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C# DSP_RESAMPLER类代码示例

本文整理汇总了C#中DSP_RESAMPLER的典型用法代码示例。如果您正苦于以下问题:C# DSP_RESAMPLER类的具体用法?C# DSP_RESAMPLER怎么用?C# DSP_RESAMPLER使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


DSP_RESAMPLER类属于命名空间,在下文中一共展示了DSP_RESAMPLER类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AdvancedInitializationSettings

 public AdvancedInitializationSettings(
     int maxMpegCodecs = 0, int maxAdpcmCodecs = 0, int maxXmaCodecs = 0, int maxVorbisCodecs = 0, int maxAT9Codecs = 0, int asioNumChannels = 0,
     float hrtfMinAngle = 0, float hrtfMaxAngle = 0, float hrtfFreq = 0, float vol0VirtualVol = 0, uint defaultDecodeBufferSize = 0, ushort profilePort = 0,
     uint geometryMaxFadeTime = 0, float distanceFilterCenterFreq = 0, int reverb3Dinstance = 0, int dspBufferPoolSize = 0, uint stackSizeStream = 0,
     uint stackSizeNonBlocking = 0, uint stackSizeMixer = 0, DSP_RESAMPLER resamplerMethod = DSP_RESAMPLER.DEFAULT, uint commandQueueSize = 0, uint randomSeed = 0)
     : this()
 {
     MaxMpegCodecs = maxMpegCodecs;
     MaxAdpcmCodecs = maxAdpcmCodecs;
     MaxXmaCodecs = maxXmaCodecs;
     MaxVorbisCodecs = maxVorbisCodecs;
     MaxAT9Codecs = maxAT9Codecs;
     AsioNumChannels = asioNumChannels;
     HrtfMinAngle = hrtfMinAngle;
     HrtfMaxAngle = hrtfMaxAngle;
     HrtfFreq = hrtfFreq;
     Vol0VirtualVol = vol0VirtualVol;
     DefaultDecodeBufferSize = defaultDecodeBufferSize;
     ProfilePort = profilePort;
     GeometryMaxFadeTime = geometryMaxFadeTime;
     DistanceFilterCenterFreq = distanceFilterCenterFreq;
     Reverb3Dinstance = reverb3Dinstance;
     DSPBufferPoolSize = dspBufferPoolSize;
     StackSizeStream = stackSizeStream;
     StackSizeNonBlocking = stackSizeNonBlocking;
     StackSizeMixer = stackSizeMixer;
     ResamplerMethod = resamplerMethod;
     CommandQueueSize = commandQueueSize;
     RandomSeed = randomSeed;
 }
开发者ID:HakanL,项目名称:SupersonicSound,代码行数:30,代码来源:AdvancedInitializationSettings.cs

示例2: FMOD_System_SetSoftwareFormat

 private static extern RESULT FMOD_System_SetSoftwareFormat(IntPtr system, int samplerate, SOUND_FORMAT format, int numoutputchannels, int maxinputchannels, DSP_RESAMPLER resamplemethod);
开发者ID:huming2207,项目名称:ghgame,代码行数:1,代码来源:fmod.cs

示例3: FMOD_System_GetSoftwareFormat

 private static extern RESULT FMOD_System_GetSoftwareFormat(IntPtr system, ref int samplerate, ref SOUND_FORMAT format, ref int numoutputchannels, ref int maxinputchannels, ref DSP_RESAMPLER resamplemethod, ref int bits);
开发者ID:huming2207,项目名称:ghgame,代码行数:1,代码来源:fmod.cs

示例4: setSoftwareFormat

 public RESULT setSoftwareFormat(int samplerate, SOUND_FORMAT format, int numoutputchannels, int maxinputchannels, DSP_RESAMPLER resamplemethod)
 {
     return FMOD_System_SetSoftwareFormat(systemraw, samplerate, format, numoutputchannels, maxinputchannels, resamplemethod);
 }
开发者ID:huming2207,项目名称:ghgame,代码行数:4,代码来源:fmod.cs

示例5: getSoftwareFormat

 public RESULT getSoftwareFormat(ref int samplerate, ref SOUND_FORMAT format, ref int numoutputchannels, ref int maxinputchannels, ref DSP_RESAMPLER resamplemethod, ref int bits)
 {
     return FMOD_System_GetSoftwareFormat(systemraw, ref samplerate, ref format, ref numoutputchannels, ref maxinputchannels, ref resamplemethod, ref bits);
 }
开发者ID:huming2207,项目名称:ghgame,代码行数:4,代码来源:fmod.cs


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