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C++ FS_FOpenFileByMode函数代码示例

本文整理汇总了C++中FS_FOpenFileByMode函数的典型用法代码示例。如果您正苦于以下问题:C++ FS_FOpenFileByMode函数的具体用法?C++ FS_FOpenFileByMode怎么用?C++ FS_FOpenFileByMode使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了FS_FOpenFileByMode函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: FS_FOpenFileByMode

CGenericParser2 *Com_ParseTextFile(const char *file, bool cleanFirst, bool writeable)
{
	fileHandle_t	f;
	int				length = 0;
	char			*buf = 0, *bufParse = 0;
	CGenericParser2 *parse;

	length = FS_FOpenFileByMode( file, &f, FS_READ );
	if (!f || !length)		
	{
		return 0;
	}

	buf = new char [length + 1];
	FS_Read( buf, length, f );
	FS_FCloseFile( f );
	buf[length] = 0;

	bufParse = buf;

	parse = new CGenericParser2;
	if (!parse->Parse(&bufParse, cleanFirst, writeable))
	{
		delete parse;
		parse = 0;
	}

	delete[] buf;

	return parse;
}
开发者ID:CairnTrenor,项目名称:OpenJK,代码行数:31,代码来源:common.cpp

示例2: ME_LoadOverviewAndEntities

static bool ME_LoadOverviewAndEntities( char *filename,
										mission_overview_t* overview,
										mission_vehicle_t* vehs, 
										mission_groundInstallation_t* gis)
{
	int					len;
	fileHandle_t		f;
	char				inbuffer[MAX_MISSION_TEXT];

	// open the file, fill it into buffer and close it, afterwards parse it
	len = FS_FOpenFileByMode( filename, &f, FS_READ );
	if ( !f ) 
	{
		Com_Printf( va( S_COLOR_RED "file not found: %s\n", filename ) );
		return false;
	}
	if ( len >= MAX_MISSION_TEXT ) 
	{
		Com_Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_MISSION_TEXT ) );
		FS_FCloseFile( f );
		return false;
	}

	FS_Read2( inbuffer, len, f );
	inbuffer[len] = 0;
	FS_FCloseFile( f );

	Com_Printf( va(S_COLOR_GREEN "Successfully opened mission script: %s\n", filename) );

	MF_ParseMissionScripts(inbuffer, overview, vehs, gis);

	return true;
}
开发者ID:MilitaryForces,项目名称:MilitaryForces,代码行数:33,代码来源:cg_missioneditor.c

示例3: getNumberOfFrames

int
Md3Utils::getNumberOfFrames( std::string const& fileName )
{
	fileHandle_t file;
	
	if( FS_FOpenFileByMode( fileName.c_str(), &file, FS_READ ) >= 0 ) 
	{
		int frames = getNumberOfFrames( file );
		FS_FCloseFile( file );
		return frames;
	}

	Com_Printf( "Unable to open file %s\n", fileName.c_str() );

	return 0;
}
开发者ID:MilitaryForces,项目名称:MilitaryForces,代码行数:16,代码来源:bg_md3utils.cpp

示例4: getTagInfo

bool
Md3Utils::getTagInfo( std::string const& filename,
					  std::string const& tagname,
					  md3Tag_t& tag )
{
	bool success = false;
	fileHandle_t file;

	if( FS_FOpenFileByMode(filename.c_str(), &file, FS_READ) >= 0 ) 
		 success = getTagInfo( file, tagname, tag );
	else
		Com_Error(ERR_FATAL, "Unable to open file %s\n", filename.c_str() );

	FS_FCloseFile(file);

	return success;
}
开发者ID:MilitaryForces,项目名称:MilitaryForces,代码行数:17,代码来源:bg_md3utils.cpp

