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C# Axis.ToString方法代码示例

本文整理汇总了C#中Axis.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# Axis.ToString方法的具体用法?C# Axis.ToString怎么用?C# Axis.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Axis的用法示例。


在下文中一共展示了Axis.ToString方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LawOfCosinesPlanCalculation

        /// <summary>
        /// Calcula o angule entre os três joints enviados por parâmetros
        /// </summary>
        /// <param name="auxiliaryJointPosition">Posição do primeiro Joint</param>
        /// <param name="centerJointPosition">Posição do segundo Joint</param>
        /// <param name="auxiliary2JointPosition">Posição do terceiro Joint</param>
        /// <param name="firstAxis">Primeiro eixo para o cálculo</param>
        /// <param name="secondAxis">Segundo eixo para o cálculo</param>
        /// <returns>Retorna o resultado da lei dos cossenos em graus</returns>
        private static double LawOfCosinesPlanCalculation( SkeletonPoint auxiliaryJointPosition, SkeletonPoint centerJointPosition,SkeletonPoint auxiliary2JointPosition, Axis firstAxis, Axis secondAxis )
        {
            double firstAxisCenterJointPosition = centerJointPosition.GetType().GetProperty( firstAxis.ToString() ).GetValue( centerJointPosition, null ).To<double>();
            double secondAxisCenterJointPosition = centerJointPosition.GetType().GetProperty(secondAxis.ToString()).GetValue(centerJointPosition, null).To<double>();
            double firstAxisAuxiliaryJointPosition = auxiliaryJointPosition.GetType().GetProperty(firstAxis.ToString()).GetValue(auxiliaryJointPosition, null).To<double>();
            double secondAxisAuxiliaryJointPosition = auxiliaryJointPosition.GetType().GetProperty(secondAxis.ToString()).GetValue(auxiliaryJointPosition, null).To<double>();
            double firstAxisAuxiliaryJoint2Position = auxiliary2JointPosition.GetType().GetProperty(firstAxis.ToString()).GetValue(auxiliary2JointPosition, null).To<double>();
            double secondAxisAuxiliaryJoint2Position = auxiliary2JointPosition.GetType().GetProperty(secondAxis.ToString()).GetValue(auxiliary2JointPosition, null).To<double>();


            double a = StraightSegmentBetweenTwoJoints( firstAxisAuxiliaryJointPosition, secondAxisAuxiliaryJointPosition, firstAxisCenterJointPosition, secondAxisCenterJointPosition );
            double b = StraightSegmentBetweenTwoJoints( firstAxisCenterJointPosition, secondAxisCenterJointPosition, firstAxisAuxiliaryJoint2Position, secondAxisAuxiliaryJoint2Position );
            double c = StraightSegmentBetweenTwoJoints( firstAxisAuxiliaryJointPosition, secondAxisAuxiliaryJointPosition, firstAxisAuxiliaryJoint2Position, secondAxisAuxiliaryJoint2Position );

            double resultInRadians = Math.Acos( ( Math.Pow( a, 2 ) + Math.Pow( b, 2 ) - Math.Pow( c, 2 ) ) / ( 2 * a * b ) );
            double ResultInDegrees = resultInRadians * 180 / Math.PI;

            return ResultInDegrees;
        }
开发者ID:jorgeLuizChaves,项目名称:TCC,代码行数:28,代码来源:MathFunctionsManager.cs

示例2: AxisController

 /// <summary>
 /// Build an AxisPositionController object.
 /// 
 /// </summary>
 /// <param name="axis">Axis controlled by this object</param>
 /// <param name="deviceController">Actual hardware controller</param>
 /// <param name="minusSlewRate">Slew rate to use when moving in the MINUS orientation</param>
 /// <param name="plusSlewRate">Slew rate to use when moving in the PLUS orientation</param>
 public AxisController(Axis axis, DeviceController deviceController, double minusSlewRate, double plusSlewRate)
 {
     this.traceLogger = new TraceLogger("", "ArduinoST4 AxisPositionController " + axis.ToString());
     this.traceLogger.Enabled = true;
     this.axis = axis;
     this.deviceController = deviceController;
     this.minusSlewRate = minusSlewRate;
     this.plusSlewRate = plusSlewRate;
     this.axisMovementTracker = new AxisMovementTracker();
 }
开发者ID:mikenorgate,项目名称:arduino-st4,代码行数:18,代码来源:AxisController.cs

示例3: Set3DIndex

        private static void Set3DIndex(ref int x, ref int y, ref int z, int index, Axis axis)
        {
            switch (axis)
            {
                case Axis.X:
                    x = index;
                    break;

                case Axis.Y:
                    y = index;
                    break;

                case Axis.Z:
                    z = index;
                    break;

                default:
                    throw new ApplicationException("Unknown Axis: " + axis.ToString());
            }
        }
开发者ID:charlierix,项目名称:AsteroidMiner,代码行数:20,代码来源:FluidField3D.cs

示例4: Coord

        public static double Coord(this Point3D point, Axis axis)
        {
            switch (axis)
            {
                case Axis.X:
                    return point.X;

                case Axis.Y:
                    return point.Y;

                case Axis.Z:
                    return point.Z;

                default:
                    throw new ApplicationException("Unknown Axis: " + axis.ToString());
            }
        }
开发者ID:charlierix,项目名称:AsteroidMiner,代码行数:17,代码来源:Extenders.cs

示例5: GetTransform

        /// <summary>
        /// This tells how to rotate from 1,0,0 to the direction passed in
        /// </summary>
        private static Transform3D GetTransform(Axis axis, bool positiveDirection)
        {
            Vector3D desiredVector;

            switch (axis)
            {
                case Axis.X:
                    if (positiveDirection)
                    {
                        // It's already built along positive X
                        return Transform3D.Identity;
                    }
                    else
                    {
                        desiredVector = new Vector3D(-1, 0, 0);
                    }
                    break;

                case Axis.Y:
                    desiredVector = new Vector3D(0, positiveDirection ? 1 : -1, 0);
                    break;

                case Axis.Z:
                    desiredVector = new Vector3D(0, 0, positiveDirection ? 1 : -1);
                    break;

                default:
                    throw new ApplicationException("Unknown Axis: " + axis.ToString());
            }

            return new RotateTransform3D(new QuaternionRotation3D(Math3D.GetRotation(new Vector3D(1, 0, 0), desiredVector)));
        }
开发者ID:charlierix,项目名称:AsteroidMiner,代码行数:35,代码来源:TrackballGrabber.cs

示例6: Move

 /// <summary>
 /// Tell the hardware to start / stop moving on the given axis.
 /// If the given orientation is null, the movement will stop.
 /// </summary>
 /// <param name="axis">Axis to move</param>
 /// <param name="orientation">Orientation along the axis</param>
 public void Move(Axis axis, Orientation? orientation)
 {
     //Do nothing if not connected
     if (!this.Connected)
     {
         return;
     }
     String axisName = axis.ToString();
     if (orientation == null)
     {
         //Stops the movement for the axis
         this.CommandBool(axisName + "0");
     }
     else
     {
         String sign = (Orientation)orientation == Orientation.PLUS ? "+" : "-";
         this.CommandBool(axisName + sign);
     }
 }
开发者ID:mikenorgate,项目名称:arduino-st4,代码行数:25,代码来源:DeviceController.cs


注:本文中的Axis.ToString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。