本文整理汇总了C++中Session::ClearCurrentPlayer方法的典型用法代码示例。如果您正苦于以下问题:C++ Session::ClearCurrentPlayer方法的具体用法?C++ Session::ClearCurrentPlayer怎么用?C++ Session::ClearCurrentPlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Session
的用法示例。
在下文中一共展示了Session::ClearCurrentPlayer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandlePlayerLoginResult
void WServer::HandlePlayerLoginResult(WorldPacket & pck)
{
uint32 guid, sessionid;
uint8 result;
pck >> guid >> sessionid >> result;
if(result)
{
Log.Success("WServer", "Worldserver %u reports successful login of player %u", m_id, guid);
Session * s = sClientMgr.GetSession(sessionid);
if(s)
{
/* update server */
s->SetNextServer();
/* pack together a player info packet and distribute it to all the other servers */
ASSERT(s->GetPlayer());
WorldPacket data(ISMSG_PLAYER_INFO, 100);
s->GetPlayer()->Pack(data);
sClusterMgr.DistributePacketToAll(&data, this);
}
}
else
{
Log.Error("WServer", "Worldserver %u reports failed login of player %u", m_id, guid);
Session * s = sClientMgr.GetSession(sessionid);
if(s)
{
s->ClearCurrentPlayer();
s->ClearServers();
}
sClientMgr.DestroyRPlayerInfo(guid);
}
}
示例2: HandlePlayerLogout
void WServer::HandlePlayerLogout(WorldPacket & pck)
{
uint32 sessionid, guid;
pck >> sessionid >> guid;
RPlayerInfo * pi = sClientMgr.GetRPlayer(guid);
Session * s = sClientMgr.GetSession(sessionid);
if(pi && s)
{
/* tell all other servers this player has gone offline */
WorldPacket data(ISMSG_DESTROY_PLAYER_INFO, 4);
data << guid;
sClusterMgr.DistributePacketToAll(&data, this);
/* clear the player from the session */
s->ClearCurrentPlayer();
s->ClearServers();
/* destroy the playerinfo struct here */
sClientMgr.DestroyRPlayerInfo(guid);
}
}