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C++ RootEntity::getId方法代码示例

本文整理汇总了C++中RootEntity::getId方法的典型用法代码示例。如果您正苦于以下问题:C++ RootEntity::getId方法的具体用法?C++ RootEntity::getId怎么用?C++ RootEntity::getId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在RootEntity的用法示例。


在下文中一共展示了RootEntity::getId方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: disappearanceArrived

void Interactive::disappearanceArrived(const Operation & op)
{
    if (m_accountId.empty()) {
        return;
    }
    if (m_accountId != op->getTo()) {
        // This is an IG op we are monitoring
        return;
    }
    if (op->getArgs().empty()) {
        return;
    }
    RootEntity ent = smart_dynamic_cast<RootEntity>(op->getArgs().front());
    if (!ent.isValid()) {
        std::cerr << "Got Disappearance of non-entity" << std::endl << std::flush;
        return;
    }
    if (!ent->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
        std::cerr << "Got Disappearance of non-string ID" << std::endl << std::flush;
        return;
    }
    const std::string & id = ent->getId();
    std::cout << "Disappearance(id: " << id << ")";
    if (!ent->hasAttrFlag(Atlas::Objects::Entity::LOC_FLAG)) {
        std::cout << std::endl << std::flush;
        return;
    }
    const std::string & loc = ent->getLoc();
    std::cout << " in " << loc << std::endl;
    if (loc == "lobby") {
        std::cout << id << " has logged out." << std::endl;
    }
    std::cout << std::flush;
}
开发者ID:9cat,项目名称:cyphesis,代码行数:34,代码来源:Interactive.cpp

示例2:

LocatedEntity * CreatorClient::handleMakeResponse(const RootOperation & op,
                                                  double create_time)
{
    if (op->getArgs().empty()) {
        std::cerr << "Arg of reply to make has no args"
                  << std::endl << std::flush;
        return NULL;
    }
    RootEntity created = smart_dynamic_cast<RootEntity>(op->getArgs().front());
    if (!created.isValid()) {
        std::cerr << "Created argument is not an entity"
                  << std::endl << std::flush;
        return NULL;
    }
    if (!created->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
        std::cerr << "Created entity has no id"
                  << std::endl << std::flush;
        return NULL;
    }
    const std::string & created_id = created->getId();
    if (created->getParents().empty()) {
        std::cerr << "Created entity " << created_id << " has no type"
                  << std::endl << std::flush;
        return NULL;
    }
    const std::string & created_type = created->getParents().front();
    std::cout << "Created: " << created_type << "(" << created_id << ")"
              << std::endl << std::flush;
    LocatedEntity * obj = m_map.updateAdd(created, create_time);
    return obj;
}
开发者ID:9cat,项目名称:cyphesis,代码行数:31,代码来源:CreatorClient.cpp

示例3: create

void View::create(const RootEntity& gent)
{
    std::string eid(gent->getId());
    if (m_contents.count(eid))
    {
        // already known locally, just emit the signal
        EntityCreated.emit( m_contents[eid] );
        return;
    }
    
    bool alreadyAppeared = false;
    PendingSightMap::iterator pending = m_pending.find(eid);
    if (pending != m_pending.end())
    {
        // already being retrieved, but we have the data now
        alreadyAppeared = (pending->second == SACTION_QUEUED) || 
            (pending->second == SACTION_APPEAR);
        pending->second = SACTION_DISCARD; // when the SIGHT turns up
    }
    
    Entity* ent = createEntity(gent);
    m_contents[eid] = ent;
    ent->init(gent, true);
    
    if (gent->isDefaultLoc()) setTopLevelEntity(ent);

    InitialSightEntity.emit(ent);
    
    // depends on relative order that sight(create) and appear are received in
    if (alreadyAppeared)
    {
        ent->setVisible(true);
        EntityCreated.emit(ent);
    }
}
开发者ID:sajty,项目名称:eris,代码行数:35,代码来源:View.cpp

