    /// </summary>
    private void Start()
    {
        // Constant matrix converting start of service frame to Unity world frame.
        m_uwTss = new Matrix4x4();
        m_uwTss.SetColumn (0, new Vector4 (1.0f, 0.0f, 0.0f, 0.0f));
        m_uwTss.SetColumn (1, new Vector4 (0.0f, 0.0f, 1.0f, 0.0f));
        m_uwTss.SetColumn (2, new Vector4 (0.0f, 1.0f, 0.0f, 0.0f));
        m_uwTss.SetColumn (3, new Vector4 (0.0f, 0.0f, 0.0f, 1.0f));
        
        // Constant matrix converting Unity world frame frame to device frame.
        m_cTuc.SetColumn (0, new Vector4 (1.0f, 0.0f, 0.0f, 0.0f));
        m_cTuc.SetColumn (1, new Vector4 (0.0f, -1.0f, 0.0f, 0.0f));
        m_cTuc.SetColumn (2, new Vector4 (0.0f, 0.0f, 1.0f, 0.0f));
        m_cTuc.SetColumn (3, new Vector4 (0.0f, 0.0f, 0.0f, 1.0f));

        m_tangoApplication = FindObjectOfType<TangoApplication>();
        
        if(m_tangoApplication != null)
        {
            if(AndroidHelper.IsTangoCorePresent())
            {
                // Request Tango permissions
                m_tangoApplication.RegisterPermissionsCallback(_OnTangoApplicationPermissionsEvent);
                m_tangoApplication.RequestNecessaryPermissionsAndConnect();
                m_tangoApplication.Register(this);
            }
            else
            {
                // If no Tango Core is present let's tell the user to install it.
                Debug.Log("Tango Core is outdated.");
            }
        }
        else
        {
            Debug.Log("No Tango Manager found in scene.");
        }
        if(m_tangoApplication != null)
        {
            m_textures = m_tangoApplication.GetVideoOverlayTextureYUV();
            // Pass YUV textures to shader for process.
            m_screenMaterial.SetTexture("_YTex", m_textures.m_videoOverlayTextureY);
            m_screenMaterial.SetTexture("_UTex", m_textures.m_videoOverlayTextureCb);
            m_screenMaterial.SetTexture("_VTex", m_textures.m_videoOverlayTextureCr);
        }
        
        m_tangoApplication.Register(this);
    }
开发者ID:GulfstreamPD,项目名称:tango-examples-unity,代码行数:50,代码来源:ARScreen.cs

示例6: Start

    /// <summary>
    /// Start is called on the frame when a script is enabled.
    /// </summary>
    public void Start()
    {
        m_tangoApplication = FindObjectOfType<TangoApplication>();
        m_characterController = GetComponent<CharacterController>();

        if (m_tangoApplication != null)
        {
            if (AndroidHelper.IsTangoCorePresent())
            {
                // Request Tango permissions
                m_tangoApplication.RegisterPermissionsCallback(_OnTangoApplicationPermissionsEvent);
                m_tangoApplication.RequestNecessaryPermissionsAndConnect();
                m_tangoApplication.Register(this);
            }
            else
            {
                // If no Tango Core is present let's tell the user to install it!
                StartCoroutine(_InformUserNoTangoCore());
            }
        }
        else
        {
            Debug.Log("No Tango Manager found in scene.");
        }

        SetPose(transform.position, transform.rotation);
    }
开发者ID:WOSOMTECH,项目名称:TangoColoredPointCloud,代码行数:30,代码来源:TangoDeltaPoseController.cs

示例7: Start

    /// <summary>
    /// Initialize the class.
    /// </summary>
    void Start()
    {
        // Prevent the tablet from falling asleep.
        Screen.sleepTimeout = SleepTimeout.NeverSleep;

        m_tangoRotation = Quaternion.identity;
        m_tangoPosition = Vector3.zero;
        m_tangoApplication = FindObjectOfType<TangoApplication>();

        if (m_tangoApplication != null)
        {
            m_tangoApplication.RegisterPermissionsCallback(PermissionsCallback);
            m_tangoApplication.RequestNecessaryPermissionsAndConnect();
            m_tangoApplication.Register(this);
        }
        else
        {
            Debug.Log("No Tango Manager found in scene.");
        }

