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C++ RootEntity::isValid方法代码示例

本文整理汇总了C++中RootEntity::isValid方法的典型用法代码示例。如果您正苦于以下问题:C++ RootEntity::isValid方法的具体用法?C++ RootEntity::isValid怎么用?C++ RootEntity::isValid使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在RootEntity的用法示例。

在下文中一共展示了RootEntity::isValid方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: disappearanceArrived

void Interactive::disappearanceArrived(const Operation & op)
{
    if (m_accountId.empty()) {
        return;
    }
    if (m_accountId != op->getTo()) {
        // This is an IG op we are monitoring
        return;
    }
    if (op->getArgs().empty()) {
        return;
    }
    RootEntity ent = smart_dynamic_cast<RootEntity>(op->getArgs().front());
    if (!ent.isValid()) {
        std::cerr << "Got Disappearance of non-entity" << std::endl << std::flush;
        return;
    }
    if (!ent->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
        std::cerr << "Got Disappearance of non-string ID" << std::endl << std::flush;
        return;
    }
    const std::string & id = ent->getId();
    std::cout << "Disappearance(id: " << id << ")";
    if (!ent->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG)) {
        std::cout << std::endl << std::flush;
        return;
    }
    const std::string & loc = ent->getLoc();
    std::cout << " in " << loc << std::endl;
    if (loc == "lobby") {
        std::cout << id << " has logged out." << std::endl;
    }
    std::cout << std::flush;
}
开发者ID:9cat,项目名称:cyphesis,代码行数:34,代码来源:Interactive.cpp


示例2:

LocatedEntity * CreatorClient::handleMakeResponse(const RootOperation & op,
                                                  double create_time)
{
    if (op->getArgs().empty()) {
        std::cerr << "Arg of reply to make has no args"
                  << std::endl << std::flush;
        return NULL;
    }
    RootEntity created = smart_dynamic_cast<RootEntity>(op->getArgs().front());
    if (!created.isValid()) {
        std::cerr << "Created argument is not an entity"
                  << std::endl << std::flush;
        return NULL;
    }
    if (!created->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
        std::cerr << "Created entity has no id"
                  << std::endl << std::flush;
        return NULL;
    }
    const std::string & created_id = created->getId();
    if (created->getParents().empty()) {
        std::cerr << "Created entity " << created_id << " has no type"
                  << std::endl << std::flush;
        return NULL;
    }
    const std::string & created_type = created->getParents().front();
    std::cout << "Created: " << created_type << "(" << created_id << ")"
              << std::endl << std::flush;
    LocatedEntity * obj = m_map.updateAdd(created, create_time);
    return obj;
}
开发者ID:9cat,项目名称:cyphesis,代码行数:31,代码来源:CreatorClient.cpp


示例3: handleServerInfo

void Connection::handleServerInfo(const RootOperation& op)
{
    RootEntity svr = smart_dynamic_cast<RootEntity>(op->getArgs().front());
    if (!svr.isValid()) {
        error() << "server INFO argument object is broken";
        return;
    }

    m_info.processServer(svr);
    GotServerInfo.emit();
}
开发者ID:danniellecandys,项目名称:eris,代码行数:11,代码来源:Connection.cpp


