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C# HttpWebRequest.AuthHeader方法代码示例

本文整理汇总了C#中System.Net.HttpWebRequest.AuthHeader方法的典型用法代码示例。如果您正苦于以下问题:C# HttpWebRequest.AuthHeader方法的具体用法?C# HttpWebRequest.AuthHeader怎么用?C# HttpWebRequest.AuthHeader使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在System.Net.HttpWebRequest的用法示例。


在下文中一共展示了HttpWebRequest.AuthHeader方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AttemptAuthenticate

 internal bool AttemptAuthenticate(HttpWebRequest httpWebRequest, ICredentials authInfo)
 {
     if ((this.Authorization != null) && this.Authorization.Complete)
     {
         if (this.IsProxyAuth)
         {
             this.ClearAuthReq(httpWebRequest);
         }
         return false;
     }
     if (authInfo == null)
     {
         return false;
     }
     string challenge = httpWebRequest.AuthHeader(this.AuthenticateHeader);
     if (challenge == null)
     {
         if ((!this.IsProxyAuth && (this.Authorization != null)) && (httpWebRequest.ProxyAuthenticationState.Authorization != null))
         {
             httpWebRequest.Headers.Set(this.AuthorizationHeader, this.Authorization.Message);
         }
         return false;
     }
     this.PrepareState(httpWebRequest);
     try
     {
         this.Authorization = AuthenticationManager.Authenticate(challenge, httpWebRequest, authInfo);
     }
     catch (Exception)
     {
         this.Authorization = null;
         this.ClearSession(httpWebRequest);
         throw;
     }
     if (this.Authorization == null)
     {
         return false;
     }
     if (this.Authorization.Message == null)
     {
         this.Authorization = null;
         return false;
     }
     this.UniqueGroupId = this.Authorization.ConnectionGroupId;
     try
     {
         httpWebRequest.Headers.Set(this.AuthorizationHeader, this.Authorization.Message);
     }
     catch
     {
         this.Authorization = null;
         this.ClearSession(httpWebRequest);
         throw;
     }
     return true;
 }
开发者ID:pritesh-mandowara-sp,项目名称:DecompliedDotNetLibraries,代码行数:56,代码来源:AuthenticationState.cs

示例2: Update

        //
        // gives the IAuthenticationModule a chance to update its internal state.
        // do any necessary cleanup and update the Complete status of the associated Authorization.
        //
        internal void Update(HttpWebRequest httpWebRequest) {
            //
            // RAID#86753
            // Microsoft: this is just a fix for redirection & kerberos.
            // we need to close the Context and call ISC() again with the final
            // blob returned from the server. to do this in general
            // we would probably need to change the IAuthenticationMdule interface and
            // add this Update() method. for now we just have it internally.
            //
            // actually this turns out to be quite handy for 2 more cases:
            // NTLM auth: we need to clear the connection group after we suceed to prevent leakage.
            // Digest auth: we need to support stale credentials, if we fail with a 401 and stale is true we need to retry.
            //
            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() httpWebRequest#" + ValidationHelper.HashString(httpWebRequest) + " Authorization#" + ValidationHelper.HashString(Authorization) + " ResponseStatusCode:" + httpWebRequest.ResponseStatusCode.ToString());

            if (Authorization!=null) {

                PrepareState(httpWebRequest);

                ISessionAuthenticationModule myModule = Module as ISessionAuthenticationModule;

                if (myModule!=null) {
                    //
                    // the whole point here is to complete the Security Context. Sometimes, though,
                    // a bad cgi script or a bad server, could miss sending back the final blob.
                    // in this case we won't be able to complete the handshake, but we'll have to clean up anyway.
                    //
                    string challenge = httpWebRequest.AuthHeader(AuthenticateHeader);
                    GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() Complete:" + Authorization.Complete.ToString() + " Module:" + ValidationHelper.ToString(Module) + " challenge:" + ValidationHelper.ToString(challenge));

                    if (!IsProxyAuth && httpWebRequest.ResponseStatusCode==HttpStatusCode.ProxyAuthenticationRequired) {
                        //
                        // don't call Update on the module, since there's an ongoing
                        // handshake and we don't need to update any state in such a case
                        //
                        GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() skipping call to " + myModule.ToString() + ".Update() since we need to reauthenticate with the proxy");
                    }
                    else {
                        bool complete = true;
                        try {
                            complete = myModule.Update(challenge, httpWebRequest);
                            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() " + myModule.ToString() + ".Update() returned complete:" + complete.ToString());
                        }
                        catch (Exception exception) {
                            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() " + myModule.ToString() + ".Update() caught exception:" + exception.Message);
                            ClearSession(httpWebRequest);

