本文整理汇总了C#中System.Text.UnicodeEncoding.CopyTo方法的典型用法代码示例。如果您正苦于以下问题:C# UnicodeEncoding.CopyTo方法的具体用法?C# UnicodeEncoding.CopyTo怎么用?C# UnicodeEncoding.CopyTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Text.UnicodeEncoding
的用法示例。
在下文中一共展示了UnicodeEncoding.CopyTo方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: writeScreenshotWatchUpdate
private void writeScreenshotWatchUpdate()
{
String watch_player_name = "";
if (KLFScreenshotDisplay.windowEnabled && shouldDrawGUI)
watch_player_name = KLFScreenshotDisplay.watchPlayerName;
byte[] name_bytes = new UnicodeEncoding().GetBytes(watch_player_name);
int current_index = -1;
if (KLFScreenshotDisplay.screenshot != null && KLFScreenshotDisplay.screenshot.player == watch_player_name)
current_index = KLFScreenshotDisplay.screenshot.index;
byte[] bytes = new byte[8 + name_bytes.Length];
KLFCommon.intToBytes(KLFScreenshotDisplay.watchPlayerIndex).CopyTo(bytes, 0);
KLFCommon.intToBytes(current_index).CopyTo(bytes, 4);
name_bytes.CopyTo(bytes, 8);
enqueuePluginInteropMessage(KLFCommon.PluginInteropMessageID.SCREENSHOT_WATCH_UPDATE, bytes);
}
示例2: WriteScreenshotWatchUpdate
private void WriteScreenshotWatchUpdate()
{
String watchPlayerName = "";
if (KLFScreenshotDisplay.WindowEnabled && ShouldDrawGui)
watchPlayerName = KLFScreenshotDisplay.WatchPlayerName;
byte[] nameBytes = new UnicodeEncoding().GetBytes(watchPlayerName);
int currentIndex = -1;
if (KLFScreenshotDisplay.Screenshot != null && KLFScreenshotDisplay.Screenshot.Player == watchPlayerName)
currentIndex = KLFScreenshotDisplay.Screenshot.Index;
byte[] bytes = new byte[8 + nameBytes.Length];
KLFCommon.IntToBytes(KLFScreenshotDisplay.WatchPlayerIndex).CopyTo(bytes, 0);
KLFCommon.IntToBytes(currentIndex).CopyTo(bytes, 4);
nameBytes.CopyTo(bytes, 8);
EnqueuePluginInteropMessage(KLFCommon.PluginInteropMessageID.ScreenshotWatchUpdate, bytes);
}