示例5: getTagsContaining

int
Md3Utils::getTagsContaining( std::string const& filename, 
							 std::string const& str,
							 std::vector<md3Tag_t>& tagList )
{
	int found = 0;
	fileHandle_t file;

	if( FS_FOpenFileByMode(filename.c_str(), &file, FS_READ) >= 0 ) 
		 found = getTagsContaining( file, str, tagList );
	else
		Com_Error(ERR_FATAL, "Unable to open file %s\n", filename.c_str() );

	FS_FCloseFile(file);

	return found;
}
开发者ID:MilitaryForces,项目名称:MilitaryForces,代码行数:17,代码来源:bg_md3utils.cpp

示例6: SV_SetExpectedHunkUsage

/*
====================
SV_SetExpectedHunkUsage

  Sets com_expectedhunkusage, so the client knows how to draw the percentage bar
====================
*/
void SV_SetExpectedHunkUsage( char *mapname )
{
	int  handle;
	char *memlistfile = "hunkusage.dat";
	char *buf;
	char *buftrav;
	char *token;
	int  len;

	len = FS_FOpenFileByMode( memlistfile, &handle, FS_READ );

	if ( len >= 0 )
	{
		// the file exists, so read it in, strip out the current entry for this map, and save it out, so we can append the new value
		buf = ( char * ) Z_Malloc( len + 1 );
		memset( buf, 0, len + 1 );

		FS_Read( ( void * ) buf, len, handle );
		FS_FCloseFile( handle );

		// now parse the file, filtering out the current map
		buftrav = buf;

		while ( ( token = COM_Parse( &buftrav ) ) != NULL && token[ 0 ] )
		{
			if ( !Q_stricmp( token, mapname ) )
			{
				// found a match
				token = COM_Parse( &buftrav );  // read the size

				if ( token && token[ 0 ] )
				{
					// this is the usage
					com_expectedhunkusage = atoi( token );
					Z_Free( buf );
					return;
				}
			}
		}

		Z_Free( buf );
	}

	// just set it to a negative number,so the cgame knows not to draw the percent bar
	com_expectedhunkusage = -1;
}
开发者ID:SHOVELL,项目名称:Unvanquished,代码行数:53,代码来源:sv_init.c

示例7: SV_LogPrintf

/////////////////////////////////////////////////////////////////////
// SV_LogPrintf
/////////////////////////////////////////////////////////////////////
void QDECL SV_LogPrintf(const char *fmt, ...) {

	va_list       argptr;
    fileHandle_t  file;
    fsMode_t      mode;
    char          *logfile;
    char          buffer[MAX_STRING_CHARS];
    int           min, tens, sec;
    int           logsync;

	// retrieve the logfile name
	logfile = Cvar_VariableString("g_log");
	if (!logfile[0]) {
		return;
	}

	// retrieve the writing mode
	logsync = Cvar_VariableIntegerValue("g_logSync");
	mode = logsync ? FS_APPEND_SYNC : FS_APPEND;

	// opening the log file
	FS_FOpenFileByMode(logfile, &file, mode);
	if (!file) {
		return;
	}

	// get current level time
	sec = sv.time / 1000;
	min = sec / 60;
	sec -= min * 60;
	tens = sec / 10;
	sec -= tens * 10;

	// prepend current level time
	Com_sprintf(buffer, sizeof(buffer), "%3i:%i%i ", min, tens, sec);

	// get the arguments
	va_start(argptr, fmt);
	vsprintf(buffer + 7, fmt, argptr);
	va_end(argptr);

	// write in the log file
	FS_Write(buffer, strlen(buffer), file);
	FS_FCloseFile(file);
}
开发者ID:pedrxd,项目名称:MinModUrT,代码行数:48,代码来源:sv_main.c

示例8: getModelDimensions

bool
Md3Utils::getModelDimensions( std::string const& filename,
							  vec3_t& mins,
							  vec3_t& maxs,
							  int checkFrame )
{
	bool success = false;
	fileHandle_t file;

	if( FS_FOpenFileByMode(filename.c_str(), &file, FS_READ) >= 0 ) 
		 success = getModelDimensions( file, mins, maxs, checkFrame );
	else
		Com_Error(ERR_FATAL, "Unable to open file %s\n", filename.c_str() );