#if !FEATURE_PAL
                            if ((httpWebRequest.AuthenticationLevel == AuthenticationLevel.MutualAuthRequired) &&
                                (httpWebRequest.CurrentAuthenticationState == null || httpWebRequest.CurrentAuthenticationState.Authorization == null || !httpWebRequest.CurrentAuthenticationState.Authorization.MutuallyAuthenticated))
                            {
                                throw;
                            }
#endif // !FEATURE_PAL

                        }

                        Authorization.SetComplete(complete);
                    }

                }

                //
                // If authentication was successful, create binding between
                // the request and the authorization for future preauthentication
                //
                if (httpWebRequest.PreAuthenticate && Module != null && Authorization.Complete && Module.CanPreAuthenticate && httpWebRequest.ResponseStatusCode != StatusCodeMatch) {
                    GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() handshake is Complete calling BindModule()");
                    AuthenticationManager.BindModule(ChallengedUri, Authorization, Module);
                }
            }
        }
开发者ID:uQr,项目名称:referencesource,代码行数:76,代码来源:_AuthenticationState.cs

示例3: AttemptAuthenticate

        //
        // attempts to authenticate the request:
        // returns true only if it succesfully called into the AuthenticationManager
        // and got back a valid Authorization and succesfully set the appropriate auth headers
        //
        internal bool AttemptAuthenticate(HttpWebRequest httpWebRequest, ICredentials authInfo) {
            //
            // Check for previous authentication attempts or the presence of credentials
            //
            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() httpWebRequest#" + ValidationHelper.HashString(httpWebRequest) + " AuthorizationHeader:" + AuthorizationHeader.ToString());

            if (Authorization!=null && Authorization.Complete) {
                //
                // here the design gets "dirty".
                // if this is proxy auth, we might have been challenged by an external
                // server as well. in this case we will have to clear our previous proxy
                // auth state before we go any further. this will be broken if the handshake
                // requires more than one dropped connection (which NTLM is a border case for,
                // since it droppes the connection on the 1st challenge but not on the second)
                //
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() Authorization!=null Authorization.Complete:" + Authorization.Complete.ToString());
                if (IsProxyAuth) {
                    //
                    // so, we got passed a 407 but now we got a 401, the proxy probably
                    // dropped the connection on us so we need to reset our proxy handshake
                    // Consider: this should have been taken care by Update()
                    //
                    GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() ProxyAuth cleaning up auth status");
                    ClearAuthReq(httpWebRequest);
                }
                return false;
            }

            if (authInfo==null) {
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() authInfo==null Authorization#" + ValidationHelper.HashString(Authorization));
                return false;
            }

            string challenge = httpWebRequest.AuthHeader(AuthenticateHeader);

            if (challenge==null) {
                //
                // the server sent no challenge, but this might be the case
                // in which we're succeeding an authorization handshake to
                // a proxy while a handshake with the server is still in progress.
                // if the handshake with the proxy is complete and we actually have
                // a handshake with the server in progress we can send the authorization header for the server as well.
                //
                if (!IsProxyAuth && Authorization!=null && httpWebRequest.ProxyAuthenticationState.Authorization!=null) {
                    httpWebRequest.Headers.Set(AuthorizationHeader, Authorization.Message);
                }
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() challenge==null Authorization#" + ValidationHelper.HashString(Authorization));
                return false;
            }

            //
            // if the AuthenticationManager throws on Authenticate,
            // bubble up that Exception to the user
            //
            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() challenge:" + challenge);

            PrepareState(httpWebRequest);
            try {
                Authorization = AuthenticationManager.Authenticate(challenge, httpWebRequest, authInfo);
            }
            catch (Exception exception) {
                Authorization = null;
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::PreAuthIfNeeded() PreAuthenticate() returned exception:" + exception.Message);
                ClearSession(httpWebRequest);
                throw;
            }


            if (Authorization==null) {
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() Authorization==null");
                return false;
            }
            if (Authorization.Message==null) {
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() Authorization.Message==null");
                Authorization = null;
                return false;
            }

