本文整理汇总了C#中EventManager.RepopulateEvents方法的典型用法代码示例。如果您正苦于以下问题:C# EventManager.RepopulateEvents方法的具体用法?C# EventManager.RepopulateEvents怎么用?C# EventManager.RepopulateEvents使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类EventManager
的用法示例。
在下文中一共展示了EventManager.RepopulateEvents方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
void Start()
{
_view = this.GetComponent<CoherentUIView>();
LocalAppURL = _view.Page;
_view.OnViewCreated += new UnityViewListener.CoherentUI_OnViewCreated(this.OnViewReady);
_userManager = Object.FindObjectOfType(typeof(UserManager)) as UserManager;
_eventManager = GameObject.Find("EventManager").GetComponent<EventManager>();
_eventManager.RepopulateEvents();
_view.Listener.ReadyForBindings += (frameId, path, isMainFrame) =>
{
_view.View.BindCall("RequestUsername", (System.Action)RequestUsername);
_view.View.BindCall("CheckPin", (System.Action<string>)OnJournalClicked);
_view.View.BindCall("OnSaveEntryClicked", (System.Action<string, string>)OnSaveEntryClicked);
_view.View.BindCall("DeleteEntry", (System.Action<string>)DeleteEntry);
_view.View.BindCall("GetCategories", (System.Action)GetCategories);
_view.View.BindCall("UpdateCategories", (System.Action<string>)UpdateCategories);
_view.View.BindCall("GetCommerce", (System.Action)GetCommerce);
_view.View.BindCall("UpdateCommerce", (System.Action<string>)UpdateCommerce);
_view.View.BindCall("SignOut", (System.Action)SignOut);
_view.View.BindCall("GetFacebookInfoMB", (System.Action)GetFacebookInfoMB);
_view.View.BindCall("RetrieveInvitations", (System.Action)RetrieveInvitations);
_view.View.BindCall("RetrieveBusinesses", (System.Action)RetrieveBusinesses);
_view.View.BindCall("JoinEvent", (System.Action<string>)JoinEvent);
_view.View.BindCall("IsFacebookLoggedIn", (System.Action)IsFacebookLoggedIn);
_view.View.BindCall("SignIntoFacebook", (System.Action)SignIntoFacebook);
_view.View.BindCall("SignOutOfFacebook", (System.Action)SignOutOfFacebook);
_view.View.BindCall("BusinessClicked", (System.Action<string>)BusinessClicked);
_view.View.BindCall("JournalsLoaded", (System.Action)JournalsLoaded);
_view.View.BindCall("GetFacebookAuth", (System.Action)GetFacebookAuth);
};
_viewReady = false;
}
示例2: OnEnable
void OnEnable()
{
manager = GameObject.Find("EventManager").GetComponent<EventManager>();
eventName.text = manager.currentEvent.Title;
eventDate.text = manager.currentEvent.GetEventDateTime();
manager.RepopulateEvents();
CancelPanel.SetActive(false);
CancelPanel.SetActive(true);
}
示例3: Start
void Start()
{
_view = this.GetComponent<CoherentUIView>();
_view.OnViewCreated += new UnityViewListener.CoherentUI_OnViewCreated(this.OnViewReady);
_userManager = Object.FindObjectOfType(typeof(UserManager)) as UserManager;
_eventManager = GameObject.Find("EventManager").GetComponent<EventManager>();
_eventManager.RepopulateEvents();
_view.Listener.ReadyForBindings += (frameId, path, isMainFrame) =>
{
_view.View.BindCall("GetWeekEvents", (System.Action)GetWeekEvents);
_view.View.BindCall("PopulateCalendar", (System.Action)PopulateCalendar);
_view.View.BindCall("CreateEvent", (System.Action<string[], int[]>)CreateEvent);
_view.View.BindCall("GetEvents", (System.Action<string>)GetEvents);
_view.View.BindCall("GetCategories", (System.Action)GetCategories);
_view.View.BindCall("GetMyEvents", (System.Action)GetMyEvents);
_view.View.BindCall("GetOtherEvents", (System.Action)GetOtherEvents);
_view.View.BindCall("CancelEvent", (System.Action<string>)CancelEvent);
_view.View.BindCall("WithdrawEvent", (System.Action<string>)WithdrawEvent);
_view.View.BindCall("JoinEvent", (System.Action<string>)JoinEvent);
_view.View.BindCall("GetInvitationEvents", (System.Action)GetInvitationEvents);
};
_viewReady = false;
}