示例4: createEntity

void EntityImporterBase::createEntity(const RootEntity & obj, OpVector & res)
{
    ++mStats.entitiesProcessedCount;
    ++mStats.entitiesCreateCount;
    EventProgress.emit();

    m_state = ENTITY_CREATING;

    assert(mTreeStack.size() > 1);
    std::deque<StackEntry>::reverse_iterator I = mTreeStack.rbegin();
    ++I;
    assert(I != mTreeStack.rend());
    const std::string & loc = I->restored_id;

    RootEntity create_arg = obj.copy();

    create_arg->removeAttrFlag(Atlas::Objects::Entity::CONTAINS_FLAG);
    create_arg->removeAttrFlag(Atlas::Objects::Entity::VELOCITY_FLAG);
    create_arg->removeAttrFlag(Atlas::Objects::ID_FLAG);
    create_arg->setLoc(loc);

    //Remove any attribute which references another entity from the Create op.
    //This is because the attribute will at this time with certainty refer to the wrong or a non-existing entity.
    //The attribute will later on be set through a Set op in sendResolvedEntityReferences().
    auto referenceMapEntryI = mEntitiesWithReferenceAttributes.find(obj->getId());
    if (referenceMapEntryI != mEntitiesWithReferenceAttributes.end()) {
        for (const auto& attributeName : referenceMapEntryI->second) {
            create_arg->removeAttr(attributeName);
        }
    }

    Create create;
    create->setArgs1(create_arg);
    create->setFrom(mAvatarId);
    create->setSerialno(newSerialNumber());

    mCreateEntityMapping.insert(std::make_pair(create->getSerialno(), obj->getId()));

    res.push_back(create);
}
开发者ID:Arsakes,项目名称:cyphesis,代码行数:40,代码来源:EntityImporterBase.cpp

示例5: sight

void View::sight(const RootEntity& gent)
{
    bool visible = true;
    std::string eid = gent->getId();
    PendingSightMap::iterator pending = m_pending.find(eid);
    
// examine the pending map, to see what we should do with this entity
    if (pending != m_pending.end()) {
        switch (pending->second)
        {
        case SACTION_APPEAR:
            visible = true;
            break;

        case SACTION_DISCARD:
            m_pending.erase(pending);
            issueQueuedLook();
            return;

        case SACTION_HIDE:
            visible = false;
            break;

        case SACTION_QUEUED:
            error() << "got sight of queued entity " << eid << " somehow";
            eraseFromLookQueue(eid);
            break;
    
        default:
            throw InvalidOperation("got bad pending action for entity");
        }
    
         m_pending.erase(pending);
    }
    
// if we got this far, go ahead and build / update it
    Entity *ent = getEntity(eid);
    if (ent) {
        // existing entity, update in place
        ent->sight(gent);
    } else {
        ent = initialSight(gent);
        EntitySeen.emit(ent);
    }
        
    if (gent->isDefaultLoc()) { // new top level entity
        setTopLevelEntity(ent);
    }
    
    ent->setVisible(visible);
    issueQueuedLook();
}
开发者ID:sajty,项目名称:eris,代码行数:52,代码来源:View.cpp

