本文整理汇总了C#中Atom.GetType方法的典型用法代码示例。如果您正苦于以下问题:C# Atom.GetType方法的具体用法?C# Atom.GetType怎么用?C# Atom.GetType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Atom
的用法示例。
在下文中一共展示了Atom.GetType方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SensingProcess
protected override bool SensingProcess(Character sensor, Atom sensed, int CD)
{
var res = Dice.Throws(20)
+ sensor.Stats[StatsType.Mental].ModifierOfStat()
+ sensor.TempModifiers.GetBonus<int>(TemporaryModifier.ModFor.SpotPerception,
(a, b) => a + b); ;
var isSensed = res >= CD;
var sensorType = sensor.GetType();
var pgType = typeof(Pg);
var sensedType = sensed.GetType();
if (isSensed)
{
if (typeof(HiddenAtom).IsAssignableFrom(sensedType))
{
var _sensed = (HiddenAtom)sensed;
if (_sensed.Hidden)
{
_sensed.NotifyIndividuation();
}
}
else
{
if (sensorType == pgType || sensorType.IsSubclassOf(pgType))
{
var msg = "Noises in the area...";
sensor.NotifyListeners(msg);
}
}
}
return isSensed;
}
示例2: Interaction
public override bool Interaction(Atom interactor)
{
if (interactor.GetType() == typeof(Pg))
{
interactor.NotifyListeners(String.Format("It's a {0}", this.Name));
}
return false;
}
示例3: Interaction
public override bool Interaction(Atom interactor)
{
if (typeof(IGoldDealer).IsAssignableFrom(interactor.GetType()))
{
((IGoldDealer)interactor).PickUpGold(this);
return true;
}
else
{
return false;
}
}
示例4: Sense
public bool Sense(Character sensor, Atom sensed)
{
var CDs = sensed.GetType()
.GetCustomAttributes(typeof(PerceptionCD), false);
//var sensing = CDs.Where(a => ((PerceptionCD)a).PerceptionType == this.GetType()).FirstOrDefault();
var sensing = CDs.Where(a => ((PerceptionCD)a).PerceptionType == this.Type).FirstOrDefault();
if (sensing == null)
{
return false;
}
return SensingProcess( sensor,
sensed,
((PerceptionCD)sensing).CD);
}
示例5: Interaction
public override bool Interaction(Atom interactor)
{
var interactorType = interactor.GetType();
if (interactorType == typeof(Pg) && Hostile)
{
var pg = interactor as Pg;
pg.Attack(this);
return true;
}
else if(interactorType.IsSubclassOf(typeof(AICharacter)))
{
var aiChar = interactor as AICharacter;
if(aiChar.AlliedTo != this.AlliedTo
&& aiChar.AlliedTo != Allied.None
&& this.AlliedTo != Allied.None)
{
aiChar.Attack(this);
}
else
{
//
}
}
return false;
}