本文整理汇总了C#中GenericWriter.Close方法的典型用法代码示例。如果您正苦于以下问题:C# GenericWriter.Close方法的具体用法?C# GenericWriter.Close怎么用?C# GenericWriter.Close使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GenericWriter
的用法示例。
在下文中一共展示了GenericWriter.Close方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Save
public void Save()
{
string str = "Saving game...";
allConnectedAccounts.BroadCastMessage( str );
DateTime now = DateTime.Now;
//allAccounts.Serialize( new GenericWriter( "accounts.bin" ) );
GenericWriter gw = null;
if ( File.Exists( World.Path + "accounts.4.xml" ) )
File.Copy( World.Path + "accounts.4.xml", World.Path + "accounts.5.xml", true );
if ( File.Exists( World.Path + "accounts.3.xml" ) )
File.Copy( World.Path + "accounts.3.xml", World.Path + "accounts.4.xml", true );
if ( File.Exists( World.Path + "accounts.2.xml" ) )
File.Copy( World.Path + "accounts.2.xml", World.Path + "accounts.3.xml", true );
if ( File.Exists( World.Path + "accounts.xml" ) )
File.Copy( World.Path + "accounts.xml", World.Path + "accounts.2.xml", true );
allAccounts.Save( World.Path + "accounts.xml" );
if ( allGameObjects.Dirty )
{
allGameObjects.Serialize( gw = new GenericWriter( World.Path + "objects.bin" ) );
}
if ( trajets.Dirty )
{
if ( File.Exists( "coord.bin" ) )
File.Copy( World.Path + "coord.bin", World.Path + "coord" + DateTime.Now.Ticks.ToString() + ".bin", true );
trajets.Serialize( gw = new GenericWriter( World.Path + "coord.bin" ) );
}
if ( allSpawners.Dirty )
{
allSpawners.Serialize( gw = new GenericWriter( World.Path + "spawnpoints.bin" ) );
}
if ( File.Exists( World.Path + "savegame.4.bin" ) )
File.Copy( World.Path + "savegame.4.bin", World.Path + "savegame.5.bin", true );
if ( File.Exists( World.Path + "savegame.3.bin" ) )
File.Copy( World.Path + "savegame.3.bin", World.Path + "savegame.4.bin", true );
if ( File.Exists( World.Path + "savegame.2.bin" ) )
File.Copy( World.Path + "savegame.2.bin", World.Path + "savegame.3.bin", true );
if ( File.Exists( World.Path + "savegame.bin" ) )
File.Copy( World.Path + "savegame.bin", World.Path + "savegame.2.bin", true );
gw = new GenericWriter( World.Path + "savegame.bin" );
allMobiles.Serialize( gw );
foreach( Account acc in allAccounts )
foreach( Character ch in acc.characteres )
{
gw.Write( (int)1 );
ch.Serialize( gw );
}
gw.Write( (int)0 );
gw.Close();
if ( onSave != null )
onSave();
//GC.Collect();
/*Process p = Process.GetCurrentProcess();
Console.WriteLine("{0}",p.MinWorkingSet,p.MaxWorkingSet );*/
TimeSpan ts = DateTime.Now.Subtract( now );
str = "Game saved in " + ts.TotalSeconds.ToString() + " sec";
allConnectedAccounts.BroadCastMessage( str );
}
示例2: Serialize
public virtual void Serialize( GenericWriter gw )
{
gw.Write( (int)0 );
gw.Write( (int)List.Count );
foreach( Trajet t in this )
t.Serialize( gw );
gw.Close();
Dirty = false;
}
示例3: Serialize
public void Serialize( GenericWriter gw )
{
gw.Write( (int)0 );
gw.Write( (int)this.Count );
foreach( Account a in this )
{
a.Serialize( gw );
}
gw.Close();
}
示例4: Serialize
public virtual void Serialize( GenericWriter gw )
{
gw.Write( (int)0 );
foreach( GameObject m in this )
{
if ( m.SpawnerLink == null )
{
gw.Write( 1 );
m.Serialize( gw );
}
}
gw.Write( 0 );
gw.Close();
dirty = false;
}
示例5: Serialize
public virtual void Serialize( GenericWriter gw )
{
gw.Write( (int)0 );
foreach( BaseSpawner m in this )
{
gw.Write( 1 );
if ( m is MobileSpawner )
gw.Write( 0 );
else
gw.Write( 1 );
m.Serialize( gw );
}
gw.Write( 0 );
gw.Write( (int)World.regSpawners.Count );
//Console.WriteLine("{0} spawn path", World.regSpawners.Count );
IDictionaryEnumerator regcountEnumerator = World.regSpawners.GetEnumerator();
while ( regcountEnumerator.MoveNext() )
{
if ( regcountEnumerator.Value == null )
continue;
gw.Write( (int)regcountEnumerator.Key );
gw.Write( (int)( regcountEnumerator.Value as ArrayList ).Count );
foreach( int t in ( regcountEnumerator.Value as ArrayList ) )
{
gw.Write( t );
}
}
gw.Close();
dirty = false;
}