示例6: assert

LocatedEntity * CharacterClient::sendLook(const Operation & op)
{
    OpVector result;
    if (sendAndWaitReply(op, result) != 0) {
        std::cerr << "No reply to look" << std::endl << std::flush;
        return NULL;
    }
    assert(!result.empty());
    const Operation & res = result.front();
    if (!res.isValid()) {
        std::cerr << "NULL reply to look" << std::endl << std::flush;
        return NULL;
    }
    const std::string & resparent = res->getParent();
    if (resparent == "unseen") {
        return NULL;
    }
    if (resparent != "sight") {
        std::cerr << "Reply to look is " << resparent << " not sight" << std::endl << std::flush;
        return NULL;
    }
    if (res->getArgs().empty()) {
        std::cerr << "Reply to look has no args" << std::endl << std::flush;
        return NULL;
    }
    RootEntity seen = smart_dynamic_cast<RootEntity>(res->getArgs().front());
    if (!seen.isValid()) {
        std::cerr << "Sight arg is not an entity" << std::endl << std::flush;
        return NULL;
    }
    if (!seen->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
        std::cerr << "Looked at entity has no id" << std::endl << std::flush;
        return NULL;
    }
    const std::string & sight_id = seen->getId();
    if (seen->hasAttrFlag(Atlas::Objects::PARENT_FLAG)) {
        std::cout << "Seen: " << seen->getParent()
                  << "(" << sight_id << ")" << std::endl << std::flush;
    } else {
        std::cout << "Seen: " << sight_id << std::endl << std::flush;
    }
    LocatedEntity * obj = m_map.updateAdd(seen, res->getSeconds());
    return obj;
}
开发者ID:olekw,项目名称:cyphesis,代码行数:44,代码来源:CharacterClient.cpp

示例7: instantiate

Eris::EntityPtr WEFactory::instantiate(const RootEntity & ge,
                                       Eris::TypeInfo * type,
                                       Eris::View * v)
{
    RenderableEntity * re = 0;
    const std::string & id = ge->getId();

    // Eris::TypeInfoPtr type = v->getConnection()->getTypeService()->getTypeForAtlas(ge);
    sigc::slot<void> slot;

    if (type->isA(autonomousType)) {
        AutonomousEntity * ae = new AutonomousEntity(id, type, v);
        slot = sigc::bind<AutonomousEntity *>(AutonomousEntityCreated.make_slot(), ae);
        re = ae;
    } else if (type->isA(terrainType)) {
        TerrainEntity * te = new TerrainEntity(id, type, v);
        slot = sigc::bind<TerrainEntity *>(TerrainEntityCreated.make_slot(), te);
        re = te;
    } else if (type->isA(treeType)) {
        TreeEntity * te = new TreeEntity(id, type, v);
        slot = sigc::bind<TreeEntity *>(TreeEntityCreated.make_slot(), te);
        re = te;
    } else {
        re = new RenderableEntity(id, type, v);
        slot = sigc::bind<RenderableEntity *>(RenderableEntityCreated.make_slot(), re);
    }
    if (re->m_drawer == 0) {
        RendererMap::const_iterator I = m_renderFactories.find(type);
        if (I != m_renderFactories.end()) {
            re->m_drawer = I->second->newRenderer(m_renderer, *re);
        } else {
            // FIXME Ascend the type tree to try and find a rough match?
            re->m_drawer = new BBoxRenderer(m_renderer, *re);
        }
    }
    slot();
    return re;
}
开发者ID:alriddoch,项目名称:equator,代码行数:38,代码来源:WorldEntity.cpp

示例8: move_handler

HandlerResult TerrainModProperty::move_handler(LocatedEntity * e,
                                               const Operation & op,
                                               OpVector & res)
{
    // FIXME Force instantiation of a class property?

    // Check the validity of the operation.
    const std::vector<Root> & args = op->getArgs();
    if (args.empty()) {
        return OPERATION_IGNORED;
    }
    RootEntity ent = Atlas::Objects::smart_dynamic_cast<RootEntity>(args.front());
    if (!ent.isValid()) {
        return OPERATION_IGNORED;
    }
    if (e->getId() != ent->getId()) {
        return OPERATION_IGNORED;
    }

    // Update the modifier
    move(e);
    return OPERATION_IGNORED;
}
开发者ID:Arsakes,项目名称:cyphesis,代码行数:23,代码来源:TerrainModProperty.cpp

示例9: test_account_creation

void AccountConnectionintegration::test_account_creation()
{
    // Basic player account creation
    {

        ASSERT_NOT_NULL(m_connection);
        ASSERT_TRUE(m_connection->objects().empty());