	FS_FCloseFile(file);

	return success;
}
开发者ID:MilitaryForces,项目名称:MilitaryForces,代码行数:18,代码来源:bg_md3utils.cpp

示例9: RunFrame

void RunFrame( void )
{
	try
	{
		// run the game
		Com_Frame();
	}
	catch ( CWolfException *we )
	{
		char         buffer[ 2048 ];
		fileHandle_t handle;

		/*    *buffer = '\0';

		                we->BuildErrorMessage(  buffer, sizeof( buffer ) );

		                MessageBox( g_hWnd, buffer, "Error!", MB_OK | MB_ICONEXCLAMATION );*/

		*buffer = '\0';

		Q_strcat( buffer, sizeof( buffer ), g_Version );
		Q_strcat( buffer, sizeof( buffer ), "\r\n" );

		we->BuildDump( buffer, sizeof( buffer ) );
		we->BuildRegisters( buffer, sizeof( buffer ) );
		we->BuildStackTrace( buffer, sizeof( buffer ) );

		Q_strcat( buffer, sizeof( buffer ), "\r\n" );

		FS_FOpenFileByMode( "crash.log", &handle, FS_APPEND );

		if ( handle )
		{
			FS_Write( buffer, strlen( buffer ), handle );
			FS_FCloseFile( handle );
		}

		delete we;

		throw;
	}
}
开发者ID:Asvarox,项目名称:Unvanquished,代码行数:42,代码来源:sys_win32_eh.cpp

示例10: LoadScriptFile

script_t* LoadScriptFile( const char* filename ) {
	char pathname[ MAX_QPATH ];
	if ( String::Length( basefolder ) ) {
		String::Sprintf( pathname, sizeof ( pathname ), "%s/%s", basefolder, filename );
	} else {
		String::Sprintf( pathname, sizeof ( pathname ), "%s", filename );
	}
	fileHandle_t fp;
	int length = FS_FOpenFileByMode( pathname, &fp, FS_READ );
	if ( !fp ) {
		return NULL;
	}

	void* buffer = Mem_ClearedAlloc( sizeof ( script_t ) + length + 1 );
	script_t* script = ( script_t* )buffer;
	Com_Memset( script, 0, sizeof ( script_t ) );
	String::Cpy( script->filename, filename );
	script->buffer = ( char* )buffer + sizeof ( script_t );
	script->buffer[ length ] = 0;
	script->length = length;
	//pointer in script buffer
	script->script_p = script->buffer;
	//pointer in script buffer before reading token
	script->lastscript_p = script->buffer;
	//pointer to end of script buffer
	script->end_p = &script->buffer[ length ];
	//set if there's a token available in script->token
	script->tokenavailable = 0;
	script->line = 1;
	script->lastline = 1;

	SetScriptPunctuations( script, NULL );

	FS_Read( script->buffer, length, fp );
	FS_FCloseFile( fp );

	return script;
}
开发者ID:janisl,项目名称:jlquake,代码行数:38,代码来源:script.cpp

示例11: Com_ParseTextFile

bool Com_ParseTextFile(const char *file, class CGenericParser2 &parser, bool cleanFirst)
{
	fileHandle_t	f;
	int				length = 0;
	char			*buf = 0, *bufParse = 0;

	length = FS_FOpenFileByMode( file, &f, FS_READ );
	if (!f || !length)		
	{
		return false;
	}

	buf = new char [length + 1];
	FS_Read( buf, length, f );
	buf[length] = 0;

	bufParse = buf;
	parser.Parse(&bufParse, cleanFirst);
	delete[] buf;