        // Get a handle to the rotation and movement toggle elements, and default
        // them to be unchecked.
        if (GameObject.Find("Rotation Toggle") != null)
        {
            m_toggleRotation = GameObject.Find("Rotation Toggle").GetComponent<Toggle>();
            m_toggleRotation.isOn = false;
        }
        if (GameObject.Find("Movement Toggle") != null)
        {
            m_toggleMovement = GameObject.Find("Movement Toggle").GetComponent<Toggle>();
            m_toggleMovement.isOn = false;
        }

        // Track the look rotation difference.
        m_lookRotationDiff = new Quaternion();
        m_lookRotationDiff.x = 0.0f;
        m_lookRotationDiff.y = 0.0f;
        m_lookRotationDiff.z = 0.0f;
        m_lookRotationDiff.w = 0.0f;
    }
开发者ID:techierajan,项目名称:Allen-Maze,代码行数:43,代码来源:PoseController.cs

示例8: Start

    // Use this for initialization
    void Start()
    {
        // Prevent the screen from sleeping
        Screen.sleepTimeout = SleepTimeout.NeverSleep;

        // Initialize some variables
        m_tangoRotation = Quaternion.identity;
        m_tangoPosition = Vector3.zero;
        m_startPosition = transform.position;
        m_tangoApplication = FindObjectOfType<TangoApplication>();
        if(m_tangoApplication != null)
        {
            // Request Tango permissions
            m_tangoApplication.RegisterPermissionsCallback(PermissionsCallback);
            m_tangoApplication.RequestNecessaryPermissionsAndConnect();
            m_tangoApplication.Register(this);
        }
        else
        {
            Debug.Log("No Tango Manager found in scene.");
        }

        //sp = new SerialPort( "baka", 9600, Parity.None, 8, StopBits.One);

        //sp.Open();

        //sp.ReadTimeout = 50;
    }
开发者ID:techierajan,项目名称:spiritus-chronomatix,代码行数:29,代码来源:PoseController.cs

示例9: Start

        // Use this for initialization
        void Start()
        {
            m_tangoApplication = FindObjectOfType<TangoApplication>();

            m_scanBounds = GetComponent<BoxCollider>();

            m_exportLock = new Mutex();
            m_progressLock = new Mutex();

            m_tangoApplication.RegisterPermissionsCallback( _OnTangoApplicationPermissionsEvent );
            m_tangoApplication.RequestNecessaryPermissionsAndConnect();

            //m_tangoApplication.Register( this );

            m_request = TangoPoseRequest.IMU_TO_DEVICE | TangoPoseRequest.IMU_TO_CAMERA_DEPTH | TangoPoseRequest.IMU_TO_CAMERA_COLOR;

            m_yuvTexture = m_tangoApplication.GetVideoOverlayTextureYUV();

            //// Pass YUV textures to shader for process.
            //m_screenMaterial.SetTexture( "_YTex", m_yuvTexture.m_videoOverlayTextureY );
            //m_screenMaterial.SetTexture( "_UTex", m_yuvTexture.m_videoOverlayTextureCb );
            //m_screenMaterial.SetTexture( "_VTex", m_yuvTexture.m_videoOverlayTextureCr );

            m_meshes = new Stack<MeshFilter>();
            m_isExporting = false;

            if( m_tangoApplication.m_useExperimentalVideoOverlay ) {
                VideoOverlayProvider.ExperimentalConnectTexture( TangoEnums.TangoCameraId.TANGO_CAMERA_COLOR, m_yuvTexture, OnExperimentalFrameAvailable );
            } else {
                VideoOverlayProvider.ConnectTexture( TangoEnums.TangoCameraId.TANGO_CAMERA_COLOR, m_colourBuffer.GetNativeTextureID() );
            }

            TangoUtility.Init();
        }
开发者ID:broostar,项目名称:youvebeentangoed,代码行数:35,代码来源:TangoPointsMesh.cs


注:本文中的Tango.TangoApplication.RequestNecessaryPermissionsAndConnect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。