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C++ RootEntity::setName方法代码示例

本文整理汇总了C++中RootEntity::setName方法的典型用法代码示例。如果您正苦于以下问题:C++ RootEntity::setName方法的具体用法?C++ RootEntity::setName怎么用?C++ RootEntity::setName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在RootEntity的用法示例。


在下文中一共展示了RootEntity::setName方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: processAnonymousGet

void ClientConnection::processAnonymousGet(const Get& get)
{
    const std::vector<Root>& args = get->getArgs();
    if (args.empty())
    {
        Info serverInfo;
        RootEntity svObj;
        
        Atlas::Message::ListType prs;
        prs.push_back("server");
        svObj->setParentsAsList(prs);
        
        svObj->setName("Bob's StubServer");
        svObj->setAttr("server", "stubserver");
        svObj->setAttr("ruleset", "stub-world");
        svObj->setAttr("uptime", 666.0);
        svObj->setAttr("clients", 42);
        
        serverInfo->setArgs1(svObj);
        send(serverInfo);
    } else {
        std::string typeName = args.front()->getId();

        if (m_server->m_types.count(typeName))
        {
            Info typeInfo;
            typeInfo->setArgs1(m_server->m_types[typeName]);
            typeInfo->setRefno(get->getSerialno());
            send(typeInfo);
        } else
            sendError("unknown type " + typeName, get);
    }
}
开发者ID:danniellecandys,项目名称:eris,代码行数:33,代码来源:clientConnection.cpp

示例2: addToEntity

void ServerRouting::addToEntity(const RootEntity & ent) const
{
    ent->setObjtype("obj");
    ent->setAttr("server", "cyphesis");
    ent->setAttr("ruleset", m_svrRuleset);
    ent->setName(m_svrName);
    ent->setParents(std::list<std::string>(1, "server"));
    ent->setAttr("clients", m_numClients);
    ent->setAttr("uptime", m_world.upTime());
    ent->setAttr("builddate", std::string(consts::buildTime)+", "+std::string(consts::buildDate));
    ent->setAttr("buildid", consts::buildId);
    ent->setAttr("version", std::string(consts::version));
    if (restricted_flag) {
        ent->setAttr("restricted", "true");
    }
    ent->setAttr("entities", (long)m_world.getEntities().size());
    
    // We could add all sorts of stats here, but I don't know exactly what yet.
}
开发者ID:anthonypesce,项目名称:cyphesis,代码行数:19,代码来源:ServerRouting.cpp

示例3: addToEntity

void ServerRouting::addToEntity(const RootEntity & ent) const
{
    ent->setObjtype("obj");
    ent->setAttr("server", "cyphesis");
    ent->setAttr("ruleset", m_svrRuleset);
    ent->setName(m_svrName);
    ent->setParent("server");
    ent->setAttr("clients", m_numClients);
    ent->setAttr("uptime", m_world.upTime());
    ent->setAttr("buildid", consts::buildId);
    ent->setAttr("version", std::string(consts::version));
    if (restricted_flag) {
        ent->setAttr("restricted", "true");
    }
    ent->setAttr("entities", (long)m_world.getEntities().size());

    ent->setAttr("assets", Atlas::Message::ListType{"file://" + assets_directory});

    // We could add all sorts of stats here, but I don't know exactly what yet.
}
开发者ID:worldforge,项目名称:cyphesis,代码行数:20,代码来源:ServerRouting.cpp


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