本文整理汇总了C++中RootEntity::setObjtype方法的典型用法代码示例。如果您正苦于以下问题:C++ RootEntity::setObjtype方法的具体用法?C++ RootEntity::setObjtype怎么用?C++ RootEntity::setObjtype使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RootEntity
的用法示例。
在下文中一共展示了RootEntity::setObjtype方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: addToEntity
/// \brief Copy attributes into an Atlas entity
///
/// @param ent Atlas entity this entity should be copied into
void Entity::addToEntity(const RootEntity & ent) const
{
// We need to have a list of keys to pull from attributes.
PropertyDict::const_iterator J;
PropertyDict::const_iterator Jend;
if (m_type != 0) {
J = m_type->defaults().begin();
Jend = m_type->defaults().end();
for (; J != Jend; ++J) {
J->second->add(J->first, ent);
}
}
J = m_properties.begin();
Jend = m_properties.end();
for (; J != Jend; ++J) {
J->second->add(J->first, ent);
}
ent->setStamp(m_seq);
if (m_type != 0) {
ent->setParents(std::list<std::string>(1, m_type->name()));
}
m_location.addToEntity(ent);
ent->setObjtype("obj");
}
示例2: addToEntity
void ServerRouting::addToEntity(const RootEntity & ent) const
{
ent->setObjtype("obj");
ent->setAttr("server", "cyphesis");
ent->setAttr("ruleset", m_svrRuleset);
ent->setName(m_svrName);
ent->setParents(std::list<std::string>(1, "server"));
ent->setAttr("clients", m_numClients);
ent->setAttr("uptime", m_world.upTime());
ent->setAttr("builddate", std::string(consts::buildTime)+", "+std::string(consts::buildDate));
ent->setAttr("buildid", consts::buildId);
ent->setAttr("version", std::string(consts::version));
if (restricted_flag) {
ent->setAttr("restricted", "true");
}
ent->setAttr("entities", (long)m_world.getEntities().size());
// We could add all sorts of stats here, but I don't know exactly what yet.
}
示例3: addToEntity
void ServerRouting::addToEntity(const RootEntity & ent) const
{
ent->setObjtype("obj");
ent->setAttr("server", "cyphesis");
ent->setAttr("ruleset", m_svrRuleset);
ent->setName(m_svrName);
ent->setParent("server");
ent->setAttr("clients", m_numClients);
ent->setAttr("uptime", m_world.upTime());
ent->setAttr("buildid", consts::buildId);
ent->setAttr("version", std::string(consts::version));
if (restricted_flag) {
ent->setAttr("restricted", "true");
}
ent->setAttr("entities", (long)m_world.getEntities().size());
ent->setAttr("assets", Atlas::Message::ListType{"file://" + assets_directory});
// We could add all sorts of stats here, but I don't know exactly what yet.
}
示例4: addToEntity
void Juncture::addToEntity(const RootEntity & ent) const
{
ent->setObjtype("obj");
ent->setId(getId());
ent->setParents(std::list<std::string>(1,"juncture"));
}