示例4: assert

LocatedEntity * CharacterClient::sendLook(const Operation & op)
{
    OpVector result;
    if (sendAndWaitReply(op, result) != 0) {
        std::cerr << "No reply to look" << std::endl << std::flush;
        return NULL;
    }
    assert(!result.empty());
    const Operation & res = result.front();
    if (!res.isValid()) {
        std::cerr << "NULL reply to look" << std::endl << std::flush;
        return NULL;
    }
    const std::string & resparent = res->getParent();
    if (resparent == "unseen") {
        return NULL;
    }
    if (resparent != "sight") {
        std::cerr << "Reply to look is " << resparent << " not sight" << std::endl << std::flush;
        return NULL;
    }
    if (res->getArgs().empty()) {
        std::cerr << "Reply to look has no args" << std::endl << std::flush;
        return NULL;
    }
    RootEntity seen = smart_dynamic_cast<RootEntity>(res->getArgs().front());
    if (!seen.isValid()) {
        std::cerr << "Sight arg is not an entity" << std::endl << std::flush;
        return NULL;
    }
    if (!seen->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
        std::cerr << "Looked at entity has no id" << std::endl << std::flush;
        return NULL;
    }
    const std::string & sight_id = seen->getId();
    if (seen->hasAttrFlag(Atlas::Objects::PARENT_FLAG)) {
        std::cout << "Seen: " << seen->getParent()
                  << "(" << sight_id << ")" << std::endl << std::flush;
    } else {
        std::cout << "Seen: " << sight_id << std::endl << std::flush;
    }
    LocatedEntity * obj = m_map.updateAdd(seen, res->getSeconds());
    return obj;
}
开发者ID:olekw,项目名称:cyphesis,代码行数:44,代码来源:CharacterClient.cpp


示例5: createObject

void ServerAccount::createObject(const std::string & type_str,
                                 const Root & arg,
                                 const Operation & op,
                                 OpVector & res)
{
// Format of the Create ops that are received by this function should
// have the entity to be created as the first argument. If the entity
// being created is a character associated with an account, an additional
// argument should specify the possess key that will be used by the client
// to claim ownership of the entity being created.

    if (arg->getObjtype() != "obj") {
        // Return error to peer
        error(op, "Only creation of entities by peer server is permitted",
              res, getId());
        return;
    }

    RootEntity ent = smart_dynamic_cast<RootEntity>(arg);
    if(!ent.isValid()) {
        log(ERROR, "Character creation arg is malformed");
        return;
    }

    // If we have a possess key (entity has a mind)
    TeleportAuthenticator * tele_auth = 0;
    std::string possess_key;

    const std::vector<Root> & args = op->getArgs();
    if (args.size() == 2) {
        const Root & arg2 = args.back();
        Element key;
        if(arg2->copyAttr("possess_key", key) == 0 && key.isString()) {
            possess_key = key.String();
            tele_auth = TeleportAuthenticator::instance();
        } else {
            log(ERROR, "Entity has mind but no possess key found");
            return;
        }
    }

    debug( std::cout << "ServerAccount creating a " << type_str << " object"
                     << std::endl << std::flush; );
开发者ID:9cat,项目名称:cyphesis,代码行数:43,代码来源:ServerAccount.cpp


示例6: move_handler

HandlerResult TerrainModProperty::move_handler(LocatedEntity * e,
                                               const Operation & op,
                                               OpVector & res)
{
    // FIXME Force instantiation of a class property?

    // Check the validity of the operation.
    const std::vector<Root> & args = op->getArgs();
    if (args.empty()) {
        return OPERATION_IGNORED;
    }
    RootEntity ent = Atlas::Objects::smart_dynamic_cast<RootEntity>(args.front());
    if (!ent.isValid()) {
        return OPERATION_IGNORED;
    }
    if (e->getId() != ent->getId()) {
        return OPERATION_IGNORED;
    }

    // Update the modifier
    move(e);
    return OPERATION_IGNORED;
}
开发者ID:Arsakes,项目名称:cyphesis,代码行数:23,代码来源:TerrainModProperty.cpp


示例7: test_account_creation

void AccountConnectionintegration::test_account_creation()
{
    // Basic player account creation
    {

        ASSERT_NOT_NULL(m_connection);
        ASSERT_TRUE(m_connection->objects().empty());

        Create op;
        Anonymous create_arg;
        create_arg->setParents(std::list<std::string>(1, "player"));
        create_arg->setAttr("username", "39d409ec");
        create_arg->setAttr("password", "6a6e71bab281");
        op->setArgs1(create_arg);

        ASSERT_TRUE(test_sent_ops.empty());

        // Send the operation to create the account
        m_connection->externalOperation(op, *m_connection);

