本文整理汇总了C++中RootEntity::setName方法的典型用法代码示例。如果您正苦于以下问题:C++ RootEntity::setName方法的具体用法?C++ RootEntity::setName怎么用?C++ RootEntity::setName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RootEntity
的用法示例。
在下文中一共展示了RootEntity::setName方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: processAnonymousGet
void ClientConnection::processAnonymousGet(const Get& get)
{
const std::vector<Root>& args = get->getArgs();
if (args.empty())
{
Info serverInfo;
RootEntity svObj;
Atlas::Message::ListType prs;
prs.push_back("server");
svObj->setParentsAsList(prs);
svObj->setName("Bob's StubServer");
svObj->setAttr("server", "stubserver");
svObj->setAttr("ruleset", "stub-world");
svObj->setAttr("uptime", 666.0);
svObj->setAttr("clients", 42);
serverInfo->setArgs1(svObj);
send(serverInfo);
} else {
std::string typeName = args.front()->getId();
if (m_server->m_types.count(typeName))
{
Info typeInfo;
typeInfo->setArgs1(m_server->m_types[typeName]);
typeInfo->setRefno(get->getSerialno());
send(typeInfo);
} else
sendError("unknown type " + typeName, get);
}
}
示例2: addToEntity
void ServerRouting::addToEntity(const RootEntity & ent) const
{
ent->setObjtype("obj");
ent->setAttr("server", "cyphesis");
ent->setAttr("ruleset", m_svrRuleset);
ent->setName(m_svrName);
ent->setParents(std::list<std::string>(1, "server"));
ent->setAttr("clients", m_numClients);
ent->setAttr("uptime", m_world.upTime());
ent->setAttr("builddate", std::string(consts::buildTime)+", "+std::string(consts::buildDate));
ent->setAttr("buildid", consts::buildId);
ent->setAttr("version", std::string(consts::version));
if (restricted_flag) {
ent->setAttr("restricted", "true");
}
ent->setAttr("entities", (long)m_world.getEntities().size());
// We could add all sorts of stats here, but I don't know exactly what yet.
}
示例3: addToEntity
void ServerRouting::addToEntity(const RootEntity & ent) const
{
ent->setObjtype("obj");
ent->setAttr("server", "cyphesis");
ent->setAttr("ruleset", m_svrRuleset);
ent->setName(m_svrName);
ent->setParent("server");
ent->setAttr("clients", m_numClients);
ent->setAttr("uptime", m_world.upTime());
ent->setAttr("buildid", consts::buildId);
ent->setAttr("version", std::string(consts::version));
if (restricted_flag) {
ent->setAttr("restricted", "true");
}
ent->setAttr("entities", (long)m_world.getEntities().size());
ent->setAttr("assets", Atlas::Message::ListType{"file://" + assets_directory});
// We could add all sorts of stats here, but I don't know exactly what yet.
}