本文整理汇总了C#中Armor.RecalculateDamage方法的典型用法代码示例。如果您正苦于以下问题:C# Armor.RecalculateDamage方法的具体用法?C# Armor.RecalculateDamage怎么用?C# Armor.RecalculateDamage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Armor
的用法示例。
在下文中一共展示了Armor.RecalculateDamage方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HeavyArmorDamageRecalculation
public void HeavyArmorDamageRecalculation()
{
//Test with an amount of 0
Armor heavy = new Armor(ArmorType.Heavy, 0);
Assert.AreEqual(80, heavy.RecalculateDamage(Pierce));
Assert.AreEqual(120, heavy.RecalculateDamage(Siege));
Assert.AreEqual(90, heavy.RecalculateDamage(Magic));
Assert.AreEqual(100, heavy.RecalculateDamage(Chaos));
//Test with an amount of 10
heavy = new Armor(ArmorType.Heavy, 10);
Assert.AreEqual(64, heavy.RecalculateDamage(Pierce));
Assert.AreEqual(111, heavy.RecalculateDamage(Siege));
Assert.AreEqual(85, heavy.RecalculateDamage(Magic));
Assert.AreEqual(93, heavy.RecalculateDamage(Chaos));
//Test with a high amount
heavy = new Armor(ArmorType.Heavy, 10000);
Assert.IsTrue(heavy.RecalculateDamage(Pierce) > 0);
Assert.IsTrue(heavy.RecalculateDamage(Siege) > 0);
Assert.IsTrue(heavy.RecalculateDamage(Magic) > 0);
Assert.IsTrue(heavy.RecalculateDamage(Chaos) > 0);
}
示例2: LightArmorDamageRecalculation
public void LightArmorDamageRecalculation()
{
//Test with an amount of 0
Armor light = new Armor(ArmorType.Light, 0);
Assert.AreEqual(120, light.RecalculateDamage(Pierce));
Assert.AreEqual(80, light.RecalculateDamage(Siege));
Assert.AreEqual(110, light.RecalculateDamage(Magic));
Assert.AreEqual(100, light.RecalculateDamage(Chaos));
//Test with an amount of 10
light = new Armor(ArmorType.Light, 10);
Assert.AreEqual(111, light.RecalculateDamage(Pierce));
Assert.AreEqual(76, light.RecalculateDamage(Siege));
Assert.AreEqual(99, light.RecalculateDamage(Magic));
Assert.AreEqual(93, light.RecalculateDamage(Chaos));
//Test with a high amount
light = new Armor(ArmorType.Light, 10000);
Assert.IsTrue(light.RecalculateDamage(Pierce) > 0);
Assert.IsTrue(light.RecalculateDamage(Siege) > 0);
Assert.IsTrue(light.RecalculateDamage(Magic) > 0);
Assert.IsTrue(light.RecalculateDamage(Chaos) > 0);
}
示例3: UnarmoredArmorDamageRecalculation
public void UnarmoredArmorDamageRecalculation()
{
//Test with an amount of 0
Armor unarmored = new Armor(ArmorType.Unarmored, 0);
Assert.AreEqual(150, unarmored.RecalculateDamage(Pierce));
Assert.AreEqual(120, unarmored.RecalculateDamage(Siege));
Assert.AreEqual(100, unarmored.RecalculateDamage(Magic));
Assert.AreEqual(100, unarmored.RecalculateDamage(Chaos));
//Test with an amount of 10
unarmored = new Armor(ArmorType.Unarmored, 10);
Assert.AreEqual(142, unarmored.RecalculateDamage(Pierce));
Assert.AreEqual(108, unarmored.RecalculateDamage(Siege));
Assert.AreEqual(97, unarmored.RecalculateDamage(Magic));
Assert.AreEqual(95, unarmored.RecalculateDamage(Chaos));
//Test with a high amount
unarmored = new Armor(ArmorType.Unarmored, 10000);
Assert.IsTrue(unarmored.RecalculateDamage(Pierce) > 0);
Assert.IsTrue(unarmored.RecalculateDamage(Siege) > 0);
Assert.IsTrue(unarmored.RecalculateDamage(Magic) > 0);
Assert.IsTrue(unarmored.RecalculateDamage(Chaos) > 0);
}
示例4: MediumArmorDamageRecalculation
public void MediumArmorDamageRecalculation()
{
//Test with an amount of 0
Armor medium = new Armor(ArmorType.Medium, 0);
Assert.AreEqual(90, medium.RecalculateDamage(Pierce));
Assert.AreEqual(110, medium.RecalculateDamage(Siege));
Assert.AreEqual(80, medium.RecalculateDamage(Magic));
Assert.AreEqual(100, medium.RecalculateDamage(Chaos));
//Test with an amount of 10
medium = new Armor(ArmorType.Medium, 10);
Assert.AreEqual(81, medium.RecalculateDamage(Pierce));
Assert.AreEqual(104, medium.RecalculateDamage(Siege));
Assert.AreEqual(77, medium.RecalculateDamage(Magic));
Assert.AreEqual(90, medium.RecalculateDamage(Chaos));
//Test with a high amount
medium = new Armor(ArmorType.Medium, 10000);
Assert.IsTrue(medium.RecalculateDamage(Pierce) > 0);
Assert.IsTrue(medium.RecalculateDamage(Siege) > 0);
Assert.IsTrue(medium.RecalculateDamage(Magic) > 0);
Assert.IsTrue(medium.RecalculateDamage(Chaos) > 0);
}