	FS_FCloseFile( f );

	return true;
}
开发者ID:CairnTrenor,项目名称:OpenJK,代码行数:24,代码来源:common.cpp

示例12: SV_InitAttackLog

void SV_InitAttackLog()
{
	if (sv_protectLog->string[0] == '\0')
	{
		Com_Printf("Not logging server attacks to disk.\n");
	}
	else
	{
		// in sync so admins can check this at runtime
		FS_FOpenFileByMode(sv_protectLog->string, &attHandle, FS_APPEND_SYNC);

		if (attHandle <= 0)
		{
			Com_Printf("WARNING: Couldn't open server attack logfile %s\n", sv_protectLog->string);
		}
		else
		{
			Com_Printf("Logging server attacks to %s\n", sv_protectLog->string);
			SV_WriteAttackLog("-------------------------------------------------------------------------------\n");
			SV_WriteAttackLog("Start server attack log\n");
			SV_WriteAttackLog("-------------------------------------------------------------------------------\n");
		}
	}
}
开发者ID:scenna,项目名称:etlegacy,代码行数:24,代码来源:sv_init.c

示例13: CL_CgameSystemCalls

intptr_t CL_CgameSystemCalls(intptr_t *args)
{
	switch (args[0])
	{
	case CG_PRINT:
		Com_Printf("%s", (char *)VMA(1));
		return 0;
	case CG_ERROR:
		Com_Error(ERR_DROP, "%s", (char *)VMA(1));
		return 0;
	case CG_MILLISECONDS:
		return Sys_Milliseconds();
	case CG_CVAR_REGISTER:
		Cvar_Register(VMA(1), VMA(2), VMA(3), args[4]);
		return 0;
	case CG_CVAR_UPDATE:
		Cvar_Update(VMA(1));
		return 0;
	case CG_CVAR_SET:
		Cvar_SetSafe(VMA(1), VMA(2));
		return 0;
	case CG_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer(VMA(1), VMA(2), args[3]);
		return 0;
	case CG_CVAR_LATCHEDVARIABLESTRINGBUFFER:
		Cvar_LatchedVariableStringBuffer(VMA(1), VMA(2), args[3]);
		return 0;
	case CG_ARGC:
		return Cmd_Argc();
	case CG_ARGV:
		Cmd_ArgvBuffer(args[1], VMA(2), args[3]);
		return 0;
	case CG_ARGS:
		Cmd_ArgsBuffer(VMA(1), args[2]);
		return 0;
	case CG_FS_FOPENFILE:
		return FS_FOpenFileByMode(VMA(1), VMA(2), args[3]);
	case CG_FS_READ:
		FS_Read(VMA(1), args[2], args[3]);
		return 0;
	case CG_FS_WRITE:
		return FS_Write(VMA(1), args[2], args[3]);
	case CG_FS_FCLOSEFILE:
		FS_FCloseFile(args[1]);
		return 0;
	case CG_FS_GETFILELIST:
		return FS_GetFileList(VMA(1), VMA(2), VMA(3), args[4]);
	case CG_FS_DELETEFILE:
		return FS_Delete(VMA(1));
	case CG_SENDCONSOLECOMMAND:
		Cbuf_AddText(VMA(1));
		return 0;
	case CG_ADDCOMMAND:
		CL_AddCgameCommand(VMA(1));
		return 0;
	case CG_REMOVECOMMAND:
		Cmd_RemoveCommandSafe(VMA(1));
		return 0;
	case CG_SENDCLIENTCOMMAND:
		CL_AddReliableCommand(VMA(1));
		return 0;
	case CG_UPDATESCREEN:
		SCR_UpdateScreen();
		return 0;
	case CG_CM_LOADMAP:
		CL_CM_LoadMap(VMA(1));
		return 0;
	case CG_CM_NUMINLINEMODELS:
		return CM_NumInlineModels();
	case CG_CM_INLINEMODEL:
		return CM_InlineModel(args[1]);
	case CG_CM_TEMPBOXMODEL:
		return CM_TempBoxModel(VMA(1), VMA(2), qfalse);
	case CG_CM_TEMPCAPSULEMODEL:
		return CM_TempBoxModel(VMA(1), VMA(2), qtrue);
	case CG_CM_POINTCONTENTS:
		return CM_PointContents(VMA(1), args[2]);
	case CG_CM_TRANSFORMEDPOINTCONTENTS:
		return CM_TransformedPointContents(VMA(1), args[2], VMA(3), VMA(4));
	case CG_CM_BOXTRACE:
		CM_BoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse);
		return 0;
	case CG_CM_CAPSULETRACE:
		CM_BoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue);
		return 0;
	case CG_CM_TRANSFORMEDBOXTRACE:
		CM_TransformedBoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), /*int capsule*/ qfalse);
		return 0;
	case CG_CM_TRANSFORMEDCAPSULETRACE:
		CM_TransformedBoxTrace(VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), /*int capsule*/ qtrue);
		return 0;
	case CG_CM_MARKFRAGMENTS:
		return re.MarkFragments(args[1], VMA(2), VMA(3), args[4], VMA(5), args[6], VMA(7));

