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C# Character.ShowObject方法代码示例

本文整理汇总了C#中Saga.PrimaryTypes.Character.ShowObject方法的典型用法代码示例。如果您正苦于以下问题:C# Character.ShowObject方法的具体用法?C# Character.ShowObject怎么用?C# Character.ShowObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Saga.PrimaryTypes.Character的用法示例。


在下文中一共展示了Character.ShowObject方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Warp


//.........这里部分代码省略.........
                            c.Disappear(target);
                        }
                    }

                    #endregion Notify People That Actor Disapears

                    #region Update Region

                    target.Position = new Point(destination.x, destination.y, destination.z);
                    Regiontree.UpdateRegion(target);

                    #endregion Update Region

                    #region Teleport

                    SMSG_ACTORTELEPORT spkt = new SMSG_ACTORTELEPORT();
                    spkt.SessionId = target.id;
                    spkt.x = destination.x;
                    spkt.y = destination.y;
                    spkt.Z = destination.z;
                    target.client.Send((byte[])spkt);

                    #endregion Teleport

                    #region Reset State

                    target.ISONBATTLE = false;
                    target.stance = (byte)StancePosition.Reborn;
                    target._targetid = 0;

                    SMSG_ACTORCHANGESTATE spkt4 = new SMSG_ACTORCHANGESTATE();
                    spkt4.SessionId = target.id;
                    spkt4.Stance = target.stance;
                    spkt4.TargetActor = target._targetid;
                    spkt4.State = (target.ISONBATTLE == true) ? (byte)1 : (byte)0;
                    spkt4.ActorID = target.id;
                    target.client.Send((byte[])spkt4);

                    #endregion Reset State

                    #region Notify People That the Actor Appears

                    tree = target.currentzone.Regiontree;
                    foreach (MapObject myObject in tree.SearchActors(target, SearchFlags.DynamicObjects))
                    {
                        bool insightrangeold = Point.IsInSightRangeByRadius(origin, myObject.Position);
                        bool insightrangenew = Point.IsInSightRangeByRadius(destination, myObject.Position);

                        double distance = Point.GetDistance3D(destination, myObject.Position);

                        //If visible from new postion but not from old postion
                        if (insightrangenew && !insightrangeold)
                        {
                            myObject.ShowObject(target);
                            myObject.Appears(target);

                            if (MapObject.IsPlayer(myObject))
                            {
                                Character current = (Character)myObject;
                                if (current.client.isloaded == false) continue;
                                target.ShowObject(current);
                            }
                        }
                    }

                    #endregion Notify People That the Actor Appears

                    #region Notify Party Members

                    if (target.sessionParty != null)
                    {
                        foreach (Character partyTarget in target.sessionParty)
                        {
                            if (partyTarget.id == target.id) continue;
                            SMSG_PARTYMEMBERLOCATION spkt3 = new SMSG_PARTYMEMBERLOCATION();
                            spkt3.Index = 1;
                            spkt3.ActorId = target.id;
                            spkt3.SessionId = partyTarget.id;
                            spkt3.X = (destination.x / 1000);
                            spkt3.Y = (destination.y / 1000);
                            partyTarget.client.Send((byte[])spkt3);
                        }
                    }

                    #endregion Notify Party Members

                    return true;
                }
            }
            else
            {
                Trace.TraceError("Warping player {0} to unsupported map {1}", target.Name, 0);
                return false;
            }
        }
        else
        {
            return false;
        }
    }
开发者ID:ELMASTERS,项目名称:SagaRevised,代码行数:101,代码来源:CommonFunctions.cs


注:本文中的Saga.PrimaryTypes.Character.ShowObject方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。