        Create op;
        Anonymous create_arg;
        create_arg->setParents(std::list<std::string>(1, "player"));
        create_arg->setAttr("username", "39d409ec");
        create_arg->setAttr("password", "6a6e71bab281");
        op->setArgs1(create_arg);

        ASSERT_TRUE(test_sent_ops.empty());

        // Send the operation to create the account
        m_connection->externalOperation(op, *m_connection);

        // There should be a response op
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 1u);
        // and the account creation should have created an object bound
        // to this connection.
        ASSERT_TRUE(!m_connection->objects().empty());

        // Check the response is an info indicating successful account
        // creation.
        const Operation & reply = test_sent_ops.front();
        ASSERT_EQUAL(reply->getClassNo(), Atlas::Objects::Operation::INFO_NO);
        // The Info response should have an argument describing the created
        // account
        const std::vector<Root> & reply_args = reply->getArgs();
        ASSERT_TRUE(!reply_args.empty());
        RootEntity account = smart_dynamic_cast<RootEntity>(reply_args.front());
        ASSERT_TRUE(account.isValid());

        // The account ID should be provided
        ASSERT_TRUE(!account->isDefaultId());
        const std::string account_id = account->getId();
        ASSERT_TRUE(!account_id.empty());

        // Check the account has been registered in the server object
        Router * account_router_ptr = m_server->getObject(account_id);
        ASSERT_NOT_NULL(account_router_ptr);

        // Check the account has been logged into the lobby
        const AccountDict & lobby_dict = m_server->m_lobby.getAccounts();
        AccountDict::const_iterator I = lobby_dict.find(account_id);
        ASSERT_TRUE(I != lobby_dict.end());
        Account * account_ptr = I->second;
        ASSERT_EQUAL(account_router_ptr, account_ptr);

        // Basic login as now been established by account creation

        // Set up some other account details
        create_arg->setAttr("username", "89cae312");
        create_arg->setAttr("password", "d730b8bd2d6c");

        // and try an additional account creation, which should fail.
        // Multiple logins are ok, but there is no reason to allow multiple
        // account creations.
        test_sent_ops.clear();
        m_connection->externalOperation(op, *m_connection);
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 1u);

        const Operation & error_reply = test_sent_ops.front();
        ASSERT_EQUAL(error_reply->getClassNo(),
                     Atlas::Objects::Operation::ERROR_NO);

        Player::playableTypes.insert(test_valid_character_type);

        Anonymous character_arg;
        character_arg->setParents(std::list<std::string>(1, test_valid_character_type));
        character_arg->setName("938862f2-4db2-4e8e-b944-7b0935e569db");

        Create character_op;
        character_op->setArgs1(character_arg);
        character_op->setFrom(account_id);

        test_sent_ops.clear();
        m_connection->externalOperation(character_op, *m_connection);
        // FIXME the above went through Account::externalOperation, so there
        // is no reply in res. The reply has gone directly to the Link::send
        // method. Add a way of checking, once there are better stubs.
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 2u);

        const Operation & create_reply = test_sent_ops.front();
        ASSERT_EQUAL(create_reply->getClassNo(),
                     Atlas::Objects::Operation::INFO_NO);


        // TODO Character creation etc?
        // TODO Lobby interaction?
        // TODO Logout ?
    }
}
开发者ID:cyclefusion,项目名称:cyphesis,代码行数:100,代码来源:AccountConnectionintegration.cpp

示例10: createEntity

void EntityImporterBase::createEntity(const RootEntity & obj, OpVector & res)
{
    ++mStats.entitiesProcessedCount;
    ++mStats.entitiesCreateCount;
    EventProgress.emit();

    m_state = ENTITY_CREATING;

    assert(mTreeStack.size() > 1);
    auto I = mTreeStack.rbegin();
    ++I;
    assert(I != mTreeStack.rend());
    const std::string & loc = I->restored_id;