	case CG_R_PROJECTDECAL:
		re.ProjectDecal(args[1], args[2], VMA(3), VMA(4), VMA(5), args[6], args[7]);
		return 0;
	case CG_R_CLEARDECALS:
		re.ClearDecals();
		return 0;
//.........这里部分代码省略.........
开发者ID:Mailaender,项目名称:etlegacy,代码行数:101,代码来源:cl_cgame.c

示例14: variation

/*
====================
CL_UpdateLevelHunkUsage

  This updates the "hunkusage.dat" file with the current map and it's hunk usage count

  This is used for level loading, so we can show a percentage bar dependant on the amount
  of hunk memory allocated so far

  This will be slightly inaccurate if some settings like sound quality are changed, but these
  things should only account for a small variation (hopefully)
====================
*/
void CL_UpdateLevelHunkUsage(void)
{
	int  handle;
	char *memlistfile = "hunkusage.dat";
	char outstr[256];
	int  len, memusage;

	memusage = Cvar_VariableIntegerValue("com_hunkused");

	len = FS_FOpenFileByMode(memlistfile, &handle, FS_READ);
	if (len >= 0)     // the file exists, so read it in, strip out the current entry for this map, and save it out, so we can append the new value
	{
		char *buftrav, *outbuftrav;
		char *outbuf;
		char *token;
		char *buf = (char *)Z_Malloc(len + 1);

		memset(buf, 0, len + 1);
		outbuf = (char *)Z_Malloc(len + 1);
		memset(outbuf, 0, len + 1);

		FS_Read((void *)buf, len, handle);
		FS_FCloseFile(handle);

		// now parse the file, filtering out the current map
		buftrav       = buf;
		outbuftrav    = outbuf;
		outbuftrav[0] = '\0';
		while ((token = COM_Parse(&buftrav)) != NULL && token[0])
		{
			if (!Q_stricmp(token, cl.mapname))
			{
				// found a match
				token = COM_Parse(&buftrav); // read the size
				if (token && token[0])
				{
					if (atoi(token) == memusage) // if it is the same, abort this process
					{
						Z_Free(buf);
						Z_Free(outbuf);
						return;
					}
				}
			}
			else // send it to the outbuf
			{
				Q_strcat(outbuftrav, len + 1, token);
				Q_strcat(outbuftrav, len + 1, " ");
				token = COM_Parse(&buftrav);    // read the size
				if (token && token[0])
				{
					Q_strcat(outbuftrav, len + 1, token);
					Q_strcat(outbuftrav, len + 1, "\n");
				}
				else
				{
					Com_Error(ERR_DROP, "hunkusage.dat file is corrupt");
				}
			}
		}

		handle = FS_FOpenFileWrite(memlistfile);
		if (handle < 0)
		{
			Com_Error(ERR_DROP, "cannot create %s", memlistfile);
		}
		// input file is parsed, now output to the new file
		len = strlen(outbuf);
		if (FS_Write((void *)outbuf, len, handle) != len)
		{
			Com_Error(ERR_DROP, "cannot write to %s", memlistfile);
		}
		FS_FCloseFile(handle);

