本文整理汇总了C++中IMaterialVar::GetOwningMaterial方法的典型用法代码示例。如果您正苦于以下问题:C++ IMaterialVar::GetOwningMaterial方法的具体用法?C++ IMaterialVar::GetOwningMaterial怎么用?C++ IMaterialVar::GetOwningMaterial使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IMaterialVar
的用法示例。
在下文中一共展示了IMaterialVar::GetOwningMaterial方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
virtual IMaterial *GetMaterial()
{
IMaterialVar *pVar = m_pLightPosition ? m_pLightPosition : m_pLightColor;
if ( !pVar )
return NULL;
return pVar->GetOwningMaterial();
}
示例2:
IMaterial *CLampBeamProxy::GetMaterial()
{
if ( !m_pFadeValue )
return NULL;
return m_pFadeValue->GetOwningMaterial();
}
示例3:
IMaterial *CTeamMaterialProxy::GetMaterial()
{
if ( !m_FrameVar )
return NULL;
return m_FrameVar->GetOwningMaterial();
}
示例4:
IMaterial *CHeliBladeMaterialProxy::GetMaterial()
{
if ( !m_AlphaVar )
return NULL;
return m_AlphaVar->GetOwningMaterial();
}
示例5:
IMaterial *CStatusEffectSkinProxy::GetMaterial()
{
if ( !m_pDetail )
return NULL;
return m_pDetail->GetOwningMaterial();
}
示例6:
IMaterial *CViewModelInvisProxy::GetMaterial()
{
if ( !m_pPercentInvisible )
return NULL;
return m_pPercentInvisible->GetOwningMaterial();
}
示例7:
IMaterial *CPupilProxy::GetMaterial()
{
if ( !m_pAnimatedTextureVar )
return NULL;
return m_pAnimatedTextureVar->GetOwningMaterial();
}
示例8:
IMaterial *CTextureScrollMaterialProxy::GetMaterial()
{
return m_pTextureScrollVar->GetOwningMaterial();
}
示例9:
IMaterial *CPlayerLogoProxy::GetMaterial()
{
return m_pBaseTextureVar->GetOwningMaterial();
}
示例10:
IMaterial *CWaterLODMaterialProxy::GetMaterial()
{
return m_pCheapWaterStartDistanceVar->GetOwningMaterial();
}
示例11:
IMaterial *C_BloodyTextureProxy::GetMaterial()
{
return blendFactor->GetOwningMaterial();
}
示例12:
IMaterial *CAccumBuffProxy::GetMaterial()
{
return m_pAccumBuffWeights ? m_pAccumBuffWeights->GetOwningMaterial() : NULL;
}
示例13:
IMaterial *CWorldDimsProxy::GetMaterial()
{
return m_pMinsVar->GetOwningMaterial();
}
示例14:
IMaterial *CConveyorMaterialProxy::GetMaterial()
{
return m_pTextureScrollVar ? m_pTextureScrollVar->GetOwningMaterial() : NULL;
}