            UniqueGroupId = Authorization.ConnectionGroupId;
            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() AuthorizationHeader:" + AuthorizationHeader + " blob: " + Authorization.Message.Length + "bytes Complete:" + Authorization.Complete.ToString());

            try {
                //
                // a "bad" module could try sending bad characters in the HTTP headers.
                // catch the exception from WebHeaderCollection.CheckBadChars()
                // fail the auth process
                // and return the exception to the user as InnerException
                //
                httpWebRequest.Headers.Set(AuthorizationHeader, Authorization.Message);
            }
            catch {
                Authorization = null;
                ClearSession(httpWebRequest);
                throw;
            }
//.........这里部分代码省略.........
开发者ID:uQr,项目名称:referencesource,代码行数:101,代码来源:_AuthenticationState.cs

示例4: Update

        //
        // gives the IAuthenticationModule a chance to update its internal state.
        // do any necessary cleanup and update the Complete status of the associated Authorization.
        //
        internal void Update(HttpWebRequest httpWebRequest) {
            //
            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() httpWebRequest#" + ValidationHelper.HashString(httpWebRequest) + " Authorization#" + ValidationHelper.HashString(Authorization) + " ResponseStatusCode:" + httpWebRequest.ResponseStatusCode.ToString());

            if (Authorization!=null) {

                PrepareState(httpWebRequest);

                ISessionAuthenticationModule myModule = Module as ISessionAuthenticationModule;

                if (myModule!=null) {
                    //
                    // the whole point here is to complete the Security Context. Sometimes, though,
                    // a bad cgi script or a bad server, could miss sending back the final blob.
                    // in this case we won't be able to complete the handshake, but we'll have to clean up anyway.
                    //
                    string challenge = httpWebRequest.AuthHeader(AuthenticateHeader);
                    GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() Complete:" + Authorization.Complete.ToString() + " Module:" + ValidationHelper.ToString(Module) + " challenge:" + ValidationHelper.ToString(challenge));

                    if (!IsProxyAuth && httpWebRequest.ResponseStatusCode==HttpStatusCode.ProxyAuthenticationRequired) {
                        //
                        // don't call Update on the module, since there's an ongoing
                        // handshake and we don't need to update any state in such a case
                        //
                        GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() skipping call to " + myModule.ToString() + ".Update() since we need to reauthenticate with the proxy");
                    }
                    else {
                        bool complete = true;
                        try {
                            complete = myModule.Update(challenge, httpWebRequest);
                            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() " + myModule.ToString() + ".Update() returned complete:" + complete.ToString());
                        }
                        catch (Exception exception) {
                            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() " + myModule.ToString() + ".Update() caught exception:" + exception.Message);
                            ClearSession(httpWebRequest);


                        }
                        catch {
                            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() " + myModule.ToString() + ".Update() caught exception: Non-CLS Compliant Exception");
                            ClearSession(httpWebRequest);


                        }

                        Authorization.SetComplete(complete);
                    }

                }

                //
                // If authentication was successful, create binding between
                // the request and the authorization for future preauthentication
                //
                if (Module != null && Authorization.Complete && Module.CanPreAuthenticate && httpWebRequest.ResponseStatusCode!=StatusCodeMatch) {
                    GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::Update() handshake is Complete calling BindModule()");
                    AuthenticationManager.BindModule(ChallengedUri, Authorization, Module);
                }
            }
        }
开发者ID:gbarnett,项目名称:shared-source-cli-2.0,代码行数:64,代码来源:_authenticationstate.cs

示例5: AttemptAuthenticate

        //
        // attempts to authenticate the request:
        // returns true only if it succesfully called into the AuthenticationManager
        // and got back a valid Authorization and succesfully set the appropriate auth headers
        //
        internal bool AttemptAuthenticate(HttpWebRequest httpWebRequest, ICredentials authInfo) {
            //
            // Check for previous authentication attempts or the presence of credentials
            //
            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() httpWebRequest#" + ValidationHelper.HashString(httpWebRequest) + " AuthorizationHeader:" + AuthorizationHeader.ToString());

            if (Authorization!=null && Authorization.Complete) {
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() Authorization!=null Authorization.Complete:" + Authorization.Complete.ToString());
                if (IsProxyAuth) {
                    GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() ProxyAuth cleaning up auth status");
                    ClearAuthReq(httpWebRequest);
                }
                return false;
            }

