本文整理汇总了C#中System.Drawing.Size.ScaleSize方法的典型用法代码示例。如果您正苦于以下问题:C# Size.ScaleSize方法的具体用法?C# Size.ScaleSize怎么用?C# Size.ScaleSize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Drawing.Size
的用法示例。
在下文中一共展示了Size.ScaleSize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Drawing_OnEndScene
private void Drawing_OnEndScene(EventArgs args)
{
if (!IsActive() || !_drawActive)
return;
try
{
float percentScale =
(float) Menu.UimTracker.GetMenuItem("SAwarenessUIMTrackerScale").GetValue<Slider>().Value/100;
if (_s.IsDisposed)
{
return;
}
_s.Begin();
foreach (var enemy in _enemies)
{
if (enemy.Key.IsVisible)
continue;
Vector2 serverPos = Drawing.WorldToMinimap(enemy.Key.ServerPosition);
var mPos = new Size((int) (serverPos[0] - 32*0.3f), (int) (serverPos[1] - 32*0.3f));
DirectXDrawer.DrawSprite(_s, enemy.Value,
mPos.ScaleSize(percentScale, new Vector2(mPos.Width, mPos.Height)),
new[] {0.7f*percentScale, 0.7f*percentScale});
}
_s.End();
foreach (var enemy in _enemies)
{
if (Menu.RecallDetector.GetActive())
{
RecallDetector.RecallInfo info = GetRecall(enemy.Key.NetworkId);
if (info != null && info.StartTime != 0)
{
float time = Game.Time + info.Recall.Duration/1000 - info.StartTime;
Vector2 vec = Drawing.WorldToMinimap(enemy.Key.ServerPosition);
var pos = new Size((int) vec.X, (int) vec.Y);
if (time > 0.0f &&
(info.Recall.Status == Packet.S2C.Recall.RecallStatus.TeleportStart ||
info.Recall.Status == Packet.S2C.Recall.RecallStatus.RecallStarted))
{
DirectXDrawer.DrawText(_recF, enemy.Key.ChampionName, pos, SharpDX.Color.Chartreuse);
}
}
}
}
if (Menu.UimTracker.GetMenuItem("SAwarenessUIMTrackerShowSS").GetValue<bool>())
{
foreach (var enemy in SsCaller.Enemies)
{
if (Menu.SsCaller.GetActive())
{
if (!enemy.Key.IsVisible && enemy.Value.InvisibleTime > 0)
{
Vector2 vec = Drawing.WorldToMinimap(enemy.Key.ServerPosition);
var pos = new Size((int)vec.X, (int)vec.Y);
DirectXDrawer.DrawText(_recF, enemy.Value.InvisibleTime.ToString(), pos, SharpDX.Color.Chartreuse);
}
}
}
}
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
if (ex.GetType() == typeof (SharpDXException))
{
Menu.UimTracker.SetActive(false);
Game.PrintChat("UIM: An error occured. Please activate UI Minimap in your menu again.");
}
}
}
示例2: Drawing_OnEndScene
void Drawing_OnEndScene(EventArgs args)
{
if (!IsActive() || !drawActive)
return;
try
{
float percentScale = (float)Menu.UimTracker.GetMenuItem("SAwarenessUIMTrackerScale").GetValue<Slider>().Value / 100;
if (S.IsDisposed)
{
return;
}
S.Begin();
foreach (var enemy in Enemies)
{
if(enemy.Key.IsVisible)
continue;
Vector2 serverPos = Drawing.WorldToMinimap(enemy.Key.ServerPosition);
Size mPos = new Size((int) (serverPos[0] - 32 * 0.3f), (int) (serverPos[1] - 32 * 0.3f));
DirectXDrawer.DrawSprite(S, enemy.Value,
mPos.ScaleSize(percentScale, new Vector2(mPos.Width, mPos.Height)),
new[] {0.3f*percentScale, 0.3f*percentScale});
}
S.End();
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
if (ex.GetType() == typeof(SharpDXException))
{
Menu.UimTracker.SetActive(false);
Game.PrintChat("UIM: An error occured. Please activate UI Minimap in your menu again.");
}
}
}