        // There should be a response op
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 1u);
        // and the account creation should have created an object bound
        // to this connection.
        ASSERT_TRUE(!m_connection->objects().empty());

        // Check the response is an info indicating successful account
        // creation.
        const Operation & reply = test_sent_ops.front();
        ASSERT_EQUAL(reply->getClassNo(), Atlas::Objects::Operation::INFO_NO);
        // The Info response should have an argument describing the created
        // account
        const std::vector<Root> & reply_args = reply->getArgs();
        ASSERT_TRUE(!reply_args.empty());
        RootEntity account = smart_dynamic_cast<RootEntity>(reply_args.front());
        ASSERT_TRUE(account.isValid());

        // The account ID should be provided
        ASSERT_TRUE(!account->isDefaultId());
        const std::string account_id = account->getId();
        ASSERT_TRUE(!account_id.empty());

        // Check the account has been registered in the server object
        Router * account_router_ptr = m_server->getObject(account_id);
        ASSERT_NOT_NULL(account_router_ptr);

        // Check the account has been logged into the lobby
        const AccountDict & lobby_dict = m_server->m_lobby.getAccounts();
        AccountDict::const_iterator I = lobby_dict.find(account_id);
        ASSERT_TRUE(I != lobby_dict.end());
        Account * account_ptr = I->second;
        ASSERT_EQUAL(account_router_ptr, account_ptr);

        // Basic login as now been established by account creation

        // Set up some other account details
        create_arg->setAttr("username", "89cae312");
        create_arg->setAttr("password", "d730b8bd2d6c");

        // and try an additional account creation, which should fail.
        // Multiple logins are ok, but there is no reason to allow multiple
        // account creations.
        test_sent_ops.clear();
        m_connection->externalOperation(op, *m_connection);
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 1u);

        const Operation & error_reply = test_sent_ops.front();
        ASSERT_EQUAL(error_reply->getClassNo(),
                     Atlas::Objects::Operation::ERROR_NO);

        Player::playableTypes.insert(test_valid_character_type);

        Anonymous character_arg;
        character_arg->setParents(std::list<std::string>(1, test_valid_character_type));
        character_arg->setName("938862f2-4db2-4e8e-b944-7b0935e569db");

        Create character_op;
        character_op->setArgs1(character_arg);
        character_op->setFrom(account_id);

        test_sent_ops.clear();
        m_connection->externalOperation(character_op, *m_connection);
        // FIXME the above went through Account::externalOperation, so there
        // is no reply in res. The reply has gone directly to the Link::send
        // method. Add a way of checking, once there are better stubs.
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 2u);

        const Operation & create_reply = test_sent_ops.front();
        ASSERT_EQUAL(create_reply->getClassNo(),
                     Atlas::Objects::Operation::INFO_NO);


        // TODO Character creation etc?
        // TODO Lobby interaction?
        // TODO Logout ?
    }
}
开发者ID:cyclefusion,项目名称:cyphesis,代码行数:100,代码来源:AccountConnectionintegration.cpp


示例8: dispatch

void Commander::dispatch(const RootOperation& op)
{
    Appearance appear = smart_dynamic_cast<Appearance>(op);
    if (appear.isValid()) {
        assert(op->hasAttr("for"));
        Agent* ag = m_server->findAgentForEntity(op->getAttr("for").asString());
        if (ag) {
            ag->setEntityVisible(op->getTo(), true);
        } else {
            // doesn't exist yet, mark as visible if / when the agent is created
            Agent::setEntityVisibleForFutureAgent(op->getTo(), op->getAttr("for").asString());
        }
    }
    
    Disappearance disap = smart_dynamic_cast<Disappearance>(op);
    if (disap.isValid()) {
        assert(op->hasAttr("for"));
        Agent* ag = m_server->findAgentForEntity(op->getAttr("for").asString());
        if (ag) ag->setEntityVisible(op->getTo(), false);
    }
    