            if (authInfo==null) {
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() authInfo==null Authorization#" + ValidationHelper.HashString(Authorization));
                return false;
            }

            string challenge = httpWebRequest.AuthHeader(AuthenticateHeader);

            if (challenge==null) {
                //
                // the server sent no challenge, but this might be the case
                // in which we're succeeding an authorization handshake to
                // a proxy while a handshake with the server is still in progress.
                // if the handshake with the proxy is complete and we actually have
                // a handshake with the server in progress we can send the authorization header for the server as well.
                //
                if (!IsProxyAuth && Authorization!=null && httpWebRequest.ProxyAuthenticationState.Authorization!=null) {
                    httpWebRequest.Headers.Set(AuthorizationHeader, Authorization.Message);
                }
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() challenge==null Authorization#" + ValidationHelper.HashString(Authorization));
                return false;
            }

            //
            // if the AuthenticationManager throws on Authenticate,
            // bubble up that Exception to the user
            //
            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() challenge:" + challenge);

            PrepareState(httpWebRequest);
            try {
                Authorization = AuthenticationManager.Authenticate(challenge, httpWebRequest, authInfo);
            }
            catch (Exception exception) {
                Authorization = null;
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::PreAuthIfNeeded() PreAuthenticate() returned exception:" + exception.Message);
                ClearSession(httpWebRequest);
                throw;
            }
            catch {
                Authorization = null;
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::PreAuthIfNeeded() PreAuthenticate() returned exception: Non-CLS Compliant Exception");
                ClearSession(httpWebRequest);
                throw;
            }


            if (Authorization==null) {
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() Authorization==null");
                return false;
            }
            if (Authorization.Message==null) {
                GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() Authorization.Message==null");
                Authorization = null;
                return false;
            }

            UniqueGroupId = Authorization.ConnectionGroupId;
            GlobalLog.Print("AuthenticationState#" + ValidationHelper.HashString(this) + "::AttemptAuthenticate() AuthorizationHeader:" + AuthorizationHeader + " blob: " + Authorization.Message.Length + "bytes Complete:" + Authorization.Complete.ToString());

            try {
                //
                // a "bad" module could try sending bad characters in the HTTP headers.
                // catch the exception from WebHeaderCollection.CheckBadChars()
                // fail the auth process
                // and return the exception to the user as InnerException
                //
                httpWebRequest.Headers.Set(AuthorizationHeader, Authorization.Message);
            }
            catch {
                Authorization = null;
                ClearSession(httpWebRequest);
                throw;
            }

            return true;
        }
开发者ID:gbarnett,项目名称:shared-source-cli-2.0,代码行数:96,代码来源:_authenticationstate.cs

示例6: Update

 internal void Update(HttpWebRequest httpWebRequest)
 {
     if (this.Authorization != null)
     {
         this.PrepareState(httpWebRequest);
         ISessionAuthenticationModule module = this.Module as ISessionAuthenticationModule;
         if (module != null)
         {
             string challenge = httpWebRequest.AuthHeader(this.AuthenticateHeader);
             if (this.IsProxyAuth || (httpWebRequest.ResponseStatusCode != HttpStatusCode.ProxyAuthenticationRequired))
             {
                 bool complete = true;
                 try
                 {
                     complete = module.Update(challenge, httpWebRequest);
                 }
                 catch (Exception)
                 {
                     this.ClearSession(httpWebRequest);
                     if ((httpWebRequest.AuthenticationLevel == AuthenticationLevel.MutualAuthRequired) && (((httpWebRequest.CurrentAuthenticationState == null) || (httpWebRequest.CurrentAuthenticationState.Authorization == null)) || !httpWebRequest.CurrentAuthenticationState.Authorization.MutuallyAuthenticated))
                     {
                         throw;
                     }
                 }
                 this.Authorization.SetComplete(complete);
             }
         }
         if (((httpWebRequest.PreAuthenticate && (this.Module != null)) && (this.Authorization.Complete && this.Module.CanPreAuthenticate)) && (httpWebRequest.ResponseStatusCode != this.StatusCodeMatch))
         {
             AuthenticationManager.BindModule(this.ChallengedUri, this.Authorization, this.Module);
         }
     }
 }
开发者ID:pritesh-mandowara-sp,项目名称:DecompliedDotNetLibraries,代码行数:33,代码来源:AuthenticationState.cs


注:本文中的System.Net.HttpWebRequest.AuthHeader方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。