本文整理汇总了C#中Events.Notify方法的典型用法代码示例。如果您正苦于以下问题:C# Events.Notify方法的具体用法?C# Events.Notify怎么用?C# Events.Notify使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Events
的用法示例。
在下文中一共展示了Events.Notify方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: update
public override void update(GameTime gameTime, Events events)
{
base.update(gameTime, events);
bool anyKey = keyboard.GetPressedKeys().Length == 0
&& lastKeyboard.GetPressedKeys().Length > 0;
if (anyKey)
events.Notify(TitleScene.startGame, Screens.Game);
}
示例2: update
public override void update(GameTime gameTime, Events events)
{
base.update(gameTime, events);
bool anyKey = keyboard.GetPressedKeys().Length == 0
&& lastKeyboard.GetPressedKeys().Length > 0;
if (anyKey)
events.Notify(EndCreditsScene.startOpeningScene, Screens.Opening);
}
示例3: update
public override void update(GameTime gameTime, Events events)
{
base.update(gameTime, events);
// Mouse
Point coords = new Point(mouse.X, mouse.Y);
lastMouse = mouse;
mouse = Mouse.GetState();
bool leftMousePress = mouse.LeftButton == ButtonState.Released && lastMouse.LeftButton == ButtonState.Pressed;
bool rightMousePress = mouse.RightButton == ButtonState.Released && lastMouse.RightButton == ButtonState.Pressed;
bool leftMouseDown = mouse.LeftButton == ButtonState.Pressed;
bool rightMouseDown = mouse.RightButton == ButtonState.Pressed;
bool scrollWheelUp = mouse.ScrollWheelValue > lastMouse.ScrollWheelValue;
bool scrollWheelDown = mouse.ScrollWheelValue < lastMouse.ScrollWheelValue;
bool mouseMove = false;
if (mouse.X != lastMouse.X || mouse.Y != lastMouse.Y)
mouseMove = true;
// Mouse Press Events
if (leftMousePress)
events.Notify("leftMousePress", coords);
if (rightMousePress)
events.Notify("rightMousePress", coords);
// Mouse Down Events
if (leftMouseDown)
events.Notify("leftMouseDown", coords);
if (rightMouseDown)
events.Notify("rightMouseDown", coords);
// Mouse Move
if (mouseMove)
events.Notify("mouseMove", coords);
// Mouse Scroll Wheel Zoom
if (scrollWheelUp)
events.Notify("scrollUp", coords);
if (scrollWheelDown)
events.Notify("scrollDown", coords);
}
示例4: update
public virtual void update(GameTime gameTime, Events events)
{
// Keyboard
lastKeyboard = keyboard;
keyboard = Keyboard.GetState();
bool pressUp = keyboard.IsKeyUp(Keys.Up) && lastKeyboard.IsKeyDown(Keys.Up);
bool pressDown = keyboard.IsKeyUp(Keys.Down) && lastKeyboard.IsKeyDown(Keys.Down);
bool pressLeft = keyboard.IsKeyUp(Keys.Left) && lastKeyboard.IsKeyDown(Keys.Left);
bool pressRight = keyboard.IsKeyUp(Keys.Right) && lastKeyboard.IsKeyDown(Keys.Right);
bool downUp = keyboard.IsKeyDown(Keys.Up);
bool downDown = keyboard.IsKeyDown(Keys.Down);
bool downLeft = keyboard.IsKeyDown(Keys.Left);
bool downRight = keyboard.IsKeyDown(Keys.Right);
// Key Press Events
if (pressUp)
events.Notify("pressUp", null);
if (pressDown)
events.Notify("pressDown", null);
if (pressLeft)
events.Notify("pressLeft", null);
if (pressRight)
events.Notify("pressRight", null);
// Key Down Events
if (downUp)
events.Notify("downUp", null);
if (downDown)
events.Notify("downDown", null);
if (downLeft)
events.Notify("downLeft", null);
if (downRight)
events.Notify("downRight", null);
}