本文整理汇总了C#中GameObjectTeam.IsEnemy方法的典型用法代码示例。如果您正苦于以下问题:C# GameObjectTeam.IsEnemy方法的具体用法?C# GameObjectTeam.IsEnemy怎么用?C# GameObjectTeam.IsEnemy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObjectTeam
的用法示例。
在下文中一共展示了GameObjectTeam.IsEnemy方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: IsValidTeam
public bool IsValidTeam(GameObjectTeam team)
{
if (team == GameObjectTeam.Unknown)
return true;
switch (TeamDetect)
{
case DetectionTeam.AllyTeam:
return team.IsAlly();
case DetectionTeam.EnemyTeam:
return team.IsEnemy();
case DetectionTeam.AnyTeam:
break;
default:
throw new ArgumentOutOfRangeException();
}
return true;
}
示例2: Ward
public Ward(AIHeroClient caster, Obj_AI_Base handle, Vector3 position, IWard wardInfo, int duration, GameObjectTeam team)
{
// Initialize properties
Caster = caster;
Handle = handle;
FakePosition = position;
Team = team;
WardInfo = wardInfo;
Duration = duration * 1000;
CreationTime = Core.GameTickCount;
// Initialize rendering
MinimapSprite = new Sprite(() => MinimapIconTexture);
TextHandle = new Text(string.Empty, new Font(FontFamily.GenericSansSerif, 8, FontStyle.Regular));
// Notify player about placement
if (!MasterMind.IsSpectatorMode && Team.IsEnemy() &&
(Player.Instance.IsInRange(Position, NotifyRange.CurrentValue) || Player.Instance.IsInRange(position, NotifyRange.CurrentValue)))
{
if (NotifyPlace.CurrentValue)
{
Notifications.Show(new SimpleNotification("A ward has been placed!",
string.Format("{0} has placed a {1}", caster != null ? caster.ChampionName : "Unknown", WardInfo.FriendlyName)));
}
if (NotifyPlacePing.CurrentValue)
{
TacticalMap.ShowPing(PingCategory.Normal, Position, true);
}
}
}