本文整理汇总了C#中System.Windows.Media.Visual.SetFlags方法的典型用法代码示例。如果您正苦于以下问题:C# Visual.SetFlags方法的具体用法?C# Visual.SetFlags怎么用?C# Visual.SetFlags使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Windows.Media.Visual
的用法示例。
在下文中一共展示了Visual.SetFlags方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PropagateFlags
/// <summary>
/// Propagates the flags up to the root.
/// </summary>
/// <remarks>
/// The walk stops on a node with all of the required flags set.
/// </remarks>
internal static void PropagateFlags(
Visual e,
VisualFlags flags,
VisualProxyFlags proxyFlags)
{
while ((e != null) &&
(!e.CheckFlagsAnd(flags) || !e.CheckFlagsOnAllChannels(proxyFlags)))
{
if (e.CheckFlagsOr(VisualFlags.ShouldPostRender))
{
MediaContext mctx = MediaContext.From(e.Dispatcher);
if (mctx.Channel != null)
{
mctx.PostRender();
}
}
else if (e.CheckFlagsAnd(VisualFlags.NodeIsCyclicBrushRoot))
{
//
// For visuals that are root nodes in visual brushes we
// need to fire OnChanged on the owning brushes.
//
Dictionary<ICyclicBrush, int> cyclicBrushToChannelsMap =
CyclicBrushToChannelsMapField.GetValue(e);
Debug.Assert(cyclicBrushToChannelsMap != null, "Visual brush roots need to have the visual brush to channels map!");
//
// Iterate over the visual brushes and fire the OnChanged event.
//
foreach (ICyclicBrush cyclicBrush in cyclicBrushToChannelsMap.Keys)
{
cyclicBrush.FireOnChanged();
}
}
e.SetFlags(true, flags);
e.SetFlagsOnAllChannels(true, proxyFlags);
if (e._parent == null)
{
// Stop propagating. We are at the root of the 2D subtree.
return;
}
Visual parentAsVisual = e._parent as Visual;
if (parentAsVisual == null)
{
// if the parent is not null (saw this with earlier null check) and is not a Visual
// it must be a Visual3D - continue the propagation
Visual3D.PropagateFlags((Visual3D)e._parent, flags, proxyFlags);
return;
}
e = parentAsVisual;
}
}
示例2: PropagateResumeLayout
/// <summary>
/// Recursively resets IsLayoutSuspended flag on all visuals of the whole v's sub tree.
/// For UIElements also re-inserts the UIElement into Measure and / or Arrange update queues
/// if necessary.
/// </summary>
internal static void PropagateResumeLayout(Visual parent, Visual v)
{
if(v.CheckFlagsAnd(VisualFlags.IsLayoutIslandRoot)) return;
//the subtree is already active - happens when new elements are added to the active tree
//elements are created layout-active so they don't need to be specifically unsuspended
//no need to walk down in this case
//if(!v.CheckFlagsAnd(VisualFlags.IsLayoutSuspended)) return;
//that can be true only on top of recursion, if suspended v is being connected to suspended parent.
bool parentIsSuspended = parent == null ? false : parent.CheckFlagsAnd(VisualFlags.IsLayoutSuspended);
uint parentTreeLevel = parent == null ? 0 : parent.TreeLevel;
if(parentIsSuspended) return;
v.SetFlags(false, VisualFlags.IsLayoutSuspended);
v.TreeLevel = parentTreeLevel + 1;
if (v.CheckFlagsAnd(VisualFlags.IsUIElement))
{
// re-insert UIElement into the update queues
UIElement e = (UIElement)v;
Invariant.Assert(!e.MeasureInProgress && !e.ArrangeInProgress);
bool requireMeasureUpdate = e.MeasureDirty && !e.NeverMeasured && (e.MeasureRequest == null);
bool requireArrangeUpdate = e.ArrangeDirty && !e.NeverArranged && (e.ArrangeRequest == null);
ContextLayoutManager contextLayoutManager = (requireMeasureUpdate || requireArrangeUpdate)
? ContextLayoutManager.From(e.Dispatcher)
: null;
if (requireMeasureUpdate)
{
contextLayoutManager.MeasureQueue.Add(e);
}
if (requireArrangeUpdate)
{
contextLayoutManager.ArrangeQueue.Add(e);
}
}
int count = v.InternalVisualChildrenCount;
for (int i = 0; i < count; i++)
{
Visual cv = v.InternalGetVisualChild(i);
if (cv != null)
{
PropagateResumeLayout(v, cv);
}
}
}
示例3: RemoveVisualChild
/// <summary>
/// DisconnectChild
///
/// Derived classes must call this method to notify the Visual layer that a
/// child was removed from the children collection. The Visual layer will then call
/// GetChildren to find out which child has been removed.
///
/// </summary>
protected void RemoveVisualChild(Visual child)
{
if (child == null || child._parent == null)
{
return;
}
if (child._parent != this)
{
throw new ArgumentException(SR.Get(SRID.Visual_NotChild));
}
if(InternalVisual2DOr3DChildrenCount == 0)
{
SetFlags(false, VisualFlags.HasChildren);
}
//
// Remove the child on all channels its current parent is marshalled to.
//
for (int i = 0; i < _proxy.Count; i++)
{
DUCE.Channel channel = _proxy.GetChannel(i);
if (child.CheckFlagsAnd(channel, VisualProxyFlags.IsConnectedToParent))
{
child.SetFlags(channel, false, VisualProxyFlags.IsConnectedToParent);
DUCE.IResource childResource = (DUCE.IResource)child;
childResource.RemoveChildFromParent(this, channel);
childResource.ReleaseOnChannel(channel);
}
}
// Set the parent pointer to null.
child._parent = null;
Visual.PropagateFlags(
this,
VisualFlags.IsSubtreeDirtyForPrecompute,
VisualProxyFlags.IsSubtreeDirtyForRender);
UIElement.PropagateSuspendLayout(child);
// Fire notifications
child.FireOnVisualParentChanged(this);
OnVisualChildrenChanged(null /* no child added */, child);
}
示例4: PropagateSuspendLayout
/// <summary>
/// Recursively propagates IsLayoutSuspended flag down to the whole v's sub tree.
/// </summary>
internal static void PropagateSuspendLayout(Visual v)
{
if(v.CheckFlagsAnd(VisualFlags.IsLayoutIslandRoot)) return;
//the subtree is already suspended - happens when already suspended tree is further disassembled
//no need to walk down in this case
if(v.CheckFlagsAnd(VisualFlags.IsLayoutSuspended)) return;
// (bug # 1623922) assert that a UIElement has not being
// removed from the visual tree while updating layout.
if ( Invariant.Strict
&& v.CheckFlagsAnd(VisualFlags.IsUIElement) )
{
UIElement e = (UIElement)v;
Invariant.Assert(!e.MeasureInProgress && !e.ArrangeInProgress);
}
v.SetFlags(true, VisualFlags.IsLayoutSuspended);
v.TreeLevel = 0;
int count = v.InternalVisualChildrenCount;
for (int i = 0; i < count; i++)
{
Visual cv = v.InternalGetVisualChild(i);
if (cv != null)
{
PropagateSuspendLayout(cv);
}
}
}