    RootEntity create_arg = obj.copy();

    create_arg->removeAttrFlag(Atlas::Objects::Entity::CONTAINS_FLAG);
    create_arg->removeAttrFlag(Atlas::Objects::Entity::VELOCITY_FLAG);
    create_arg->removeAttrFlag(Atlas::Objects::ID_FLAG);
    create_arg->setLoc(loc);

    //Remove any attribute which references another entity from the Create op.
    //This is because the attribute will at this time with certainty refer to the wrong or a non-existing entity.
    //The attribute will later on be set through a Set op in sendResolvedEntityReferences().
    auto referenceMapEntryI = mEntitiesWithReferenceAttributes.find(obj->getId());
    if (referenceMapEntryI != mEntitiesWithReferenceAttributes.end()) {
        std::set<std::string> resolvedAttributes;
        for (const auto& referenceEntry : referenceMapEntryI->second) {
            size_t resolvedEntitiesCount = 0;
            //Check if all the referenced entities perhaps already have been created.
            for (const auto& entityId : referenceEntry.referencedEntities) {
                auto resolvedI = mEntityIdMap.find(entityId);
                if (resolvedI != mEntityIdMap.end()) {
                    resolvedEntitiesCount++;
                }
            }

            //If all entities were resolved, we should resolve the property now.
            if (resolvedEntitiesCount == referenceEntry.referencedEntities.size()) {
                Element element = create_arg->getAttr(referenceEntry.propertyName);
                resolveEntityReferences(element);
                create_arg->setAttr(referenceEntry.propertyName, element);
                resolvedAttributes.insert(referenceEntry.propertyName);
            } else {
                create_arg->removeAttr(referenceEntry.propertyName);
            }
        }
        //Remove those attributes that were resolved
        if (resolvedAttributes.size() == referenceMapEntryI->second.size()) {
            //All attributes were resolved, remove the entry completely.
            mEntitiesWithReferenceAttributes.erase(referenceMapEntryI);
        } else {
            //Only remove those entries that were destroyed.
            std::vector<ReferencedEntry> copy;
            for (auto& referenceEntry : referenceMapEntryI->second) {
                if (resolvedAttributes.find(referenceEntry.propertyName) == resolvedAttributes.end()) {
                    copy.push_back(std::move(referenceEntry));
                }
            }
            referenceMapEntryI->second = std::move(copy);
        }

    }

    Create create;
    create->setArgs1(create_arg);
    create->setFrom(mAvatarId);
    create->setSerialno(newSerialNumber());

    mCreateEntityMapping.insert(std::make_pair(create->getSerialno(), obj->getId()));

    res.push_back(create);
}
开发者ID:worldforge,项目名称:cyphesis,代码行数:73,代码来源:EntityImporterBase.cpp

示例11: dispatch

void Commander::dispatch(const RootOperation& op)
{
    Appearance appear = smart_dynamic_cast<Appearance>(op);
    if (appear.isValid()) {
        assert(op->hasAttr("for"));
        Agent* ag = m_server->findAgentForEntity(op->getAttr("for").asString());
        if (ag) {
            ag->setEntityVisible(op->getTo(), true);
        } else {
            // doesn't exist yet, mark as visible if / when the agent is created
            Agent::setEntityVisibleForFutureAgent(op->getTo(), op->getAttr("for").asString());
        }
    }
    
    Disappearance disap = smart_dynamic_cast<Disappearance>(op);
    if (disap.isValid()) {
        assert(op->hasAttr("for"));
        Agent* ag = m_server->findAgentForEntity(op->getAttr("for").asString());
        if (ag) ag->setEntityVisible(op->getTo(), false);
    }
    
