本文整理汇总了C#中FamilyInstance.flipHand方法的典型用法代码示例。如果您正苦于以下问题:C# FamilyInstance.flipHand方法的具体用法?C# FamilyInstance.flipHand怎么用?C# FamilyInstance.flipHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FamilyInstance
的用法示例。
在下文中一共展示了FamilyInstance.flipHand方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateFromToRoomofOneDoor
/// <summary>
/// Doors related rooms: update one door's To/From room information or geometry.
/// </summary>
/// <param name="door">one door instance.</param>
/// <param name="updateGeo">
/// true means update geometry else update To/From room information.
/// </param>
private static void UpdateFromToRoomofOneDoor(FamilyInstance door, bool updateGeo)
{
if (null == door.ToRoom && null == door.FromRoom)
{
return;
}
// update the door's geometry according to door's To/From room info.
// standard: door.ToRoom should keep consistent with door.Room else need update.
if ((null == door.Room) && (null == door.FromRoom))
{
// only external door may have this status.
// door.Room are consistent with door.FromRoom, so need update.
if (updateGeo) // update geometry
{
door.flipHand();
door.flipFacing();
}
else // update To/From Room.
{
door.FlipFromToRoom();
}
}
else if ((null != door.Room) && (null != door.FromRoom))
{
// door.Room are consistent with door.FromRoom, so need update.
if (door.Room.Id.IntegerValue.Equals(door.FromRoom.Id.IntegerValue))
{
if (updateGeo) // update geometry
{
door.flipHand();
door.flipFacing();
}
else // update To/From Room.
{
door.FlipFromToRoom();
}
}
}
}