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C++ WorldServer::Init方法代码示例

本文整理汇总了C++中WorldServer::Init方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldServer::Init方法的具体用法?C++ WorldServer::Init怎么用?C++ WorldServer::Init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldServer的用法示例。


在下文中一共展示了WorldServer::Init方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main(int argc, char** argv)
{

#ifdef WIN32
#ifdef WIN32_WORLD_SERVERONLY
	if(!EQC::Common::IsRunningOnWindowsServer())
	{
		cout << "EQC Zone Server requires to be running on a Server Platform." << endl;
		exit(0);
	}
#endif
#endif

#ifdef _DEBUG
	_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
	if (argc != 5)
	{
		cerr << "Usage: zone zone_name address port worldaddress" << endl;
		exit(0);
	}
	
	char* zone_name = argv[1];
	char* address = argv[2];
	int32 port = atoi(argv[3]);
	char* worldaddress = argv[4];

	if (strlen(address) <= 0)
	{
		cerr << "Invalid address" << endl;
		exit(0);
	}
	if (port <= 0)
	{
		cerr << "Bad port specified" << endl;
		exit(0);
	}
	if (strlen(worldaddress) <= 0)
	{
		cerr << "Invalid worldaddress" << endl;
		exit(0);
	}
	if (signal(SIGINT, CatchSignal) == SIG_ERR)
	{
		cerr << "Could not set signal handler" << endl;
		return 0;
	}
	net.SaveInfo(address, port, worldaddress);

#ifdef EQC_SHAREDMEMORY
	// -Cofruben: Load Shared Memory
	EQC::Common::PrintF(CP_SHAREDMEMORY, "Loading Shared Memory Core...");
	SharedMemory::Load();
	EQC::Common::PrintF(CP_GENERIC, "Done.\n");
#else
	EQC::Common::PrintF(CP_ZONESERVER, "Loading items...\n");
	Database::Instance()->LoadItems();
#endif


	EQC::Common::PrintF(CP_SPELL, "Loading SP DAT...\n");
	spells_handler.LoadSpells(SPDat_Location);

	EQC::Common::PrintF(CP_ZONESERVER, "Loading guild and guild ranks...\n");
	zgm.LoadGuilds();

	EQC::Common::PrintF(CP_ZONESERVER, "Loading faction data...\n");
	Database::Instance()->LoadFactionData();

	EQC::Common::PrintF(CP_ZONESERVER, "Loading faction lists...\n");
	Database::Instance()->LoadNPCFactionLists();

	EQC::Common::PrintF(CP_ZONESERVER, "Loading Corpse decay Timers...\n");
	Database::Instance()->GetDecayTimes(npcCorpseDecayTimes);

	if (!worldserver.Init()) {
		cerr << "InitWorldServer failed" << endl;
	}

	//Yeahlight: Static zone support
	if(strcmp(zone_name, ".") == 0)
	{
		EQC::Common::PrintF(CP_ZONESERVER, "Entering sleep mode.\n");
	}
	else if(!Zone::Bootup(zone_name))
	{
		EQC::Common::PrintF(CP_ZONESERVER, "%s boot FAILED!\n", zone_name);
	}
	else
	{
		EQC::Common::PrintF(CP_ZONESERVER, "%s boot was successful.\n", zone_name);
	}

	Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
	net.StartProcessLoop();
	MNetLoop.lock();

	while(RunLoops)
	{
		Timer::SetCurrentTime();
//.........这里部分代码省略.........
开发者ID:aceoyame,项目名称:OpenEQC,代码行数:101,代码来源:net.cpp


注:本文中的WorldServer::Init方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。