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C# MyResourceSourceComponent.SetProductionEnabledByType方法代码示例

本文整理汇总了C#中Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetProductionEnabledByType方法的典型用法代码示例。如果您正苦于以下问题:C# MyResourceSourceComponent.SetProductionEnabledByType方法的具体用法?C# MyResourceSourceComponent.SetProductionEnabledByType怎么用?C# MyResourceSourceComponent.SetProductionEnabledByType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Game.EntityComponents.MyResourceSourceComponent的用法示例。


在下文中一共展示了MyResourceSourceComponent.SetProductionEnabledByType方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetGasSource

        private void SetGasSource(MyResourceSourceComponent characterSourceComponent)
        {
            foreach (var gasInfo in m_storedGases)
            {
                gasInfo.LastOutputTime = MySession.Static.GameplayFrameCounter;
                if (m_characterGasSource != null)
                {
                    m_characterGasSource.SetRemainingCapacityByType(gasInfo.Id, 0);

                    if(Sync.IsServer)
                        m_characterGasSource.OutputChanged -= Source_CurrentOutputChanged;
                }

                if (characterSourceComponent != null)
                {
                    characterSourceComponent.SetRemainingCapacityByType(gasInfo.Id, gasInfo.FillLevel*gasInfo.MaxCapacity);
                    characterSourceComponent.SetProductionEnabledByType(gasInfo.Id, gasInfo.FillLevel > 0);
                    if(Sync.IsServer)
                        characterSourceComponent.OutputChanged += Source_CurrentOutputChanged;
                }
            }
            m_characterGasSource = characterSourceComponent;
        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:23,代码来源:MyCharacterOxygenComponent.cs

示例2: SetGasSource

        private void SetGasSource(MyResourceSourceComponent characterSourceComponent)
        {
            m_gasOutputTime = MySandboxGame.TotalGamePlayTimeInMilliseconds;
            foreach (var gasInfo in m_storedGases)
            {
                if (m_characterGasSource != null)
                {
                    m_characterGasSource.SetRemainingCapacityByType(gasInfo.Id, 0);
                    m_characterGasSource.OutputChanged -= Source_CurrentOutputChanged;
                }

                if (characterSourceComponent != null)
                {
                    characterSourceComponent.SetRemainingCapacityByType(gasInfo.Id, gasInfo.FillLevel*gasInfo.MaxCapacity);
                    characterSourceComponent.SetProductionEnabledByType(gasInfo.Id, gasInfo.FillLevel > 0);
                    characterSourceComponent.OutputChanged += Source_CurrentOutputChanged;
                }
            }
            m_characterGasSource = characterSourceComponent;
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:20,代码来源:MyCharacterOxygenComponent.cs


注:本文中的Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetProductionEnabledByType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。