本文整理汇总了C#中Equipment.CreateEquipmentSlots方法的典型用法代码示例。如果您正苦于以下问题:C# Equipment.CreateEquipmentSlots方法的具体用法?C# Equipment.CreateEquipmentSlots怎么用?C# Equipment.CreateEquipmentSlots使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Equipment
的用法示例。
在下文中一共展示了Equipment.CreateEquipmentSlots方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SetupInventory
public void SetupInventory()
{
hotbar = GetComponent<Hotbar>();
mainWeightText = GameObject.Find("TextWeight").GetComponent<Text>();
backpackWeightText = GameObject.Find("TextWeightBackpack").GetComponent<Text>();
backpackContainer = GameObject.Find("BackpackContainer");
equipment = GameObject.Find("PanelEquipmentSlots").GetComponent<Equipment>();
database = GetComponent<ItemDatabase>();
slotCount = 18;
inventoryPanel = GameObject.Find("PanelInventory");
slotPanel = inventoryPanel.transform.FindChild("PanelSlotsMain").gameObject;
playerUI = GameObject.Find("PlayerUI");
inventoryContainer = playerUI.transform.FindChild("InventoryContainer").gameObject;
CreateMainSlots();
CreateBackpackSlots();
equipment.CreateEquipmentSlots();
CreateHotbarSlots();
hotbar.SetupHotbar();
AddItem(0);
AddItem(1);
AddItem(2);
AddItem(2);
AddMultipleItems(3, 100);
}