本文整理汇总了C#中Factory.CreateDCRenderTarget方法的典型用法代码示例。如果您正苦于以下问题:C# Factory.CreateDCRenderTarget方法的具体用法?C# Factory.CreateDCRenderTarget怎么用?C# Factory.CreateDCRenderTarget使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Factory
的用法示例。
在下文中一共展示了Factory.CreateDCRenderTarget方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DeviceContextRenderTarget
/// <summary>
/// Creates a render target that draws to a Windows Graphics Device Interface (GDI) device context.
/// </summary>
/// <remarks>
/// Before you can render with a DC render target, you must use the render target's {{BindDC}} method to associate it with a GDI DC. Do this for each different DC and whenever there is a change in the size of the area you want to draw to.To enable the DC render target to work with GDI, set the render target's DXGI format to <see cref="SharpDX.DXGI.Format.B8G8R8A8_UNorm"/> and alpha mode to <see cref="SharpDX.Direct2D1.AlphaMode.Premultiplied"/> or D2D1_ALPHA_MODE_IGNORE.Your application should create render targets once and hold on to them for the life of the application or until the render target's {{EndDraw}} method returns the {{D2DERR_RECREATE_TARGET}} error. When you receive this error, recreate the render target (and any resources it created).
/// </remarks>
/// <param name="factory">an instance of <see cref = "SharpDX.Direct2D1.Factory" /></param>
/// <param name="properties">The rendering mode, pixel format, remoting options, DPI information, and the minimum DirectX support required for hardware rendering. To enable the device context (DC) render target to work with GDI, set the DXGI format to <see cref="SharpDX.DXGI.Format.B8G8R8A8_UNorm"/> and the alpha mode to <see cref="SharpDX.Direct2D1.AlphaMode.Premultiplied"/> or D2D1_ALPHA_MODE_IGNORE. For more information about pixel formats, see {{Supported Pixel Formats and Alpha Modes}}.</param>
public DeviceContextRenderTarget(Factory factory, RenderTargetProperties properties)
: base(IntPtr.Zero)
{
factory.CreateDCRenderTarget(ref properties, this);
}