    Create cr = smart_dynamic_cast<Create>(op);
    if (cr.isValid()) {
        std::vector<Root> args(op->getArgs());
        assert(!args.empty());
        RootEntity ent = smart_dynamic_cast<RootEntity>(args.front());
        assert(ent.isValid());
        
        static int idCounter = 900;
        char buf[32];
        snprintf(buf, 32, "_created_%d", ++idCounter);
        std::string id(buf);
        
        ent->setId(id);
        std::string loc = ent->getLoc();
        assert(m_server->m_world.count(loc));
        
        StringList children(m_server->m_world[loc]->getContains());
        children.push_back(id);
        m_server->m_world[loc]->setContains(children);

        m_server->m_world[id] = ent;
        
        Create bcr(cr);
        bcr->setArgs1(ent);
        Agent::broadcastSight(bcr);
    }
    
    Delete del = smart_dynamic_cast<Delete>(op);
    if (del.isValid()) {
        std::vector<Root> args(op->getArgs());
        assert(!args.empty());
        
        std::string id = args.front()->getId();
        assert(m_server->m_world.count(id));
        m_server->m_world.erase(id);
        
        Agent::broadcastSight(op);
    }
    
    Move mv = smart_dynamic_cast<Move>(op);
    if (mv.isValid()) {
        RootEntity ent = m_server->getEntity(op->getTo());
        
        std::vector<Root> args(op->getArgs());
        
        if (args.front()->hasAttr("loc")) {
            std::string newLocId = args.front()->getAttr("loc").asString();
            
            RootEntity oldLoc = m_server->getEntity(ent->getLoc()),
                newLoc = m_server->getEntity(newLocId);
            
            ent->setLoc(newLocId);
            // modify stamps?
            oldLoc->modifyContains().remove(ent->getId());
            newLoc->modifyContains().push_back(ent->getId());
        }
        
        if (args.front()->hasAttr("pos"))
            ent->setPosAsList(args.front()->getAttr("pos").asList());
            
        // handle velocity changes
        Agent::broadcastSight(op);
        return;
    }
    
    Sound snd = smart_dynamic_cast<Sound>(op);
    if (snd.isValid()) {
        
        std::vector<Root> args(op->getArgs());
        assert(!args.empty());
        
        if (snd->hasAttr("broadcast")) {
            Agent::broadcastSound(smart_dynamic_cast<RootOperation>(args.front()));
        }
    }
    
    Sight st = smart_dynamic_cast<Sight>(op);
    if (st.isValid()) {
        if (st->hasAttr("broadcast")) {
//.........这里部分代码省略.........
开发者ID:worldforge,项目名称:eris,代码行数:101,代码来源:commander.cpp


示例9: test_account_creation

void AccountConnectionintegration::test_account_creation()
{
    // Basic player account creation
    {

        ASSERT_NOT_NULL(m_connection);
        ASSERT_TRUE(m_connection->objects().empty());

        Create op;
        Anonymous create_arg;
        create_arg->setParent("player");
        create_arg->setAttr("username", "39d409ec");
        create_arg->setAttr("password", "6a6e71bab281");
        op->setArgs1(create_arg);

        ASSERT_TRUE(test_sent_ops.empty());

        // Send the operation to create the account
        m_connection->externalOperation(op, *m_connection);

        // There should be a response op
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 1u);
        // and the account creation should have created an object bound
        // to this connection.
        ASSERT_TRUE(!m_connection->objects().empty());

        // Check the response is an info indicating successful account
        // creation.
        const Operation & reply = test_sent_ops.front();
        ASSERT_EQUAL(reply->getClassNo(), Atlas::Objects::Operation::INFO_NO);
        // The Info response should have an argument describing the created
        // account
        const std::vector<Root> & reply_args = reply->getArgs();
        ASSERT_TRUE(!reply_args.empty());
        RootEntity account = smart_dynamic_cast<RootEntity>(reply_args.front());
        ASSERT_TRUE(account.isValid());