    Create cr = smart_dynamic_cast<Create>(op);
    if (cr.isValid()) {
        std::vector<Root> args(op->getArgs());
        assert(!args.empty());
        RootEntity ent = smart_dynamic_cast<RootEntity>(args.front());
        assert(ent.isValid());
        
        static int idCounter = 900;
        char buf[32];
        snprintf(buf, 32, "_created_%d", ++idCounter);
        std::string id(buf);
        
        ent->setId(id);
        std::string loc = ent->getLoc();
        assert(m_server->m_world.count(loc));
        
        StringList children(m_server->m_world[loc]->getContains());
        children.push_back(id);
        m_server->m_world[loc]->setContains(children);

        m_server->m_world[id] = ent;
        
        Create bcr(cr);
        bcr->setArgs1(ent);
        Agent::broadcastSight(bcr);
    }
    
    Delete del = smart_dynamic_cast<Delete>(op);
    if (del.isValid()) {
        std::vector<Root> args(op->getArgs());
        assert(!args.empty());
        
        std::string id = args.front()->getId();
        assert(m_server->m_world.count(id));
        m_server->m_world.erase(id);
        
        Agent::broadcastSight(op);
    }
    
    Move mv = smart_dynamic_cast<Move>(op);
    if (mv.isValid()) {
        RootEntity ent = m_server->getEntity(op->getTo());
        
        std::vector<Root> args(op->getArgs());
        
        if (args.front()->hasAttr("loc")) {
            std::string newLocId = args.front()->getAttr("loc").asString();
            
            RootEntity oldLoc = m_server->getEntity(ent->getLoc()),
                newLoc = m_server->getEntity(newLocId);
            
            ent->setLoc(newLocId);
            // modify stamps?
            oldLoc->modifyContains().remove(ent->getId());
            newLoc->modifyContains().push_back(ent->getId());
        }
        
        if (args.front()->hasAttr("pos"))
            ent->setPosAsList(args.front()->getAttr("pos").asList());
            
        // handle velocity changes
        Agent::broadcastSight(op);
        return;
    }
    
    Sound snd = smart_dynamic_cast<Sound>(op);
    if (snd.isValid()) {
        
        std::vector<Root> args(op->getArgs());
        assert(!args.empty());
        
        if (snd->hasAttr("broadcast")) {
            Agent::broadcastSound(smart_dynamic_cast<RootOperation>(args.front()));
        }
    }
    
    Sight st = smart_dynamic_cast<Sight>(op);
    if (st.isValid()) {
        if (st->hasAttr("broadcast")) {
//.........这里部分代码省略.........
开发者ID:worldforge,项目名称:eris,代码行数:101,代码来源:commander.cpp

示例12: test_account_creation

void AccountConnectionintegration::test_account_creation()
{
    // Basic player account creation
    {

        ASSERT_NOT_NULL(m_connection);
        ASSERT_TRUE(m_connection->objects().empty());

        Create op;
        Anonymous create_arg;
        create_arg->setParent("player");
        create_arg->setAttr("username", "39d409ec");
        create_arg->setAttr("password", "6a6e71bab281");
        op->setArgs1(create_arg);

        ASSERT_TRUE(test_sent_ops.empty());

        // Send the operation to create the account
        m_connection->externalOperation(op, *m_connection);

        // There should be a response op
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 1u);
        // and the account creation should have created an object bound
        // to this connection.
        ASSERT_TRUE(!m_connection->objects().empty());

        // Check the response is an info indicating successful account
        // creation.
        const Operation & reply = test_sent_ops.front();
        ASSERT_EQUAL(reply->getClassNo(), Atlas::Objects::Operation::INFO_NO);
        // The Info response should have an argument describing the created
        // account
        const std::vector<Root> & reply_args = reply->getArgs();
        ASSERT_TRUE(!reply_args.empty());
        RootEntity account = smart_dynamic_cast<RootEntity>(reply_args.front());
        ASSERT_TRUE(account.isValid());

        // The account ID should be provided
        ASSERT_TRUE(!account->isDefaultId());
        const std::string account_id = account->getId();
        ASSERT_TRUE(!account_id.empty());

