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C# ExpireTimer.DoExpire方法代码示例

本文整理汇总了C#中ExpireTimer.DoExpire方法的典型用法代码示例。如果您正苦于以下问题:C# ExpireTimer.DoExpire方法的具体用法?C# ExpireTimer.DoExpire怎么用?C# ExpireTimer.DoExpire使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ExpireTimer的用法示例。


在下文中一共展示了ExpireTimer.DoExpire方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnResponse

        public override void OnResponse(NetState state, RelayInfo info)
        {
            Mobile m = state.Mobile;
           
            BaseWeapon weapon = m.Weapon as BaseWeapon;
            TimeSpan duration = TimeSpan.FromSeconds((m.Skills[SkillName.Mysticism].Value / 1.2) + 1.0);//needs work, just a base formula.

            switch (info.ButtonID)
            {
                case 0:
                    {
                        m.CloseGump(typeof(EnchantGump));
                        break;
                    }
                case 1:
                    {
                        ExpireTimer t = (ExpireTimer)m_Table[weapon];
                        if (t != null)
                            t.DoExpire();
                        m.SendMessage("You added Hit Dispel to your weapon");
                        weapon.WeaponAttributes.HitDispel += 30;
                        m.FixedParticles(0x3728, 1, 13, 9912, 1150, 7, EffectLayer.Head);
                        m.FixedParticles(0x3779, 1, 15, 9502, 67, 7, EffectLayer.Head);
                        if (weapon.Name == null)
                            this.m_Name = weapon.GetType().Name;
                        else
                            this.m_Name = weapon.Name;
                        weapon.Name = this.m_Name + " [Enchanted]";
                        m_Table[weapon] = t = new ExpireTimer(weapon, AosWeaponAttribute.HitDispel, m, duration);
                        t.Start();
                        m.CloseGump(typeof(EnchantGump));
                        EnchantSpell.AddEffects(m, weapon);
                        break;
                    }
                case 2:
                    {
                        ExpireTimer t = (ExpireTimer)m_Table[weapon];
                        if (t != null)
                            t.DoExpire();
                        m.SendMessage("You added Hit Fireball to your weapon");
                        weapon.WeaponAttributes.HitFireball += 30;
                        m.FixedParticles(0x3728, 1, 13, 9912, 1150, 7, EffectLayer.Head);
                        m.FixedParticles(0x3779, 1, 15, 9502, 67, 7, EffectLayer.Head);
                        if (weapon.Name == null)
                            this.m_Name = weapon.GetType().Name;
                        else
                            this.m_Name = weapon.Name;
                        weapon.Name = this.m_Name + " [Enchanted]";
                        m_Table[weapon] = t = new ExpireTimer(weapon, AosWeaponAttribute.HitFireball, m, duration);
                        t.Start();
                        m.CloseGump(typeof(EnchantGump));
                        EnchantSpell.AddEffects(m, weapon);
                        break;
                    }
                case 3:
                    {
                        ExpireTimer t = (ExpireTimer)m_Table[weapon];
                        if (t != null)
                            t.DoExpire();
                        m.SendMessage("You added Hit Harm to your weapon");
                        weapon.WeaponAttributes.HitHarm += 30;
                        m.FixedParticles(0x3728, 1, 13, 9912, 1150, 7, EffectLayer.Head);
                        m.FixedParticles(0x3779, 1, 15, 9502, 67, 7, EffectLayer.Head);
                        if (weapon.Name == null)
                            this.m_Name = weapon.GetType().Name;
                        else
                            this.m_Name = weapon.Name;
                        weapon.Name = this.m_Name + " [Enchanted]";
                        m_Table[weapon] = t = new ExpireTimer(weapon, AosWeaponAttribute.HitHarm, m, duration);
                        t.Start();
                        m.CloseGump(typeof(EnchantGump));
                        EnchantSpell.AddEffects(m, weapon);
                        break;
                    }
                case 4:
                    {
                        ExpireTimer t = (ExpireTimer)m_Table[weapon];
                        if (t != null)
                            t.DoExpire();
                        m.SendMessage("You added Hit Lightning to your weapon");
                        weapon.WeaponAttributes.HitLightning += 30;
                        m.FixedParticles(0x3728, 1, 13, 9912, 1150, 7, EffectLayer.Head);
                        m.FixedParticles(0x3779, 1, 15, 9502, 67, 7, EffectLayer.Head);
                        if (weapon.Name == null)
                            this.m_Name = weapon.GetType().Name;
                        else
                            this.m_Name = weapon.Name;
                        weapon.Name = this.m_Name + " [Enchanted]";
                        m_Table[weapon] = t = new ExpireTimer(weapon, AosWeaponAttribute.HitLightning, m, duration);
                        t.Start();
                        m.CloseGump(typeof(EnchantGump));
                        EnchantSpell.AddEffects(m, weapon);
                        break;
                    }
                case 5:
                    {
                        ExpireTimer t = (ExpireTimer)m_Table[weapon];
                        if (t != null)
                            t.DoExpire();
                        m.SendMessage("You added Hit Magic Arrow to your weapon");
//.........这里部分代码省略.........
开发者ID:g4idrijs,项目名称:ServUO,代码行数:101,代码来源:EnchantGump.cs


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