        // The account ID should be provided
        ASSERT_TRUE(!account->isDefaultId());
        const std::string account_id = account->getId();
        ASSERT_TRUE(!account_id.empty());

        // Check the account has been registered in the server object
        Router * account_router_ptr = m_server->getObject(account_id);
        ASSERT_NOT_NULL(account_router_ptr);

        // Check the account has been logged into the lobby
        const auto & lobby_dict = m_server->m_lobby.getAccounts();
        auto I = lobby_dict.find(account_id);
        ASSERT_TRUE(I != lobby_dict.end());
        auto account_ptr = I->second;
        ASSERT_EQUAL(account_router_ptr, account_ptr);

        // Basic login as now been established by account creation

        // Set up some other account details
        create_arg->setAttr("username", "89cae312");
        create_arg->setAttr("password", "d730b8bd2d6c");

        // and try an additional account creation, which should fail.
        // Multiple logins are ok, but there is no reason to allow multiple
        // account creations.
        test_sent_ops.clear();
        m_connection->externalOperation(op, *m_connection);
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 1u);

        const Operation & error_reply = test_sent_ops.front();
        ASSERT_EQUAL(error_reply->getClassNo(),
                     Atlas::Objects::Operation::ERROR_NO);


        // TODO Character creation etc?
        // TODO Lobby interaction?
        // TODO Logout ?
    }
}
开发者ID:worldforge,项目名称:cyphesis,代码行数:78,代码来源:AccountConnectionIntegration.cpp


示例10: assert

LocatedEntity * CreatorClient::make(const RootEntity & entity)
{
    Create op;
    op->setArgs1(entity);
    op->setFrom(getId());
    op->setTo(getId());
    OpVector result;
    if (sendAndWaitReply(op, result) != 0) {
        std::cerr << "No reply to make" << std::endl << std::flush;
        return NULL;
    }
    assert(!result.empty());
    const Operation & res = result.front();
    if (!res.isValid()) {
        std::cerr << "NULL reply to make" << std::endl << std::flush;
        return NULL;
    }
    if (res->getClassNo() != Atlas::Objects::Operation::SIGHT_NO) {
        std::cerr << "Reply to make isn't sight" << std::endl << std::flush;
        return NULL;
    }
    if (res->getArgs().empty()) {
        std::cerr << "Reply to make has no args" << std::endl << std::flush;
        return NULL;
    }
    RootOperation arg = smart_dynamic_cast<RootOperation>(res->getArgs().front());
    if (!arg.isValid()) {
        std::cerr << "Arg of reply to make is not an operation"
                  << std::endl << std::flush;
        return NULL;
    }
    if (arg->getClassNo() != Atlas::Objects::Operation::CREATE_NO) {
        std::cerr << "Reply to make isn't sight of create"
                  << std::endl << std::flush;
        return NULL;
    }
    if (arg->getArgs().empty()) {
        std::cerr << "Arg of reply to make has no args"
                  << std::endl << std::flush;
        return NULL;
    }
    RootEntity created = smart_dynamic_cast<RootEntity>(arg->getArgs().front());
    if (!created.isValid()) {
        std::cerr << "Created argument is not an entity"
                  << std::endl << std::flush;
        return NULL;
    }
    if (!created->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
        std::cerr << "Created entity has no id"
                  << std::endl << std::flush;
        return NULL;
    }
    const std::string & created_id = created->getId();
    if (created->getParents().empty()) {
        std::cerr << "Created entity " << created_id << " has no type"
                  << std::endl << std::flush;
        return NULL;
    }
    const std::string & created_type = created->getParents().front();
    std::cout << "Created: " << created_type << "(" << created_id << ")"
              << std::endl << std::flush;
    LocatedEntity * obj = m_map.updateAdd(created, res->getSeconds());
    return obj;
}
开发者ID:erikogenvik,项目名称:cyphesis,代码行数:64,代码来源:CreatorClient.cpp



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