本文整理汇总了C#中Appointment.SetMySpecialOverlays方法的典型用法代码示例。如果您正苦于以下问题:C# Appointment.SetMySpecialOverlays方法的具体用法?C# Appointment.SetMySpecialOverlays怎么用?C# Appointment.SetMySpecialOverlays使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Appointment
的用法示例。
在下文中一共展示了Appointment.SetMySpecialOverlays方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GenerateALevel
void GenerateALevel(ref Appointment _appt, Difficulty _diff, int _levelNum, bool _special_FallToRed, bool _special_OneClick, bool _special_CantTouch, bool _special_NoLines, int seed)
{
string _appointmentText = "";
string _difficultyText = "";
createAndDestroyLevelRef.levelsAvailable--;
ValidLevels requestedLevel;
if (seed == -1)
{
requestedLevel = GameObject.Find("LevelSelector").GetComponent<LevelFactory>().GetALevel(
_diff, _levelNum, _special_FallToRed, _special_OneClick, _special_CantTouch, _special_NoLines);
}
else
{
requestedLevel = GameObject.Find("LevelSelector").GetComponent<LevelFactory>().GetALevel(
_diff, _levelNum, _special_FallToRed, _special_OneClick, _special_CantTouch, _special_NoLines, seed, false);
}
_appt.myLevel = requestedLevel;
_appt.SetMySpecialOverlays();
// build text to display on appointment
if (requestedLevel.difficulty == Difficulty.VeryEasy) { _difficultyText = localizedTextManager.GetLocalizedString("Trivial"); ; }
else if (_diff == Difficulty.Easy) { _difficultyText = localizedTextManager.GetLocalizedString("Minor"); }
else if (_diff == Difficulty.Medium) { _difficultyText = localizedTextManager.GetLocalizedString("Major"); }
else if (_diff == Difficulty.Hard) { _difficultyText = localizedTextManager.GetLocalizedString("Critical"); }
_appointmentText += (_appt.myLevel.level).ToString();
_appointmentText += " " + localizedTextManager.GetLocalizedString("Patients") + ",";
_appointmentText += " " + localizedTextManager.GetLocalizedString("Issues") + ": ";
_appt.myDisplayText_prop = _appointmentText + _difficultyText;
}