本文整理汇总了C++中Bundle::putString方法的典型用法代码示例。如果您正苦于以下问题:C++ Bundle::putString方法的具体用法?C++ Bundle::putString怎么用?C++ Bundle::putString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Bundle
的用法示例。
在下文中一共展示了Bundle::putString方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: publish_story
void publish_story()
{
LOGV("publish_story enter");
Session *session = Session::getActiveSession();
Bundle *postParams = new Bundle();
postParams->putString(to_string("name"), to_string("Facebook SDK for Android"));
postParams->putString(to_string("caption"), to_string("Build great social apps and get more installs."));
postParams->putString(to_string("description"), to_string("The Facebook SDK for Android makes it easier and faster to develop Facebook integrated Android apps."));
postParams->putString(to_string("link"), to_string("https://developers.facebook.com/android"));
postParams->putString(to_string("picture"), to_string("https://raw.github.com/fbsamples/ios-3.x-howtos/master/Images/iossdk_logo.png"));
Request *request = new Request(*session, to_string("me/feed"), *postParams, com_facebook_HttpMethod::POST, *requestCallback);
std::vector<Request*> requests;
requests.push_back(request);
RequestAsyncTask *task = new RequestAsyncTask(requests);
std::vector<Object*> *args = 0;
task->execute(*args);
delete task;
delete request;
delete postParams;
delete session;
LOGV("publish_story exit");
}
示例2: run_fql_query
void run_fql_query(const char * query)
{
LOGV("run_fql_query enter");
String fqlQuery = to_string(query);
Bundle *params = new Bundle();
params->putString(to_string("q"), fqlQuery);
Session *session = Session::getActiveSession();
Request *request = new Request(*session, to_string("/fql"), *params, com_facebook_HttpMethod::GET, *requestCallback);
List *requestBatch = new ArrayList();
requestBatch->add(*request);
Request::executeBatchAsync(*requestBatch);
delete requestBatch;
delete request;
delete session;
delete params;
LOGV("run_fql_query exit");
}
示例3: fight
void FightPrepare::fight()
{
if (mState != Prepare_State_Loaded)
{
CCAssert(false,"数据还没准备好,请确认调用了prepareData函数载入数据,并且是在prepareSuccess回调接口中调用的这个函数");
return;
}
Bundle bundle;
bundle.putBool("testMode",mTestMode);
if (!mTestMode)
{
bundle.putString("JumpToWhenEnd","FightEndLayer");
}
// 直接换scene
ClientFightLayer* layer = (ClientFightLayer*)GameDirector::getDirector()->fight(mPreparedDir_vec,mCallback->getBg(mTaskId,mGridIndex),bundle);
GameDirector::getDirector()->hideWaiting();
layer->setBeforeFightPro(beforeFightPro);
}