本文整理汇总了C#中BCBlockGameState.invokeLevelComplete方法的典型用法代码示例。如果您正苦于以下问题:C# BCBlockGameState.invokeLevelComplete方法的具体用法?C# BCBlockGameState.invokeLevelComplete怎么用?C# BCBlockGameState.invokeLevelComplete使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BCBlockGameState
的用法示例。
在下文中一共展示了BCBlockGameState.invokeLevelComplete方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CheckBlocks
protected virtual List<Block> CheckBlocks(BCBlockGameState ParentGameState, ref List<cBall> ballsadded,
BCBlockGameState wholeref)
{
List<Block> affectedblocks = new List<Block>();
//if (HitBottom) ParentGameState.BallHitBottom(this);
List<Block> destroyed = new List<Block>();
foreach (Block loopblock in wholeref.Blocks)
{
bool was_hit = false;
bool returnimpact = false;
//if (isTempBall)
if ((returnimpact = loopblock.CheckImpact(wholeref, this, out was_hit, ref ballsadded)))
{
Velocity = new PointF(Velocity.X + 0.01f, Velocity.Y + 0.01f);
InvokeHitBlock(wholeref, this, loopblock);
}
if (was_hit || returnimpact)
{
affectedblocks.Add(loopblock);
if (isTempBall) ParentGameState.RemoveBalls.Add(this);
}
if (was_hit)
{
Debug.Print("destroying block");
destroyed.Add(loopblock);
}
}
lock (wholeref.Blocks)
{
foreach (Block removeblock in destroyed)
{
bool nodef = false;
//removeblock.RaiseBlockDestroy(ParentGameState, this, ref ballsadded, ref nodef);
wholeref.Blocks.Remove(removeblock);
affectedblocks.Add(removeblock);
}
}
// foreach (cBall removeball in ParentGameState.removeballs)
// {
// ParentGameState.Balls.Remove(removeball);
//}
//ParentGameState.removeballs.Clear();
//check of we destroyed the last destructible block...
if (destroyed.Count > 0)
{
//if (wholeref.Blocks.Count((q)=>q.MustDestroy()) == 0)
if (wholeref.Blocks.Count((x) => x.MustDestroy()) == 0)
{
wholeref.invokeLevelComplete();
}
}
return affectedblocks;
}