        // Check the account has been registered in the server object
        Router * account_router_ptr = m_server->getObject(account_id);
        ASSERT_NOT_NULL(account_router_ptr);

        // Check the account has been logged into the lobby
        const auto & lobby_dict = m_server->m_lobby.getAccounts();
        auto I = lobby_dict.find(account_id);
        ASSERT_TRUE(I != lobby_dict.end());
        auto account_ptr = I->second;
        ASSERT_EQUAL(account_router_ptr, account_ptr);

        // Basic login as now been established by account creation

        // Set up some other account details
        create_arg->setAttr("username", "89cae312");
        create_arg->setAttr("password", "d730b8bd2d6c");

        // and try an additional account creation, which should fail.
        // Multiple logins are ok, but there is no reason to allow multiple
        // account creations.
        test_sent_ops.clear();
        m_connection->externalOperation(op, *m_connection);
        ASSERT_TRUE(!test_sent_ops.empty());
        ASSERT_EQUAL(test_sent_ops.size(), 1u);

        const Operation & error_reply = test_sent_ops.front();
        ASSERT_EQUAL(error_reply->getClassNo(),
                     Atlas::Objects::Operation::ERROR_NO);


        // TODO Character creation etc?
        // TODO Lobby interaction?
        // TODO Logout ?
    }
}
开发者ID:worldforge,项目名称:cyphesis,代码行数:78,代码来源:AccountConnectionIntegration.cpp

示例13: assert

LocatedEntity * CreatorClient::make(const RootEntity & entity)
{
    Create op;
    op->setArgs1(entity);
    op->setFrom(getId());
    op->setTo(getId());
    OpVector result;
    if (sendAndWaitReply(op, result) != 0) {
        std::cerr << "No reply to make" << std::endl << std::flush;
        return NULL;
    }
    assert(!result.empty());
    const Operation & res = result.front();
    if (!res.isValid()) {
        std::cerr << "NULL reply to make" << std::endl << std::flush;
        return NULL;
    }
    if (res->getClassNo() != Atlas::Objects::Operation::SIGHT_NO) {
        std::cerr << "Reply to make isn't sight" << std::endl << std::flush;
        return NULL;
    }
    if (res->getArgs().empty()) {
        std::cerr << "Reply to make has no args" << std::endl << std::flush;
        return NULL;
    }
    RootOperation arg = smart_dynamic_cast<RootOperation>(res->getArgs().front());
    if (!arg.isValid()) {
        std::cerr << "Arg of reply to make is not an operation"
                  << std::endl << std::flush;
        return NULL;
    }
    if (arg->getClassNo() != Atlas::Objects::Operation::CREATE_NO) {
        std::cerr << "Reply to make isn't sight of create"
                  << std::endl << std::flush;
        return NULL;
    }
    if (arg->getArgs().empty()) {
        std::cerr << "Arg of reply to make has no args"
                  << std::endl << std::flush;
        return NULL;
    }
    RootEntity created = smart_dynamic_cast<RootEntity>(arg->getArgs().front());
    if (!created.isValid()) {
        std::cerr << "Created argument is not an entity"
                  << std::endl << std::flush;
        return NULL;
    }
    if (!created->hasAttrFlag(Atlas::Objects::ID_FLAG)) {
        std::cerr << "Created entity has no id"
                  << std::endl << std::flush;
        return NULL;
    }
    const std::string & created_id = created->getId();
    if (created->getParents().empty()) {
        std::cerr << "Created entity " << created_id << " has no type"
                  << std::endl << std::flush;
        return NULL;
    }
    const std::string & created_type = created->getParents().front();
    std::cout << "Created: " << created_type << "(" << created_id << ")"
              << std::endl << std::flush;
    LocatedEntity * obj = m_map.updateAdd(created, res->getSeconds());
    return obj;
}
开发者ID:erikogenvik,项目名称:cyphesis,代码行数:64,代码来源:CreatorClient.cpp

