本文整理汇总了C#中Animation.GetPlayingCardAnimator方法的典型用法代码示例。如果您正苦于以下问题:C# Animation.GetPlayingCardAnimator方法的具体用法?C# Animation.GetPlayingCardAnimator怎么用?C# Animation.GetPlayingCardAnimator使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Animation
的用法示例。
在下文中一共展示了Animation.GetPlayingCardAnimator方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnUndrawnFromSelection
public override void OnUndrawnFromSelection(ICard card)
{
Animation anim = new Animation(parent, parent.lastAnim);
int cardId = card.ID;
anim.EndAllocManager.RemoveSelectionCard(cardId);
anim.EndAllocManager.AddDeckCard(cardId);
PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
a.EndState.Type = CardType.Unknown;
a.EndState.Rank = CardRank.Unknown;
a.EndState.Suit = CardSuit.Unknown;
parent.EnqueueAnimation(anim);
}
示例2: OnPlayerPickedFromSelection
public override void OnPlayerPickedFromSelection(IPublicPlayerView player, ICard card)
{
Animation anim = new Animation(parent, parent.lastAnim);
int cardId = card.ID;
int playerId = player.ID;
anim.EndAllocManager.RemoveSelectionCard(cardId);
anim.EndAllocManager.AddPlayerHandCard(playerId, cardId);
PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
a.EndState.Type = card.Type;
a.EndState.Rank = card.Rank;
a.EndState.Suit = card.Suit;
parent.EnqueueAnimation(anim);
}
示例3: OnPlayerStoleCard
public override void OnPlayerStoleCard(IPublicPlayerView player, IPublicPlayerView targetPlayer, ICard targetCard)
{
Animation anim = new Animation(parent, parent.lastAnim);
int cardId = targetCard.ID;
int playerId = player.ID;
int targetPlayerId = targetPlayer.ID;
anim.EndAllocManager.RemovePlayerHandCard(targetPlayerId, cardId);
anim.EndAllocManager.RemovePlayerTableCard(targetPlayerId, cardId);
anim.EndAllocManager.AddPlayerHandCard(playerId, cardId);
PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
a.EndState.Type = targetCard.Type;
a.EndState.Rank = targetCard.Rank;
a.EndState.Suit = targetCard.Suit;
parent.EnqueueAnimation(anim);
}
示例4: OnPlayerDrewFromGraveyard
public override void OnPlayerDrewFromGraveyard(IPublicPlayerView player, ReadOnlyCollection<ICard> drawnCards)
{
Animation anim = new Animation(parent, parent.lastAnim);
int playerId = player.ID;
foreach(ICard card in drawnCards)
{
int cardId = card.ID;
anim.StartAllocManager.InsertGraveyardCard(cardId);
anim.EndAllocManager.RemoveGraveyardCard(cardId);
anim.EndAllocManager.AddPlayerHandCard(playerId, cardId);
PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
a.StartState.Type = a.EndState.Type = card.Type;
a.StartState.Rank = a.EndState.Rank = card.Rank;
a.StartState.Suit = a.EndState.Suit = card.Suit;
}
ICard graveyardTop = ConnectionManager.Game.GraveyardTop;
anim.StartAllocManager.InsertGraveyardCard(graveyardTop.ID);
anim.EndAllocManager.InsertGraveyardCard(graveyardTop.ID);
PlayingCardAnimator g = anim.GetPlayingCardAnimator(graveyardTop.ID);
g.StartState.Type = g.EndState.Type = graveyardTop.Type;
g.StartState.Rank = g.EndState.Rank = graveyardTop.Rank;
g.StartState.Suit = g.EndState.Suit = graveyardTop.Suit;
parent.EnqueueAnimation(anim);
}
示例5: OnPlayerDrewFromDeck
public override void OnPlayerDrewFromDeck(IPublicPlayerView player, ReadOnlyCollection<ICard> drawnCards)
{
Animation anim = new Animation(parent, parent.lastAnim);
int playerId = player.ID;
foreach(ICard card in drawnCards.Reverse())
{
int cardId = card.ID;
anim.StartAllocManager.AddDeckCard(cardId);
anim.EndAllocManager.AddPlayerHandCard(playerId, cardId);
PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
a.StartState.Type = CardType.Unknown;
a.StartState.Rank = CardRank.Unknown;
a.StartState.Suit = CardSuit.Unknown;
a.EndState.Type = card.Type;
a.EndState.Rank = card.Rank;
a.EndState.Suit = card.Suit;
}
parent.EnqueueAnimation(anim);
}
示例6: OnJoinedGame
public override void OnJoinedGame(ISpectatorControl control)
{
Gdk.Threads.Enter();
parent.Update();
Gdk.Threads.Leave();
Animation anim = new Animation(parent);
IGame game = control.Game;
foreach(IPublicPlayerView player in game.Players)
{
int playerId = player.ID;
anim.EndAllocManager.SetPlayerLifepoints(playerId, player.LifePoints);
anim.GetPlayerCharacterAnimator(playerId).EndState.Type = player.CharacterType;
anim.GetPlayerRoleAnimator(playerId).EndState.Role = player.Role;
foreach(ICard card in player.Hand)
{
int cardId = card.ID;
anim.EndAllocManager.AddPlayerHandCard(playerId, cardId);
PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
a.EndState.Type = card.Type;
a.EndState.Rank = card.Rank;
a.EndState.Suit = card.Suit;
}
foreach(ICard card in player.Table)
{
int cardId = card.ID;
anim.EndAllocManager.AddPlayerTableCard(playerId, cardId);
PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
a.EndState.Type = card.Type;
a.EndState.Rank = card.Rank;
a.EndState.Suit = card.Suit;
}
}
ICard graveyardTop = game.GraveyardTop;
if(graveyardTop != null)
{
int cardId = graveyardTop.ID;
anim.EndAllocManager.AddGraveyardCard(cardId);
PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
a.EndState.Type = graveyardTop.Type;
a.EndState.Rank = graveyardTop.Rank;
a.EndState.Suit = graveyardTop.Suit;
}
parent.EnqueueAnimation(anim);
}
示例7: OnDrawnIntoSelection
public override void OnDrawnIntoSelection(ReadOnlyCollection<ICard> drawnCards)
{
Animation anim = new Animation(parent, parent.lastAnim);
foreach(ICard card in drawnCards.Reverse())
{
int cardId = card.ID;
anim.StartAllocManager.AddDeckCard(cardId);
anim.EndAllocManager.AddSelectionCard(cardId);
PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
a.StartState.Type = CardType.Unknown;
a.StartState.Rank = CardRank.Unknown;
a.StartState.Suit = CardSuit.Unknown;
a.EndState.Type = card.Type;
a.EndState.Rank = card.Rank;
a.EndState.Suit = card.Suit;
}
parent.EnqueueAnimation(anim);
}
示例8: OnDeckChecked
public override void OnDeckChecked(ICard card)
{
Animation anim = new Animation(parent, parent.lastAnim);
int cardId = card.ID;
anim.StartAllocManager.AddDeckCard(cardId);
anim.EndAllocManager.AddGraveyardCard(cardId);
PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
a.EndState.Type = card.Type;
a.EndState.Rank = card.Rank;
a.EndState.Suit = card.Suit;
parent.EnqueueAnimation(anim);
}