		Z_Free(buf);
		Z_Free(outbuf);
	}
	// now append the current map to the current file
	FS_FOpenFileByMode(memlistfile, &handle, FS_APPEND);
	if (handle < 0)
	{
		Com_Error(ERR_DROP, "cannot write to hunkusage.dat, check disk full");
	}
	Com_sprintf(outstr, sizeof(outstr), "%s %i\n", cl.mapname, memusage);
	FS_Write(outstr, strlen(outstr), handle);
	FS_FCloseFile(handle);

//.........这里部分代码省略.........
开发者ID:Mailaender,项目名称:etlegacy,代码行数:101,代码来源:cl_cgame.c

示例15: CL_UISystemCalls

/*
====================
CL_UISystemCalls

The ui module is making a system call
====================
*/
int CL_UISystemCalls( int *args ) {
	switch( args[0] ) {
	case UI_ERROR:
		Com_Error( ERR_DROP, "%s", VMA(1) );
		return 0;

	case UI_PRINT:
		Com_Printf( "%s", VMA(1) );
		return 0;

	case UI_MILLISECONDS:
		return Sys_Milliseconds();

	case UI_CVAR_REGISTER:
		Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); 
		return 0;

	case UI_CVAR_UPDATE:
		Cvar_Update( VMA(1) );
		return 0;

	case UI_CVAR_SET:
		Cvar_Set( VMA(1), VMA(2) );
		return 0;

	case UI_CVAR_VARIABLEVALUE:
		return FloatAsInt( Cvar_VariableValue( VMA(1) ) );

	case UI_CVAR_VARIABLESTRINGBUFFER:
		Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] );
		return 0;

	case UI_CVAR_SETVALUE:
		Cvar_SetValue( VMA(1), VMF(2) );
		return 0;

	case UI_CVAR_RESET:
		Cvar_Reset( VMA(1) );
		return 0;

	case UI_CVAR_CREATE:
		Cvar_Get( VMA(1), VMA(2), args[3] );
		return 0;

	case UI_CVAR_INFOSTRINGBUFFER:
		Cvar_InfoStringBuffer( args[1], VMA(2), args[3] );
		return 0;

	case UI_ARGC:
		return Cmd_Argc();

	case UI_ARGV:
		Cmd_ArgvBuffer( args[1], VMA(2), args[3] );
		return 0;

	case UI_CMD_EXECUTETEXT:
		Cbuf_ExecuteText( args[1], VMA(2) );
		return 0;

	case UI_FS_FOPENFILE:
		return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );

	case UI_FS_READ:
		FS_Read2( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_WRITE:
		FS_Write( VMA(1), args[2], args[3] );
		return 0;

	case UI_FS_FCLOSEFILE:
		FS_FCloseFile( args[1] );
		return 0;

	case UI_FS_GETFILELIST:
		return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] );

	case UI_FS_SEEK:
		return FS_Seek( args[1], args[2], args[3] );
	
	case UI_R_REGISTERMODEL:
#ifdef IOS_NOTYET
		GLimp_AcquireGL();
		return re.RegisterModel( VMA(1) );
		GLimp_ReleaseGL();
#else
		return re.RegisterModel( VMA(1) );
#endif // IOS

	case UI_R_REGISTERSKIN:
#ifdef IOS_NOTYET
		GLimp_AcquireGL();
		return re.RegisterSkin( VMA(1) );
//.........这里部分代码省略.........
开发者ID:he110world,项目名称:quake3-ios,代码行数:101,代码来源:cl_ui.c


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