本文整理汇总了C#中FlatRedBall.GetAllNamedObjectsRecurisvely方法的典型用法代码示例。如果您正苦于以下问题:C# FlatRedBall.GetAllNamedObjectsRecurisvely方法的具体用法?C# FlatRedBall.GetAllNamedObjectsRecurisvely怎么用?C# FlatRedBall.GetAllNamedObjectsRecurisvely使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FlatRedBall
的用法示例。
在下文中一共展示了FlatRedBall.GetAllNamedObjectsRecurisvely方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: BeforeElementLoaded
static void BeforeElementLoaded(FlatRedBall.Glue.SaveClasses.IElement obj)
{
// I think we need to set this *before* plugins react to it, no?
GlueViewState.Self.CurrentElement = obj;
// We used to set this *after* the Camera settings
// but I think we want to do it before so that camera
// settings can be saved.
PluginManager.ReactToElementLoad();
bool wasCameraSet = false;
// If the object contains a camera, then that should have priority over
// Glue camera settings
foreach (var nos in obj.GetAllNamedObjectsRecurisvely())
{
if (nos.SourceType == SourceType.FlatRedBallType & nos.SourceClassType == "Camera" &&
!nos.IsNewCamera)
{
wasCameraSet = true;
break;
}
}
if (!wasCameraSet && obj != null)
{
wasCameraSet = mElementSettingsSave.SetCameraToSavedValues(obj, SpriteManager.Camera);
}
if (!wasCameraSet)
{
MakeCamera2DIfViewingPixelPerfectObjects(obj);
}
}