示例14: testXML

void testXML()
{
    RootEntity human;
    human->setId("foo");

    Move move_op;
    move_op->setFrom(std::string("bar"));
    std::vector<Root> move_args(1);
    move_args[0] = human;
    move_op->setArgs(move_args);

    Atlas::Message::ListType velocity;
    velocity.push_back(2.0);
    velocity.push_back(1.0);
    velocity.push_back(0.0);
    human->setVelocityAsList(velocity);

//    typedef BaseObjectData *(*alloc_func)();
//    alloc_func alloc_entity = &Entity::RootEntityDataInstance::alloc;
//    BaseObjectData *bod = alloc_entity();
    //Root human2(bod);
    Root human2 = Atlas::Objects::factory<Atlas::Objects::Entity::RootEntityData>("root_enitty", Atlas::Objects::Entity::RootEntity()->getClassNo());
    std::cout<<"human.id="<<human->getId()<<std::endl;
    std::cout<<"human2.id="<<human2->getId()<<std::endl;
#if 0
    typedef std::list<Atlas::Factory<Atlas::Codec >*> FactoryCodecs;
    FactoryCodecs *myCodecs = &Factory<Codec >::factories();
    FactoryCodecs::iterator i;
    std::cout<<"myCodecs: "<<myCodecs->size();
    for (i = myCodecs->begin(); i != myCodecs->end(); ++i)
        std::cout<<":"<<(*i)->getName();
    std::cout<<std::endl;
#endif

    //DebugBridge bridge;
    TestDecoder bridge;
#if USE_FILE
    fstream stream;
    std::string atlas_xml_path;
    char * srcdir_env = getenv("srcdir");
    if (srcdir_env != 0) {
        atlas_xml_path = srcdir_env;
        atlas_xml_path += "/";
    }
    atlas_xml_path += "../../protocol/spec/atlas.xml";
    stream.open(atlas_xml_path, std::ios::in);
    assert(!!stream);
#else
    std::stringstream stream;
#endif
//     typedef std::list<Atlas::Factory<Atlas::Codec >*> FactoryCodecs;
//     FactoryCodecs *myCodecs = &Factory<Codec >::factories();
//     FactoryCodecs::iterator codec_i;
//     Atlas::Codec *codec = NULL;
//     for(codec_i = myCodecs->begin(); codec_i != myCodecs->end(); ++codec_i)
//     {
//         std::cout<<(*codec_i)->getName()<<std::endl;
//         if ((*codec_i)->getName() == "XML") {
//             codec = (*codec_i)->New(Codec::Parameters(stream, &bridge));
//         }
//     }
//     assert(codec);

    
    Account account;
    Login l;
    account->setAttr("id", std::string("al"));
    account->setAttr("password", std::string("ping"));
    //list<Message::Object> args(1,account->asObject());
    //l->setArgsAsList(args);
    std::vector<Root> args(1);
    args[0] = account;
    l->setArgs(args);
    //coder->streamObjectsMessage((Root&)l);
//<map><list name="args"><map><std::string name="id">al</strin
//g></map></list><list name="parents"><std::string>root</std::string></list><std::string name="ob
//jtype">op_definition</std::string></map>


    Atlas::Codec *codec;
#if USE_XML
    codec = new Atlas::Codecs::XML((std::iostream&)stream, bridge);
#else
    codec = new Atlas::Codecs::Packed(stream, bridge);
#endif
    assert(codec);

#if USE_FILE
    while(stream) {
      codec->poll();
      //std::cout<<"--------"<<std::endl;
    }
#else
    codec->streamBegin();

    Atlas::Objects::ObjectsEncoder eno(*codec);
//    eno.streamObjectsMessage(move_op);
    eno.streamObjectsMessage(l);

    Anonymous e;
//.........这里部分代码省略.........
开发者ID:danniellecandys,项目名称:atlas-cpp,代码行数:101,代码来源:objects2.cpp


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