本文整理汇总了C#中Factory.CreateCustomRenderingParams方法的典型用法代码示例。如果您正苦于以下问题:C# Factory.CreateCustomRenderingParams方法的具体用法?C# Factory.CreateCustomRenderingParams怎么用?C# Factory.CreateCustomRenderingParams使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Factory
的用法示例。
在下文中一共展示了Factory.CreateCustomRenderingParams方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RenderingParams
/// <summary>
/// Creates a rendering parameters object with the specified properties.
/// </summary>
/// <param name="factory">A reference to a DirectWrite factory <see cref="Factory"/></param>
/// <param name="gamma">The gamma level to be set for the new rendering parameters object. </param>
/// <param name="enhancedContrast">The enhanced contrast level to be set for the new rendering parameters object. </param>
/// <param name="clearTypeLevel">The ClearType level to be set for the new rendering parameters object. </param>
/// <param name="pixelGeometry">Represents the internal structure of a device pixel (that is, the physical arrangement of red, green, and blue color components) that is assumed for purposes of rendering text. </param>
/// <param name="renderingMode">A value that represents the method (for example, ClearType natural quality) for rendering glyphs. </param>
/// <unmanaged>HRESULT IDWriteFactory::CreateCustomRenderingParams([None] float gamma,[None] float enhancedContrast,[None] float clearTypeLevel,[None] DWRITE_PIXEL_GEOMETRY pixelGeometry,[None] DWRITE_RENDERING_MODE renderingMode,[Out] IDWriteRenderingParams** renderingParams)</unmanaged>
public RenderingParams(Factory factory, float gamma, float enhancedContrast, float clearTypeLevel, PixelGeometry pixelGeometry, RenderingMode renderingMode)
{
factory.CreateCustomRenderingParams(gamma, enhancedContrast, clearTypeLevel, pixelGeometry, renderingMode, this);
}